From 632add2bff0c18c0a28438596be441428dd7889d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 九月 2025 19:34:03 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(升星材料卡有升级突破时限制升星;遣散增加返还比例设定;重生增加等级消耗、返还比例设定,重生导致觉醒已解锁槽位失效时该槽位天赋属性同步失效;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 8aa2f91..5d3fe75 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -2400,14 +2400,14 @@ return callFunc(curPlayer, mapID, funcLineID) -def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID): +def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID): ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等 do_FBLogic_ID = __GetFBLogic_MapID(mapID) callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult")) if callFunc: - callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID) + callFunc(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID) return -- Gitblit v1.8.0