From 62986bb30351731bddecd141607cf4dc8c58d54c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 一月 2026 11:41:36 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格卦玉战斗属性增加感悟等级对应基础值配置;品质表改为加成随机值范围;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 58 +++++++++++++++++++++++++++++++++++++++-------------------
1 files changed, 39 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 3b63218..5a9df8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -37,6 +37,7 @@
# 特权效果类型
GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
+GubaoPowerType_InvestLifeAwardPer = 3 # 永久卡领取额外奖励
def GetGubaoInfo(curPlayer, gubaoID):
info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
@@ -135,9 +136,24 @@
if not nextIpyData:
GameWorld.DebugLog("古宝已满星! gubaoID=%s,quality=%s,star=%s" % (gubaoID, quality, star), playerID)
return
+ qualityStarCond = nextIpyData.GetQualityStarCond() # 需同品质X个X星
needSelfCnt = nextIpyData.GetStarUPNeedSelfCnt()
needItemList = nextIpyData.GetStarUPNeedItemList()
+ if qualityStarCond and len(qualityStarCond) == 2:
+ needGBCnt, needGBStar = qualityStarCond
+ condGubaoCnt = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetGubaoCount()):
+ gbIpyData = ipyDataMgr.GetGubaoByIndex(index)
+ _, gbStar, _ = GetGubaoInfo(curPlayer, gbIpyData.GetGubaoID())
+ if gbIpyData.GetGubaoQuality() == quality and gbStar >= needGBStar:
+ condGubaoCnt += 1
+ if condGubaoCnt < needGBCnt:
+ GameWorld.DebugLog("古宝升星所需同品质星级古宝数不足! quality=%s,nextStar=%s,condGubaoCnt=%s < %s,needGBStar=%s"
+ % (quality, nextStar, condGubaoCnt, needGBCnt, needGBStar), playerID)
+ return
+
if needItemList:
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
@@ -286,24 +302,25 @@
# 特殊属性
attrID = ipyData.GetSpecAttrID()
- #effType = ipyData.GetSpecEffType()
- layerMax = ipyData.GetSpecEffLayerMax()
- SpecAttrValue = ipyData.GetSpecAttrValue()
- SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
- specLVAttr = 0
- lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
- if lvAttrIpyData:
- specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
- specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
- for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
- if specAttrIDList[sIndex] == attrID:
- specLVAttr = specAttrValueList[sIndex]
- if not layerMax:
- layer, layerMax = 1, 1 # 无层级限制的默认1层
- attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
- attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
- # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
+ if attrID:
+ effType = ipyData.GetSpecEffType()
+ layerMax = ipyData.GetSpecEffLayerMax()
+ SpecAttrValue = ipyData.GetSpecAttrValue()
+ SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
+ specLVAttr = 0
+ lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
+ if lvAttrIpyData:
+ specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
+ specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
+ for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
+ if specAttrIDList[sIndex] == attrID:
+ specLVAttr = specAttrValueList[sIndex]
+ if not layerMax or not effType:
+ layer, layerMax = 1, 1 # 无层级限制的默认1层
+ attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
+ #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
+ # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
# 特权
powerType = ipyData.GetPowerType()
@@ -322,8 +339,11 @@
gubaoIDList = ipyData.GetGubaoIDList()
if not gubaoIDList:
continue
- starList = [gubaoStarDict.get(gubaoID, 0) for gubaoID in gubaoIDList]
+ starList = [gubaoStarDict.get(gubaoID, -1) for gubaoID in gubaoIDList]
minStar = min(starList) # 共鸣星级,取组合中最低古宝星级
+ if minStar < 0:
+ #GameWorld.DebugLog("共鸣存在未激活的古宝,无效")
+ continue
attrIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoResonanceAttr", resonanceID)
if not attrIpyDataList:
--
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