From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 45 +++++++++++++++++++++++++++++++++++++++------
1 files changed, 39 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index 37590a0..1fb8f02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -1371,6 +1371,22 @@
## 是否跨服中心服务器
return GetServerType() == ShareDefine.serverType_CrossCenter
+def CheckCrossCenterUniquenessErr():
+ ## 检查跨服中心唯一性
+ # @return: 是否异常
+ if not IsCrossCenter():
+ return
+ serverCnt = 0
+ serverDict = ReadChConfig.GetServerConfigDict()
+ for serverInfo in serverDict.values():
+ serverType = serverInfo[ShareDefine.serverCfgIndex_ServerType]
+ if serverType == ShareDefine.serverType_CrossCenter:
+ serverCnt += 1
+ if serverCnt > 1:
+ SendGameErrorEx("CrossCenterUniquenessErr", "跨服中心只允许配置一台", isRaiseErr=True)
+ return
+ return
+
def IsMainServer():
## 是否游戏服
return GetServerType() == ShareDefine.serverType_Main
@@ -1407,7 +1423,7 @@
# MainServerDict = {} # 所属主服ID {子服ID:主服ID, ...}
# groupName = GetServerGroupName()
# serverDict = ReadChConfig.GetServerConfigDict()
- # for serverInfo in serverDict:
+ # for serverInfo in serverDict.values():
# groupName = serverInfo[ShareDefine.serverCfgIndex_GroupName]
# serverMapID = serverInfo[ShareDefine.serverCfgIndex_MapID]
# serverType = serverInfo[ShareDefine.serverCfgIndex_ServerType]
@@ -2445,15 +2461,32 @@
def DebugAnswer(curPlayer, text):
- '''转码后再发DebugAnswer'''
+ '''转码后再发DebugAnswer
+ @param curPlayer: 跨服服务器时支持直接传入 crossPlayer
+ '''
#===========================================================================
# if not GetGameWorld().GetDebugLevel():
# return
#===========================================================================
-
- DebugLog(text, curPlayer.GetPlayerID())
+ playerID = curPlayer.GetPlayerID()
+ if IsCrossServer():
+ crossPlayer = curPlayer
+ mainServerID = crossPlayer.GetMainServerID()
+ if not mainServerID:
+ return
+ import CrossMsg
+ CrossMsg.SendToClientServer(ShareDefine.C2S_GMDebugAnswer, {"text":text}, [mainServerID], playerID)
+ return
+ DebugLog(text, playerID)
text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
curPlayer.DebugAnswer(text)
+ return
+
+def C2S_GMDebugAnswer(dataMsg, playerID):
+ text = dataMsg["text"]
+ curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ DebugAnswer(curPlayer, text)
return
def RaiseException(errorMsg, playerID=0):
@@ -2465,10 +2498,10 @@
SendGameError("MapServerRaiseException", errorMsg)
return
-def SendGameErrorEx(errType, msgInfo="", playerID=0):
+def SendGameErrorEx(errType, msgInfo="", playerID=0, isRaiseErr=False):
ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
SendGameError(errType, msgInfo)
- if GetGameWorld().GetDebugLevel():
+ if isRaiseErr or GetGameWorld().GetDebugLevel():
raise Exception("%s -> %s" % (errType, msgInfo))
return
--
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