From 632add2bff0c18c0a28438596be441428dd7889d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 九月 2025 19:34:03 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(升星材料卡有升级突破时限制升星;遣散增加返还比例设定;重生增加等级消耗、返还比例设定,重生导致觉醒已解锁槽位失效时该槽位天赋属性同步失效;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   73 +++++++++++++++++-------------------
 1 files changed, 35 insertions(+), 38 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 54714df..d7a77ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -404,6 +404,11 @@
     if useAwakeLV:
         GameWorld.DebugLog("材料卡觉醒等级不为0暂时无法升星!useAwakeLV=%s" % (useAwakeLV), playerID)
         return
+    useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+    useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+    if useHeroLV > 1 or useBreakLV:
+        GameWorld.DebugLog("材料卡已升级或突破暂时无法升星!useHeroLV=%s,useBreakLV=%s" % (useHeroLV, useBreakLV), playerID)
+        return
     
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
     if not heroIpyData:
@@ -419,22 +424,10 @@
     useStar = useItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     addStar = useStar + 1
     updStar = star + addStar
-    useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-    useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-    GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s,useHeroLV=%s,useBreakLV=%s" 
-                       % (itemIndex, heroID, star, useStar, addStar, updStar, useHeroLV, useBreakLV), playerID)
+    GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s" 
+                       % (itemIndex, heroID, star, useStar, addStar, updStar), playerID)
     ItemCommon.DelItem(curPlayer, useItem, useItem.GetCount(), False, "HeroStarUP")
     DoHeroUpdStar(curPlayer, heroItem, updStar)
-    
-    returnItemDict = {}
-    if useHeroLV > 1:
-        __calcHeroLVReturnitem(quality, useHeroLV, returnItemDict)
-    if useBreakLV:
-        __calcHeroBreakReturnitem(quality, useBreakLV, returnItemDict)
-    if returnItemDict:
-        returnItemList = [[k, v] for k, v in returnItemDict.items()]
-        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUP", False, {}])
-        
     return
 
 def GetHeroStarMax(heroItem):
@@ -450,7 +443,7 @@
     InitStarUpper = qualityIpyData.GetInitStarUpper()
     
     addStarUpper = 0
-    heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID)
+    heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
     if heroAwakeIpyDataList:
         awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
         for ipyData in heroAwakeIpyDataList:
@@ -708,7 +701,7 @@
     ## 觉醒解锁天赋槽
     heroID = singleItem.GetItemTypeID()
     awakeLV = singleItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
-    awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID)
+    awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
     if not awakeIpyDataList:
         return
     maxUnlockSlot = 0
@@ -1154,24 +1147,24 @@
     if not heroIpyData:
         return
     quality = heroIpyData.GetQuality()
-    ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV)
-    if not ipyData:
-        return
-    costMoney = ipyData.GetRebirthCostMoney()
+    qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
+    awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
     moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
-    if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
+    lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
+    costMoneyTotal = lvCostMoney + awakeCostMoney
+    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" 
+                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
+    if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
         return
     
     # 验证通过,可以重生
-    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s" 
-                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV))
-    
+    ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
     returnItemDict = {}
-    __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
-    __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
-    __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict)
+    __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+    __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+    __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
     
-    if moneyType and costMoney and not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "HeroRebirth"):
+    if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
         return
     
     # 执行重生
@@ -1192,7 +1185,7 @@
         
     return
 
-def __calcHeroLVReturnitem(quality, heroLV, returnItemDict):
+def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio):
     ## 计算武将等级返还
     returnDict = {}
     for retLV in range(1, heroLV):
@@ -1203,12 +1196,13 @@
         if not costItemInfo:
             continue
         costItemID, costItemCount = costItemInfo
+        costItemCount = max(1, int(costItemCount * ratio / 100.0))
         returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
         returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
-    GameWorld.DebugLog("    等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict))
+    GameWorld.DebugLog("    等级返还: quality=%s,heroLV=%s,ratio=%s,%s,总%s" % (quality, heroLV, ratio, returnDict, returnItemDict))
     return
 
-def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict):
+def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio):
     # 计算武将突破返还
     returnDict = {}
     for retBreakLV in range(0, breakLV):
@@ -1219,12 +1213,13 @@
         if not costItemInfo:
             continue
         costItemID, costItemCount = costItemInfo
+        costItemCount = max(1, int(costItemCount * ratio / 100.0))
         returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
         returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
-    GameWorld.DebugLog("    突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict))
+    GameWorld.DebugLog("    突破返还: quality=%s,breakLV=%s,ratio=%s,%s,总%s" % (quality, breakLV, ratio, returnDict, returnItemDict))
     return
 
-def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict):
+def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio):
     # 计算武将觉醒返还
     returnDict = {}
     for retAwakeLV in range(0, awakeLV):
@@ -1235,9 +1230,10 @@
         if not costItemInfo:
             continue
         costItemID, costItemCount = costItemInfo
+        costItemCount = max(1, int(costItemCount * ratio / 100.0))
         returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
         returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
-    GameWorld.DebugLog("    觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict))
+    GameWorld.DebugLog("    觉醒返还: quality=%s,awakeLV=%s,ratio=%s,%s,总%s" % (quality, awakeLV, ratio, returnDict, returnItemDict))
     return
 
 #// B2 40 武将遣散 #tagCSHeroDismiss
@@ -1253,6 +1249,7 @@
     itemIndexList = clientData.ItemIndexList
     GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList)
     
+    ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
     dismissItemList = []
     returnItemDict = {}
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -1288,11 +1285,11 @@
         GameWorld.DebugLog("遣散: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar))
         dismissReturnItems = qualityIpyData.GetDismissReturnItems()
         for itemID, itemCount in dismissReturnItems:
-            starRetCnt = (heroStar + 1) * itemCount
+            starRetCnt = max(1, int((heroStar + 1) * itemCount * ratio / 100.0))
             returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt
-        GameWorld.DebugLog("    星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict))
-        __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
-        __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
+        GameWorld.DebugLog("    星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
+        __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
+        __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
         dismissItemList.append([itemIndex, heroItem])
     
     if not dismissItemList:

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