From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py | 226 +++++++++++++++++++++++++++++++++++++-------------------
1 files changed, 149 insertions(+), 77 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
index beee8be..56f9470 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -4,12 +4,12 @@
#
##@package GM.Commands.CreateFamily
#
-# @todo:创建假仙盟
+# @todo:创建假公会
# @author hxp
# @date 2025-05-09
# @version 1.0
#
-# 详细描述: 创建假仙盟
+# 详细描述: 创建假公会
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
@@ -20,57 +20,129 @@
import PlayerViewCache
import IPY_PlayerDefine
import PlayerFamily
+import CrossPlayer
import DBDataMgr
import random
-## 执行逻辑
-# @param curPlayer 当前玩家
-# @param gmList []
-# @return None
+def GetGMServerIDList(curPlayer):
+ ## 获取命令额外发送到其他服务器,如跨服
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
+ return [crossServerID]
+ GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
+ return []
+
def OnExec(curPlayer, gmList):
+ ## 游戏服执行命令
+ isMainServer = GameWorld.IsMainServer()
if not gmList:
- #GameWorld.DebugAnswer(curPlayer, "创建跨服假仙盟: CreatFamily c 个数 [总战力 ServerID 等级 成员数]")
- #GameWorld.DebugAnswer(curPlayer, "删除跨服假仙盟: CreatFamily c 0")
- GameWorld.DebugAnswer(curPlayer, "建本服假仙盟: CreatFamily 个数 [总战力 ServerID 等级 成员数]")
- GameWorld.DebugAnswer(curPlayer, "删本服假仙盟: CreatFamily 0")
- GameWorld.DebugAnswer(curPlayer, "输出仙盟列表: CreatFamily pl [条数 从第x名]")
- GameWorld.DebugAnswer(curPlayer, "输出仙盟明细: CreatFamily pf 仙盟ID")
- GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily j [申请数 仙盟ID]")
+ if not isMainServer:
+ return
+ GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
+ GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数 是否审核 官职限制]")
+ GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
+ GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
+ GameWorld.DebugAnswer(curPlayer, "输出公会明细: CreatFamily pf 公会ID")
+ GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily sq [申请数 公会ID]")
+ GameWorld.DebugAnswer(curPlayer, "添加公会成员: CreatFamily m 人数 [公会ID]")
return
+ if isMainServer:
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ # 本服公会已互通不再执行本服命令
+ return
+
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ if not crossPlayer:
+ return
+
+ if GameWorld.IsCrossServer():
+ playerID = crossPlayer.GetPlayerID()
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ familyID = familyMgr.GetPlayerFamilyID(playerID)
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+
value1 = gmList[0]
- if value1 == "c":
- # 跨服命令
- return
-
if value1 == "pl":
- __printFamilyList(curPlayer, gmList)
+ __printFamilyList(crossPlayer, gmList)
return
if value1 == "pf":
- __printFamilyInfo(curPlayer, gmList)
+ __printFamilyInfo(crossPlayer, gmList)
return
- if value1 == "j":
- __addFackRequestJoin(curPlayer, gmList)
+ if value1 == "sq":
+ __addFackRequestJoin(crossPlayer, gmList)
+ return
+
+ if value1 == "m":
+ __addFackMember(crossPlayer, gmList)
return
creatCount = value1
if creatCount <= 0:
- __delFackFamily(curPlayer)
+ __delFackFamily(crossPlayer)
return
- __createFackFamily(curPlayer, gmList)
+ __createFackFamily(crossPlayer, gmList)
return
-def __addFackRequestJoin(curPlayer, gmList):
+def __addFackMember(crossPlayer, gmList):
+ memCnt = gmList[1] if len(gmList) > 1 else 1
+ familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
+
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ curFamily = familyMgr.FindFamily(familyID)
+ if not curFamily:
+ GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
+ return
+
+ MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
+ if curFamily.GetCount() >= MemberMax:
+ GameWorld.DebugAnswer(crossPlayer, "成员已满: %s" % MemberMax)
+ return
+ memCnt = min(memCnt, MemberMax - curFamily.GetCount())
+
+ curZoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
+ if not curZoneMgr:
+ return
+
+ fackIDStart = 0
+ for zoneID in familyMgr.GetZoneIDListThisServer():
+ zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
+ for i in range(0, zoneMgr.GetCount()):
+ family = zoneMgr.GetAt(i)
+ for index in xrange(family.GetCount()):
+ member = family.GetAt(index)
+ memID = member.GetPlayerID()
+ if memID > ShareDefine.FackPlayerIDMax:
+ continue
+ fackIDStart = max(memID, fackIDStart)
+
+ addCnt = 0
+ for i in range(memCnt):
+ fackID = fackIDStart + i + 1
+ if fackID >= ShareDefine.FackPlayerIDMax:
+ break
+ PlayerFamily.DoPlayerJionFamily(curFamily, fackID, None, broadcastFamilyChange=False)
+ addCnt += 1
+
+ curZoneMgr.Sort()
+ PlayerFamily.Sync_FamilyInfo(crossPlayer)
+ GameWorld.DebugAnswer(crossPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
+ return
+
+def __addFackRequestJoin(crossPlayer, gmList):
reqCnt = gmList[1] if len(gmList) > 1 else 1
- familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
+ familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
familyMgr = DBDataMgr.GetFamilyMgr()
family = familyMgr.FindFamily(familyID)
if not family:
- GameWorld.DebugAnswer(curPlayer, "没有该仙盟: %s" % familyID)
+ GameWorld.DebugAnswer(crossPlayer, "没有该公会: %s" % familyID)
return
reqCnt = min(reqCnt, 100)
@@ -81,89 +153,93 @@
for fackID in fackIDList:
if fackID in reqDict:
continue
+ if familyMgr.GetPlayerFamilyID(fackID):
+ continue
family.AddReqJoinPlayerID(fackID)
addCnt += 1
if addCnt >= reqCnt:
break
# 广播给有招人权限的
- clientPack = PlayerFamily.GetPack_FamilyReqJoinInfo(familyID)
- PlayerFamily.Broadcast_FamilyPack(familyID, clientPack, PlayerFamily.FamilyPowerID_Call)
- GameWorld.DebugAnswer(curPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
+ PlayerFamily.SendFamilyReqJoinInfo(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "增加申请数:%s, 总申请:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
return
-def __printFamilyList(curPlayer, gmList):
- printCnt = gmList[1] if len(gmList) > 1 else 100
+def __printFamilyList(crossPlayer, gmList):
+ printCnt = gmList[1] if len(gmList) > 1 else 20
fromIndex = gmList[2] if len(gmList) > 2 else 0
printAnswerCnt = 0
familyMgr = DBDataMgr.GetFamilyMgr()
- familyMgr.Sort()
- familyCnt = familyMgr.GetCount()
- GameWorld.DebugAnswer(curPlayer, "仙盟总数: %s" % familyCnt)
- for index in range(fromIndex, fromIndex + printCnt):
- if index >= familyCnt:
- break
- family = familyMgr.GetAt(index)
- rank = index + 1
-
- text = "%s,ID:%s,LV:%s,战力:%s,成员:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount())
- printAnswerCnt += 1
- if printAnswerCnt <= 100:
- GameWorld.DebugAnswer(curPlayer, text)
- else:
- GameWorld.DebugLog(text)
+ zoneIDList = familyMgr.GetZoneIDListThisServer()
+ for zoneID in zoneIDList:
+ zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
+ zoneMgr.Sort()
+ familyCnt = zoneMgr.GetCount()
+ GameWorld.DebugAnswer(crossPlayer, "----- 【分区%s】公会总数: %s -----" % (zoneID, familyCnt))
+ for index in range(fromIndex, fromIndex + printCnt):
+ if index >= familyCnt:
+ break
+ family = zoneMgr.GetAt(index)
+ rank = index + 1
+
+ text = "%s,ID:%s,LV:%s,战:%s,成:%s,审:%s,官:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount(), family.GetJoinReview(), family.GetJoinLVMin())
+ printAnswerCnt += 1
+ if printAnswerCnt <= 100:
+ GameWorld.DebugAnswer(crossPlayer, text)
+ else:
+ GameWorld.DebugLog(text)
return
-def __printFamilyInfo(curPlayer, gmList):
- familyID = gmList[1] if len(gmList) > 1 else curPlayer.GetFamilyID()
+def __printFamilyInfo(crossPlayer, gmList):
+ familyID = gmList[1] if len(gmList) > 1 else crossPlayer.GetFamilyID()
familyMgr = DBDataMgr.GetFamilyMgr()
family = familyMgr.FindFamily(familyID)
if not family:
- GameWorld.DebugAnswer(curPlayer, "仙盟不存在: %s" % familyID)
+ GameWorld.DebugAnswer(crossPlayer, "公会不存在: %s" % familyID)
return
- GameWorld.DebugAnswer(curPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
- GameWorld.DebugAnswer(curPlayer, "仙盟ID:%s,ServerID:%s" % (familyID, family.GetServerID()))
- GameWorld.DebugAnswer(curPlayer, "LV:%s,Exp:%s" % (family.GetLV(), family.GetExp()))
- GameWorld.DebugAnswer(curPlayer, "审核:%s,等级条件:%s,申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
- GameWorld.DebugAnswer(curPlayer, "徽章:%s,%s" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
- GameWorld.DebugAnswer(curPlayer, "总战力:%s,人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
- GameWorld.DebugAnswer(curPlayer, "盟主:%s" % (family.GetLeaderID()))
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "----- 【%s】 -----" % (GameWorld.CodeToGbk(family.GetName())))
+ GameWorld.DebugAnswer(crossPlayer, "公会ID:%s, ServerID:%s, 分区:%s" % (familyID, family.GetServerID(), zoneID))
+ GameWorld.DebugAnswer(crossPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
+ GameWorld.DebugAnswer(crossPlayer, "审核:%s, 官职条件:%s, 申请数:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
+ GameWorld.DebugAnswer(crossPlayer, "战旗:%s, 旗号【%s】" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
+ GameWorld.DebugAnswer(crossPlayer, "总战力:%s, 人数:%s" % (family.GetFightPowerTotal(), family.GetCount()))
+ GameWorld.DebugAnswer(crossPlayer, "盟主ID:%s" % (family.GetLeaderID()))
for index in range(family.GetCount()):
member = family.GetAt(index)
playerID = member.GetPlayerID()
fightPower = member.GetFightPowerTotal()
- GameWorld.DebugAnswer(curPlayer, "%s,%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
+ GameWorld.DebugAnswer(crossPlayer, "%s,ID:%s,职位:%s,战力:%s" % (index, playerID, member.GetFmLV(), fightPower))
return
-def __delFackFamily(curPlayer):
+def __delFackFamily(crossPlayer):
delCnt = 0
familyMgr = DBDataMgr.GetFamilyMgr()
- for index in range(familyMgr.GetCount())[::-1]:
- family = familyMgr.GetAt(index)
- familyID = family.GetID()
+ for familyID in familyMgr.GetFamilyIDList():
if familyID > ShareDefine.FackFamilyIDMax:
continue
- familyMgr.DelFamily(family.GetID())
+ delCnt += 1
+ familyMgr.DelFamily(familyID)
- if curPlayer:
- GameWorld.DebugAnswer(curPlayer, "删除假仙盟数: %s,剩余:%s" % (delCnt, familyMgr.GetCount()))
- elif GameWorld.IsCrossServer():
- GameWorld.DebugAnswer(None, "删除跨服假仙盟: %s,剩余:%s" % (delCnt, familyMgr.GetCount()))
+ remainCnt = len(familyMgr.GetFamilyIDList())
+ GameWorld.DebugAnswer(crossPlayer, "删除假公会数: %s,剩余:%s" % (delCnt, remainCnt))
return
-def __createFackFamily(curPlayer, gmList):
+def __createFackFamily(crossPlayer, gmList):
## 个数 [总战力 ServerID 等级 成员数]
creatCount = gmList[0] if len(gmList) > 0 else 1 # 默认1个
familyFightPower = gmList[1] if len(gmList) > 1 else 10000000
- serverID = gmList[2] if len(gmList) > 2 else random.randint(1, 200)
+ serverID = gmList[2] if len(gmList) > 2 else GameWorld.GetGameWorld().GetServerID() #random.randint(1, 200)
familyLV = gmList[3] if len(gmList) > 3 else 1 # 默认1级
memberCnt = gmList[4] if len(gmList) > 4 else random.randint(1, 10)
+ joinReview = gmList[5] if len(gmList) > 5 else 1
+ joinLVMin = gmList[6] if len(gmList) > 6 else random.randint(1, 10)
FakeFamilyName = GameWorld.GbkToCode("神秘军团")
FakeEmblemWord = GameWorld.GbkToCode("神")
@@ -199,10 +275,10 @@
fackFamily.SetFightPowerTotal(familyFightPower)
fackFamily.SetEmblemID(1)
fackFamily.SetEmblemWord(FakeEmblemWord)
- fackFamily.SetJoinReview(1) # 设置需要审核
- fackFamily.SetJoinLVMin(random.randint(0, 1000))
+ fackFamily.SetJoinReview(joinReview) # 设置需要审核
+ fackFamily.SetJoinLVMin(joinLVMin) # 官职
- GameWorld.DebugLog("创建假仙盟: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s"
+ GameWorld.DebugLog("创建假公会: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s"
% (fackFamilyID, serverID, familyFightPower, memberCnt))
for _ in range(memberCnt):
@@ -237,15 +313,11 @@
memFightPowerTotal -= memFightPower
viewCache = PlayerViewCache.FindViewCache(memID)
viewCache.SetFightPowerTotal(memFightPower)
- GameWorld.DebugLog(" 仙盟成员: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
+ GameWorld.DebugLog(" 公会成员: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
member.RefreshMemberByID(memID)
createOKCnt += 1
familyFightPower += 10000
- familyMgr.Sort()
- if curPlayer:
- GameWorld.DebugAnswer(curPlayer, "成功创建假仙盟: %s,剩余:%s" % (creatCount, familyMgr.GetCount()))
- elif GameWorld.IsCrossServer():
- GameWorld.DebugAnswer(None, "成功创建跨服假仙盟: %s,总:%s" % (creatCount, familyMgr.GetCount()))
+ GameWorld.DebugAnswer(crossPlayer, "成功创建假公会: %s,总:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
return
--
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