From 632add2bff0c18c0a28438596be441428dd7889d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 09 九月 2025 19:34:03 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(升星材料卡有升级突破时限制升星;遣散增加返还比例设定;重生增加等级消耗、返还比例设定,重生导致觉醒已解锁槽位失效时该槽位天赋属性同步失效;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 73 +++++++++++++++++------------------- 1 files changed, 35 insertions(+), 38 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py index 54714df..d7a77ea 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py @@ -404,6 +404,11 @@ if useAwakeLV: GameWorld.DebugLog("材料卡觉醒等级不为0暂时无法升星!useAwakeLV=%s" % (useAwakeLV), playerID) return + useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV) + useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV) + if useHeroLV > 1 or useBreakLV: + GameWorld.DebugLog("材料卡已升级或突破暂时无法升星!useHeroLV=%s,useBreakLV=%s" % (useHeroLV, useBreakLV), playerID) + return heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if not heroIpyData: @@ -419,22 +424,10 @@ useStar = useItem.GetUserAttr(ShareDefine.Def_IudetHeroStar) addStar = useStar + 1 updStar = star + addStar - useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV) - useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV) - GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s,useHeroLV=%s,useBreakLV=%s" - % (itemIndex, heroID, star, useStar, addStar, updStar, useHeroLV, useBreakLV), playerID) + GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s" + % (itemIndex, heroID, star, useStar, addStar, updStar), playerID) ItemCommon.DelItem(curPlayer, useItem, useItem.GetCount(), False, "HeroStarUP") DoHeroUpdStar(curPlayer, heroItem, updStar) - - returnItemDict = {} - if useHeroLV > 1: - __calcHeroLVReturnitem(quality, useHeroLV, returnItemDict) - if useBreakLV: - __calcHeroBreakReturnitem(quality, useBreakLV, returnItemDict) - if returnItemDict: - returnItemList = [[k, v] for k, v in returnItemDict.items()] - ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUP", False, {}]) - return def GetHeroStarMax(heroItem): @@ -450,7 +443,7 @@ InitStarUpper = qualityIpyData.GetInitStarUpper() addStarUpper = 0 - heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID) + heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID) if heroAwakeIpyDataList: awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV) for ipyData in heroAwakeIpyDataList: @@ -708,7 +701,7 @@ ## 觉醒解锁天赋槽 heroID = singleItem.GetItemTypeID() awakeLV = singleItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV) - awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID) + awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID) if not awakeIpyDataList: return maxUnlockSlot = 0 @@ -1154,24 +1147,24 @@ if not heroIpyData: return quality = heroIpyData.GetQuality() - ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV) - if not ipyData: - return - costMoney = ipyData.GetRebirthCostMoney() + qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV) + awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0 moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1) - if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney): + lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3))) + costMoneyTotal = lvCostMoney + awakeCostMoney + GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" + % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney)) + if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal): return # 验证通过,可以重生 - GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s" - % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV)) - + ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4) returnItemDict = {} - __calcHeroLVReturnitem(quality, heroLV, returnItemDict) - __calcHeroBreakReturnitem(quality, breakLV, returnItemDict) - __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict) + __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio) + __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio) + __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio) - if moneyType and costMoney and not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "HeroRebirth"): + if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"): return # 执行重生 @@ -1192,7 +1185,7 @@ return -def __calcHeroLVReturnitem(quality, heroLV, returnItemDict): +def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio): ## 计算武将等级返还 returnDict = {} for retLV in range(1, heroLV): @@ -1203,12 +1196,13 @@ if not costItemInfo: continue costItemID, costItemCount = costItemInfo + costItemCount = max(1, int(costItemCount * ratio / 100.0)) returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount - GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict)) + GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,ratio=%s,%s,总%s" % (quality, heroLV, ratio, returnDict, returnItemDict)) return -def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict): +def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio): # 计算武将突破返还 returnDict = {} for retBreakLV in range(0, breakLV): @@ -1219,12 +1213,13 @@ if not costItemInfo: continue costItemID, costItemCount = costItemInfo + costItemCount = max(1, int(costItemCount * ratio / 100.0)) returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount - GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict)) + GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,ratio=%s,%s,总%s" % (quality, breakLV, ratio, returnDict, returnItemDict)) return -def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict): +def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio): # 计算武将觉醒返还 returnDict = {} for retAwakeLV in range(0, awakeLV): @@ -1235,9 +1230,10 @@ if not costItemInfo: continue costItemID, costItemCount = costItemInfo + costItemCount = max(1, int(costItemCount * ratio / 100.0)) returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount - GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict)) + GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,ratio=%s,%s,总%s" % (quality, awakeLV, ratio, returnDict, returnItemDict)) return #// B2 40 武将遣散 #tagCSHeroDismiss @@ -1253,6 +1249,7 @@ itemIndexList = clientData.ItemIndexList GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList) + ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5) dismissItemList = [] returnItemDict = {} curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero) @@ -1288,11 +1285,11 @@ GameWorld.DebugLog("遣散: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar)) dismissReturnItems = qualityIpyData.GetDismissReturnItems() for itemID, itemCount in dismissReturnItems: - starRetCnt = (heroStar + 1) * itemCount + starRetCnt = max(1, int((heroStar + 1) * itemCount * ratio / 100.0)) returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt - GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict)) - __calcHeroLVReturnitem(quality, heroLV, returnItemDict) - __calcHeroBreakReturnitem(quality, breakLV, returnItemDict) + GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict)) + __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio) + __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio) dismissItemList.append([itemIndex, heroItem]) if not dismissItemList: -- Gitblit v1.8.0