From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 32 ++++++++++++++------------------
1 files changed, 14 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index da07209..1db9771 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -29,7 +29,6 @@
import BuffSkill
import FBLogic
import SkillShell
-import PetControl
import random
import OperControlManager
import DataRecordPack
@@ -984,22 +983,20 @@
if not curTag:
continue
- #非自定义场景才需要判断
- if not attacker.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
- if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
- #npc主人是玩家不能攻击
- continue
-
- if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
- # 最远距离防范
- GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
+ if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
+ if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
+ #npc主人是玩家不能攻击
continue
-
- if CheckFunc != None:
- #检查是否受影响
- if not CheckFunc(attacker, curTag, curSkill, tick):
- continue
+
+ if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
+ # 最远距离防范
+ GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
+ continue
+
+ if CheckFunc != None:
+ #检查是否受影响
+ if not CheckFunc(attacker, curTag, curSkill, tick):
+ continue
resultList.append(curTag)
@@ -1247,7 +1244,6 @@
atkObjType = attacker.GetGameObjType()
atkObjID = attacker.GetID() # 攻击方ID
mapID = GameWorld.GetMap().GetMapID()
- DataRecordPack.DR_PlayerDead(atkObjType, atkObjID, defender, mapID)
return
@@ -1922,7 +1918,7 @@
#宠物找到主人进入战斗状态,光环技能不进入
if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
- curPlayer = PetControl.GetPetOwner(curNPC)
+ curPlayer = None
if curPlayer != None and GameObj.GetHP(curPlayer) > 0:
if curSkill == None or curSkill.GetSkillType() not in ChConfig.Def_NoBattleState_List:
--
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