From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1375 ++++++++++++++++++++++-------------------------------------
1 files changed, 518 insertions(+), 857 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 2f037f2..20a6e83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -84,6 +84,7 @@
"NPCStronger":(
("DWORD", "NPCID", 1),
+ ("WORD", "NPCLV", 0),
("float", "AtkRatio", 0),
("float", "DefRatio", 0),
("float", "MaxHPRatio", 0),
@@ -146,6 +147,12 @@
("DWORD", "FightPower", 0),
),
+ "PresetUnlock":(
+ ("BYTE", "PresetType", 1),
+ ("BYTE", "UnlockType", 0),
+ ("DWORD", "UnlockValue", 0),
+ ),
+
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
@@ -182,6 +189,7 @@
("list", "AttrIDList", 0),
("list", "AttrValueList", 0),
("DWORD", "SkillID", 0),
+ ("list", "SkillIDExList", 0),
),
"HeroAwake":(
@@ -217,7 +225,7 @@
),
"HeroQuality":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("list", "InitTalentWeight", 0),
("BYTE", "InitStarUpper", 0),
("DWORD", "InitAddPer", 0),
@@ -225,29 +233,26 @@
("DWORD", "BreakLVAddPer", 0),
("DWORD", "StarAddPer", 0),
("list", "BookActAwardMoney", 0),
- ("DWORD", "BookInitAddPer", 0),
- ("DWORD", "BookStarAddPer", 0),
- ("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "BreakLV", 1),
- ("WORD", "LVMax", 0),
- ("list", "UPCostItem", 0),
+ ("WORD", "UPLVNeed", 0),
+ ("list", "UPCostItemList", 0),
),
"HeroQualityAwake":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
- ("DWORD", "Quality", 1),
+ ("BYTE", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
("list", "AttrIDList", 0),
@@ -257,6 +262,23 @@
"LineupRecommend":(
("DWORD", "RecommendID", 1),
("list", "HeroIDList", 0),
+ ),
+
+ "HeroFates":(
+ ("WORD", "FatesID", 1),
+ ("BYTE", "FatesQuality", 0),
+ ("list", "HeroIDList", 0),
+ ("list", "AwardItemList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "LVAttrValueList", 0),
+ ),
+
+ "HeroFatesQualityLV":(
+ ("BYTE", "FatesQuality", 1),
+ ("BYTE", "FatesLV", 1),
+ ("BYTE", "NeedStarTotal", 0),
+ ("BYTE", "NeedHeroCnt", 0),
+ ("BYTE", "NeedQuality", 0),
),
"PlayerAttr":(
@@ -269,6 +291,7 @@
("float", "AtkRatio", 0),
("float", "MaxHPRatio", 0),
("float", "DefRatio", 0),
+ ("float", "AtkSpeedRatio", 0),
("float", "StunRateRatio", 0),
("float", "SuperHitRateRatio", 0),
("float", "ComboRateRatio", 0),
@@ -309,6 +332,10 @@
("float", "QunFinalDamPerDefRatio", 0),
("float", "PVPDamPerRatio", 0),
("float", "PVPDamPerDefRatio", 0),
+ ("float", "GuanchuanRatio", 0),
+ ("float", "GuanchuanDefRatio", 0),
+ ("float", "ZhaojiaRatio", 0),
+ ("float", "ZhaojiaDefRatio", 0),
),
"MainChapter":(
@@ -343,6 +370,7 @@
("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
+ ("WORD", "ReModelID", 0),
),
"Title":(
@@ -584,6 +612,39 @@
("list", "LegendAttrValue", 0),
),
+ "MGGanwuLV":(
+ ("BYTE", "GanwuLV", 1),
+ ("DWORD", "NextNeedExp", 0),
+ ("DWORD", "AtkBase", 0),
+ ("DWORD", "DefBase", 0),
+ ("DWORD", "HPBase", 0),
+ ("DWORD", "AtkSpeedBase", 0),
+ ("dict", "BatAttrBaseDict", 0),
+ ),
+
+ "MGGuayuQuality":(
+ ("BYTE", "ItemColor", 1),
+ ("float", "AtkPlus", 0),
+ ("float", "DefPlus", 0),
+ ("float", "HPPlus", 0),
+ ("float", "AtkSpeedPlus", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "MGGuayuType":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "EquipPlace", 0),
+ ("float", "BaseAttrProportion", 0),
+ ("DWORD", "FixedAttrID", 0),
+ ("list", "AttrIDLib", 0),
+ ),
+
+ "MGLingyingQuality":(
+ ("DWORD", "Lingying", 1),
+ ("list", "ItemColorWeightList", 0),
+ ),
+
"EquipLegendAttrCount":(
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
@@ -629,12 +690,6 @@
("DWORD", "PlusLVUPTotalExp", 0),
),
- "Rune":(
- ("DWORD", "ID", 1),
- ("list", "AttrType", 0),
- ("DWORD", "TowerID", 0),
- ),
-
"EquipWash":(
("BYTE", "WashType", 1),
("BYTE", "WashLV", 1),
@@ -667,60 +722,10 @@
("DWORD", "FightPowerEx", 0),
),
- "PetInfo":(
- ("DWORD", "ID", 1),
- ("BYTE", "Quality", 0),
- ("char", "UnlockSys", 0),
- ("DWORD", "UnLockNeedItemID", 0),
- ("BYTE", "UnLockNeedItemCnt", 0),
- ("DWORD", "DecomposeExp", 0),
- ("BYTE", "InitRank", 0),
- ("WORD", "MaxRank", 0),
- ("WORD", "UseNeedRank", 0),
- ("list", "SkillID", 0),
- ("list", "SkillUnLock", 0),
- ("list", "SkillUnLockSys", 0),
- ("DWORD", "InitFightPower", 0),
- ),
-
- "PetStarUp":(
- ("DWORD", "PetNPCID", 1),
- ("BYTE", "PetStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
- ),
-
- "PetTrain":(
- ("BYTE", "TrainType", 1),
- ("BYTE", "TrainLV", 1),
- ("WORD", "NeedRealmLV", 0),
- ("DWORD", "EatCntTotal", 0),
- ("DWORD", "EatCntEverytime", 0),
- ("list", "EatItemAttrTypeList", 0),
- ("list", "EatItemAttrValueList", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
- ),
-
"EquipDecompose":(
("WORD", "LV", 1),
("DWORD", "UpNeedExp", 0),
("dict", "Attr", 0),
- ),
-
- "PetClassCost":(
- ("DWORD", "PetID", 1),
- ("DWORD", "Class", 1),
- ("DWORD", "UpNeedExp", 0),
- ("DWORD", "AtkAdd", 0),
- ),
-
- "PetEatEquip":(
- ("BYTE", "EquipColor", 1),
- ("BYTE", "EquipClass", 1),
- ("DWORD", "Exp", 0),
- ("DWORD", "FamilyStoreItemScore", 0),
),
"FaQiLVUp":(
@@ -770,8 +775,11 @@
("BYTE", "SpecEffLayerMax", 0),
("BYTE", "SpecAttrID", 0),
("DWORD", "SpecAttrValue", 0),
- ("DWORD", "SpecAttrPerLVAdd", 0),
("DWORD", "SpecAttrPerStarAdd", 0),
+ ("BYTE", "PowerType", 0),
+ ("DWORD", "PowerTypeValue", 0),
+ ("DWORD", "PowerValue", 0),
+ ("DWORD", "PowerPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -789,6 +797,7 @@
"GubaoStar":(
("BYTE", "GubaoQuality", 1),
("BYTE", "GubaoStar", 0),
+ ("list", "QualityStarCond", 0),
("BYTE", "StarUPNeedSelfCnt", 0),
("list", "StarUPNeedItemList", 0),
),
@@ -797,6 +806,13 @@
("BYTE", "GubaoQuality", 1),
("BYTE", "LessEqualLV", 0),
("list", "LVUPNeedItemInfo", 0),
+ ),
+
+ "GubaoLVAttr":(
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoLV", 1),
+ ("list", "SpecAttrIDList", 0),
+ ("list", "SpecAttrValueList", 0),
),
"Beauty":(
@@ -859,6 +875,12 @@
("DWORD", "MaxHP", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
+ ),
+
+ "LVReValue":(
+ ("WORD", "ModelID", 1),
+ ("WORD", "LV", 1),
+ ("BYTE", "ReHeroStar", 0),
("BYTE", "ReHeroBreakLV", 0),
("BYTE", "ReHeroAwakeLV", 0),
("DWORD", "ReAtk", 0),
@@ -893,19 +915,6 @@
("float", "AttrPer", 0),
("dict", "AttrSpecDict", 0),
("dict", "AttrExDict", 0),
- ),
-
- "RuneTower":(
- ("DWORD", "ID", 1),
- ("DWORD", "RunePoint", 0),
- ("DWORD", "Ysog", 0),
- ("DWORD", "NPCID", 0),
- ("BYTE", "IsNotify", 0),
- ("list", "FixEndAward", 0),
- ("dict", "GoodDrop", 0),
- ("DWORD", "SweepRunePoint", 0),
- ("DWORD", "SweepYsog", 0),
- ("dict", "SweepGoodDrop", 0),
),
"ChinMap":(
@@ -943,6 +952,29 @@
("list", "RandWeightItemList", 0),
),
+ "FBDJGLevel":(
+ ("WORD", "LayerNum", 1),
+ ("BYTE", "LevelNum", 1),
+ ("list", "PassAwardList", 0),
+ ("list", "AwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
+ ),
+
+ "FBDJGQuick":(
+ ("WORD", "NeedLayer", 1),
+ ("list", "QuickAwardList", 0),
+ ),
+
+ "FBDJGEffect":(
+ ("DWORD", "EffID", 1),
+ ("BYTE", "EffQuality", 0),
+ ("BYTE", "AttrID", 0),
+ ("DWORD", "AttrValue", 0),
+ ("DWORD", "RandWeight", 0),
+ ),
+
"ADAward":(
("DWORD", "ADID", 1),
("BYTE", "ADCntMax", 0),
@@ -957,22 +989,6 @@
("DWORD", "NeedCnt", 0),
("list", "Condition", 0),
("list", "AwardItemList", 0),
- ),
-
- "TongTianLV":(
- ("WORD", "TTLV", 1),
- ("WORD", "LVUPPoint", 0),
- ("list", "CommAwardItemList", 0),
- ("list", "XianAwardItemList", 0),
- ("list", "NotifyItemIDList", 0),
- ),
-
- "TongTianTask":(
- ("WORD", "TTTaskID", 1),
- ("BYTE", "TTTaskType", 0),
- ("BYTE", "IsDailyTask", 0),
- ("DWORD", "FinishNeedValue", 0),
- ("DWORD", "TaskPoint", 0),
),
"Treasure":(
@@ -1100,12 +1116,6 @@
("BYTE", "TotalMaxCount", 0),
("BYTE", "RefreshSeconds", 0),
("BYTE", "RefreshPerMinutes", 0),
- ),
-
- "RuneCompound":(
- ("DWORD", "TagItemID", 1),
- ("list", "NeedItem", 0),
- ("WORD", "NeedMJ", 0),
),
"ResourcesBack":(
@@ -1250,9 +1260,13 @@
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
("list", "NotifyGridNumList", 0),
- ("char", "NotifyKey", 0),
+ ("dict", "NotifyKeyDict", 0),
("BYTE", "AwardMoneyType", 0),
("WORD", "AwardMoneyValue", 0),
+ ("BYTE", "WishReset", 0),
+ ("dict", "WishLibSelect", 0),
+ ("dict", "WishLibPubFreeCnt", 0),
+ ("dict", "WishLibCard", 0),
),
"TreasureHouse":(
@@ -1270,10 +1284,13 @@
),
"TreasureItemLib":(
+ ("WORD", "ID", 0),
("WORD", "LibID", 1),
("DWORD", "ItemID", 0),
("DWORD", "ItemCount", 0),
("DWORD", "ItemWeight", 0),
+ ("BYTE", "IsWishItem", 0),
+ ("BYTE", "WishOutCnt", 0),
),
"TreasureCntAward":(
@@ -1335,23 +1352,6 @@
("DWORD", "CfgID", 1),
("WORD", "LVLimit", 0),
("DWORD", "AddExpRate", 0),
- ),
-
- "ActCostRebate":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "CostRebateTemplate":(
- ("DWORD", "TemplateID", 1),
- ("DWORD", "NeedCostGold", 0),
- ("BYTE", "AwardIndex", 0),
- ("dict", "AwardItemList", 0),
- ("char", "NotifyKey", 0),
),
"ActBuyOne":(
@@ -1531,22 +1531,6 @@
("DWORD", "ExpireMinutes", 0),
),
- "ActRechargePrize":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "RechargePrizeTemplate":(
- ("DWORD", "TemplateID", 1),
- ("WORD", "CTGID", 0),
- ("DWORD", "GoldPrize", 0),
- ("BYTE", "PrizeCountLimit", 0),
- ),
-
"ActTotalRecharge":(
("DWORD", "CfgID", 1),
("char", "StartDate", 0),
@@ -1564,22 +1548,6 @@
("BYTE", "AwardIndex", 0),
("dict", "AwardItem", 0),
("char", "NotifyKey", 0),
- ),
-
- "ActRechargeRebateGold":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "LVLimit", 0),
- ("BYTE", "IsDayReset", 0),
- ("list", "TemplateIDList", 0),
- ),
-
- "RechargeRebateGoldTemplate":(
- ("DWORD", "TemplateID", 1),
- ("DWORD", "RMBMin", 0),
- ("DWORD", "RMBMax", 0),
- ("WORD", "RebateRate", 0),
),
"ActGrowupBuy":(
@@ -1715,44 +1683,6 @@
("BYTE", "CopyMapID", 1),
("WORD", "PosX", 0),
("WORD", "PosY", 0),
- ),
-
- "Coat":(
- ("DWORD", "CoatID", 1),
- ("BYTE", "CostQuality", 0),
- ("list", "EquipItemID", 0),
- ("DWORD", "UnlockItemID", 0),
- ("DWORD", "MaxLV", 0),
- ("list", "CostItemCnt", 0),
- ("dict", "StarAttr", 0),
- ("DWORD", "InitFightPower", 0),
- ),
-
- "CoatChestUp":(
- ("DWORD", "LV", 1),
- ("BYTE", "NeedExp", 0),
- ("dict", "AddAttr", 0),
- ),
-
- "ActWeekParty":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "AdvanceMinutes", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("list", "TemplateID", 0),
- ("dict", "PointAward", 0),
- ),
-
- "WeekParty":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ActionType", 0),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("eval", "Reward", 0),
- ("WORD", "Point", 0),
),
"ActYunshi":(
@@ -1901,27 +1831,6 @@
("char", "WorldNotifyKey", 0),
),
- "ActFeastWeekParty":(
- ("DWORD", "CfgID", 1),
- ("char", "StartDate", 0),
- ("char", "EndDate", 0),
- ("WORD", "AdvanceMinutes", 0),
- ("BYTE", "IsDayReset", 0),
- ("BYTE", "ResetType", 0),
- ("WORD", "LVLimit", 0),
- ("list", "TemplateID", 0),
- ("dict", "PointAward", 0),
- ),
-
- "FeastWeekParty":(
- ("BYTE", "TemplateID", 1),
- ("BYTE", "ActionType", 0),
- ("DWORD", "TotalTimes", 0),
- ("WORD", "SingleTimes", 0),
- ("list", "Reward", 0),
- ("WORD", "Point", 0),
- ),
-
"NewAllPeopleParty":(
("BYTE", "ID", 1),
("WORD", "TotalTimes", 0),
@@ -1952,21 +1861,6 @@
("WORD", "ItemCnt", 0),
("BYTE", "IsBind", 0),
("DWORD", "Weight", 0),
- ),
-
- "CrossActCTGBillboardDabiao":(
- ("DWORD", "TemplateID", 1),
- ("float", "CTGNeed", 0),
- ("BYTE", "AwardIndex", 0),
- ("list", "AwardItemList", 0),
- ),
-
- "CrossActCTGBillboardOrder":(
- ("DWORD", "TemplateID", 1),
- ("WORD", "OrderA", 0),
- ("WORD", "OrderB", 0),
- ("float", "CTGAtleast", 0),
- ("list", "AwardItemList", 0),
),
"EquipPlaceIndexMap":(
@@ -2014,6 +1908,13 @@
("WORD", "NeedPlusLV", 0),
("dict", "CostItem", 0),
("dict", "Attr", 0),
+ ),
+
+ "FamilyCross":(
+ ("char", "AppID", 1),
+ ("WORD", "ZoneID", 1),
+ ("DWORD", "CrossServerID", 0),
+ ("list", "ServerIDList", 0),
),
"Family":(
@@ -2156,6 +2057,7 @@
("list", "EquipColorRateList", 0),
("list", "EquipColorRateList1", 0),
("list", "EquipColorRateList2", 0),
+ ("DWORD", "LastSureOutNeed", 0),
),
"LLMJ":(
@@ -2272,21 +2174,22 @@
return
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
- def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
- def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
- def GetStunRateRatio(self): return self.attrTuple[4] # float
- def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
- def GetComboRateRatio(self): return self.attrTuple[6] # float
- def GetMissRateRatio(self): return self.attrTuple[7] # float
- def GetParryRateRatio(self): return self.attrTuple[8] # float
- def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
- def GetStunRateDefRatio(self): return self.attrTuple[10] # float
- def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
- def GetComboRateDefRatio(self): return self.attrTuple[12] # float
- def GetMissRateDefRatio(self): return self.attrTuple[13] # float
- def GetParryRateDefRatio(self): return self.attrTuple[14] # float
- def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
+ def GetNPCLV(self): return self.attrTuple[1] # 等级段 WORD
+ def GetAtkRatio(self): return self.attrTuple[2] # 攻击系数 float
+ def GetDefRatio(self): return self.attrTuple[3] # 防御系数 float
+ def GetMaxHPRatio(self): return self.attrTuple[4] # 生命系数 float
+ def GetStunRateRatio(self): return self.attrTuple[5] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[6] # float
+ def GetComboRateRatio(self): return self.attrTuple[7] # float
+ def GetMissRateRatio(self): return self.attrTuple[8] # float
+ def GetParryRateRatio(self): return self.attrTuple[9] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[10] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[11] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[12] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[13] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[14] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[15] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[16] # float
# 技能表
class IPY_Skill():
@@ -2337,6 +2240,17 @@
def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
def GetBuffRetain(self): return self.attrTuple[40] # Buff保留规则 BYTE
def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
+
+# 预设解锁
+class IPY_PresetUnlock():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetPresetType(self): return self.attrTuple[0] # 预设类型 BYTE
+ def GetUnlockType(self): return self.attrTuple[1] # 解锁类型 BYTE
+ def GetUnlockValue(self): return self.attrTuple[2] # 解锁所需值 DWORD
# 武将表
class IPY_Hero():
@@ -2389,7 +2303,8 @@
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
- def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetSkillIDExList(self): return self.attrTuple[5] # 激活的额外技能ID列表 list
# 武将觉醒天赋表
class IPY_HeroAwake():
@@ -2450,19 +2365,16 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
- def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
- def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
- def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
- def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
- def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
- def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
- def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
+ def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2471,10 +2383,10 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
- def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
- def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+ def GetUPLVNeed(self): return self.attrTuple[2] # 突破到下级需要等级 WORD
+ def GetUPCostItemList(self): return self.attrTuple[3] # 突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -2483,7 +2395,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2495,7 +2407,7 @@
self.attrTuple = None
return
- def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
def GetAttrIDList(self): return self.attrTuple[3] # 武将属性ID列表 list
@@ -2510,6 +2422,33 @@
def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
+
+# 武将宿缘表
+class IPY_HeroFates():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
+ def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
+ def GetHeroIDList(self): return self.attrTuple[2] # 武将ID组合列表 list
+ def GetAwardItemList(self): return self.attrTuple[3] # 激活奖励物品列表 list
+ def GetAttrIDList(self): return self.attrTuple[4] # 属性ID列表 list
+ def GetLVAttrValueList(self): return self.attrTuple[5] # 每级属性值列表 list
+
+# 武将宿缘品质等级表
+class IPY_HeroFatesQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
+ def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
+ def GetNeedStarTotal(self): return self.attrTuple[2] # 升到该级所需总星数 BYTE
+ def GetNeedHeroCnt(self): return self.attrTuple[3] # 所需品质武将数 BYTE
+ def GetNeedQuality(self): return self.attrTuple[4] # 所需武将品质 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -2532,46 +2471,51 @@
def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
def GetMaxHPRatio(self): return self.attrTuple[2] # float
def GetDefRatio(self): return self.attrTuple[3] # float
- def GetStunRateRatio(self): return self.attrTuple[4] # float
- def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
- def GetComboRateRatio(self): return self.attrTuple[6] # float
- def GetMissRateRatio(self): return self.attrTuple[7] # float
- def GetParryRateRatio(self): return self.attrTuple[8] # float
- def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
- def GetStunRateDefRatio(self): return self.attrTuple[10] # float
- def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
- def GetComboRateDefRatio(self): return self.attrTuple[12] # float
- def GetMissRateDefRatio(self): return self.attrTuple[13] # float
- def GetParryRateDefRatio(self): return self.attrTuple[14] # float
- def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
- def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
- def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
- def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
- def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
- def GetMagDamPerRatio(self): return self.attrTuple[20] # float
- def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
- def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
- def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
- def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
- def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
- def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
- def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
- def GetCurePerRatio(self): return self.attrTuple[28] # float
- def GetCurePerDefRatio(self): return self.attrTuple[29] # float
- def GetShieldPerRatio(self): return self.attrTuple[30] # float
- def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
- def GetDOTPerRatio(self): return self.attrTuple[32] # float
- def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
- def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
- def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
- def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
- def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
- def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
- def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
- def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
- def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
- def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
- def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
+ def GetAtkSpeedRatio(self): return self.attrTuple[4] # float
+ def GetStunRateRatio(self): return self.attrTuple[5] # float
+ def GetSuperHitRateRatio(self): return self.attrTuple[6] # float
+ def GetComboRateRatio(self): return self.attrTuple[7] # float
+ def GetMissRateRatio(self): return self.attrTuple[8] # float
+ def GetParryRateRatio(self): return self.attrTuple[9] # float
+ def GetSuckHPPerRatio(self): return self.attrTuple[10] # float
+ def GetStunRateDefRatio(self): return self.attrTuple[11] # float
+ def GetSuperHitRateDefRatio(self): return self.attrTuple[12] # float
+ def GetComboRateDefRatio(self): return self.attrTuple[13] # float
+ def GetMissRateDefRatio(self): return self.attrTuple[14] # float
+ def GetParryRateDefRatio(self): return self.attrTuple[15] # float
+ def GetSuckHPPerDefRatio(self): return self.attrTuple[16] # float
+ def GetFinalDamPerRatio(self): return self.attrTuple[17] # float
+ def GetFinalDamPerDefRatio(self): return self.attrTuple[18] # float
+ def GetPhyDamPerRatio(self): return self.attrTuple[19] # float
+ def GetPhyDamPerDefRatio(self): return self.attrTuple[20] # float
+ def GetMagDamPerRatio(self): return self.attrTuple[21] # float
+ def GetMagDamPerDefRatio(self): return self.attrTuple[22] # float
+ def GetNormalSkillPerRatio(self): return self.attrTuple[23] # float
+ def GetNormalSkillPerDefRatio(self): return self.attrTuple[24] # float
+ def GetAngerSkillPerRatio(self): return self.attrTuple[25] # float
+ def GetAngerSkillPerDefRatio(self): return self.attrTuple[26] # float
+ def GetSuperDamPerRatio(self): return self.attrTuple[27] # float
+ def GetSuperDamPerDefRatio(self): return self.attrTuple[28] # float
+ def GetCurePerRatio(self): return self.attrTuple[29] # float
+ def GetCurePerDefRatio(self): return self.attrTuple[30] # float
+ def GetShieldPerRatio(self): return self.attrTuple[31] # float
+ def GetShieldPerDefRatio(self): return self.attrTuple[32] # float
+ def GetDOTPerRatio(self): return self.attrTuple[33] # float
+ def GetDOTPerDefRatio(self): return self.attrTuple[34] # float
+ def GetWeiFinalDamPerRatio(self): return self.attrTuple[35] # float
+ def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[36] # float
+ def GetShuFinalDamPerRatio(self): return self.attrTuple[37] # float
+ def GetShuFinalDamPerDefRatio(self): return self.attrTuple[38] # float
+ def GetWuFinalDamPerRatio(self): return self.attrTuple[39] # float
+ def GetWuFinalDamPerDefRatio(self): return self.attrTuple[40] # float
+ def GetQunFinalDamPerRatio(self): return self.attrTuple[41] # float
+ def GetQunFinalDamPerDefRatio(self): return self.attrTuple[42] # float
+ def GetPVPDamPerRatio(self): return self.attrTuple[43] # float
+ def GetPVPDamPerDefRatio(self): return self.attrTuple[44] # float
+ def GetGuanchuanRatio(self): return self.attrTuple[45] # float
+ def GetGuanchuanDefRatio(self): return self.attrTuple[46] # float
+ def GetZhaojiaRatio(self): return self.attrTuple[47] # float
+ def GetZhaojiaDefRatio(self): return self.attrTuple[48] # float
# 主线章节表
class IPY_MainChapter():
@@ -2620,7 +2564,8 @@
def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
- def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
+ def GetReModelID(self): return self.attrTuple[11] # 等级参考值模版 WORD
# 称号表
class IPY_Title():
@@ -2981,6 +2926,59 @@
def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
+# 感悟等级表
+class IPY_MGGanwuLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGanwuLV(self): return self.attrTuple[0] # 感悟等级 BYTE
+ def GetNextNeedExp(self): return self.attrTuple[1] # 升到下一级所需经验 DWORD
+ def GetAtkBase(self): return self.attrTuple[2] # 攻击基础值 DWORD
+ def GetDefBase(self): return self.attrTuple[3] # 防御基础值 DWORD
+ def GetHPBase(self): return self.attrTuple[4] # 生命基础值 DWORD
+ def GetAtkSpeedBase(self): return self.attrTuple[5] # 先攻基础值 DWORD
+ def GetBatAttrBaseDict(self): return self.attrTuple[6] # 其他战斗属性基础值字典,{属性ID:基础值, ...} dict
+
+# 卦玉品质表
+class IPY_MGGuayuQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 品质 BYTE
+ def GetAtkPlus(self): return self.attrTuple[1] # 攻击加成 float
+ def GetDefPlus(self): return self.attrTuple[2] # 防御加成 float
+ def GetHPPlus(self): return self.attrTuple[3] # 生命加成 float
+ def GetAtkSpeedPlus(self): return self.attrTuple[4] # 先攻加成 float
+ def GetAttrRange(self): return self.attrTuple[5] # 其他属性通用加成范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[6] # 其他指定属性加成范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 卦玉类型表
+class IPY_MGGuayuType():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemType(self): return self.attrTuple[0] # 类型 BYTE
+ def GetEquipPlace(self): return self.attrTuple[1] # 装备位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[2] # 基础四维属性占比 float
+ def GetFixedAttrID(self): return self.attrTuple[3] # 固定属性ID DWORD
+ def GetAttrIDLib(self): return self.attrTuple[4] # 随机属性ID库,[属性ID, ...] list
+
+# 灵应品质表
+class IPY_MGLingyingQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLingying(self): return self.attrTuple[0] # 灵应段值 DWORD
+ def GetItemColorWeightList(self): return self.attrTuple[1] # 品质权重列表 list
+
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3056,17 +3054,6 @@
def GetPlusAttrValues(self): return self.attrTuple[3] # 强化属性值列表 list
def GetPlusLVUPTotalExp(self): return self.attrTuple[4] # 升级所需累计熟练度总值 DWORD
-# 符印表
-class IPY_Rune():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 编号ID DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
- def GetTowerID(self): return self.attrTuple[2] # 解锁符印塔编号 DWORD
-
# 洗练表
class IPY_EquipWash():
@@ -3109,57 +3096,6 @@
def GetRecycleMoney(self): return self.attrTuple[4] # 回收货币值 WORD
def GetFightPowerEx(self): return self.attrTuple[5] # 附加战斗力 DWORD
-# 灵兽表
-class IPY_PetInfo():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetQuality(self): return self.attrTuple[1] # 品质 BYTE
- def GetUnlockSys(self): return self.attrTuple[2] # 解锁广播提示 char
- def GetUnLockNeedItemID(self): return self.attrTuple[3] # 解锁灵兽物品ID DWORD
- def GetUnLockNeedItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
- def GetDecomposeExp(self): return self.attrTuple[5] # 分解单个解锁物品可获得升阶经验 DWORD
- def GetInitRank(self): return self.attrTuple[6] # 灵兽初始阶数 BYTE
- def GetMaxRank(self): return self.attrTuple[7] # 灵兽最高阶数 WORD
- def GetUseNeedRank(self): return self.attrTuple[8] # 多少阶可切换外观 WORD
- def GetSkillID(self): return self.attrTuple[9] # 灵兽技能ID list
- def GetSkillUnLock(self): return self.attrTuple[10] # 灵兽技能解锁需要阶数 list
- def GetSkillUnLockSys(self): return self.attrTuple[11] # 灵兽技能解锁提示 list
- def GetInitFightPower(self): return self.attrTuple[12] # 初始战力 DWORD
-
-# 灵宠升星表
-class IPY_PetStarUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetPetNPCID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetPetStar(self): return self.attrTuple[1] # 灵兽星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
-
-# 灵宠培养表
-class IPY_PetTrain():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
- def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
- def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
- def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
- def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
- def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
- def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
- def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
- def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
-
# 装备分解属性表
class IPY_EquipDecompose():
@@ -3170,30 +3106,6 @@
def GetLV(self): return self.attrTuple[0] # 等级 WORD
def GetUpNeedExp(self): return self.attrTuple[1] # 升级所需经验数 DWORD
def GetAttr(self): return self.attrTuple[2] # 属性加成 dict
-
-# 灵兽升阶消耗表
-class IPY_PetClassCost():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetPetID(self): return self.attrTuple[0] # 灵兽NPCID DWORD
- def GetClass(self): return self.attrTuple[1] # 灵兽阶数 DWORD
- def GetUpNeedExp(self): return self.attrTuple[2] # 灵兽升阶所需经验数 DWORD
- def GetAtkAdd(self): return self.attrTuple[3] # 每阶攻击力加成 DWORD
-
-# 灵兽吸收装备表
-class IPY_PetEatEquip():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetEquipColor(self): return self.attrTuple[0] # 装备品质 BYTE
- def GetEquipClass(self): return self.attrTuple[1] # 装备阶数 BYTE
- def GetExp(self): return self.attrTuple[2] # 获得灵兽升级经验 DWORD
- def GetFamilyStoreItemScore(self): return self.attrTuple[3] # 仙盟宝库积分 DWORD
# 法器升级表
class IPY_FaQiLVUp():
@@ -3263,8 +3175,11 @@
def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
- def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
- def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
+ def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
+ def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
+ def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
+ def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3297,8 +3212,9 @@
def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
- def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
+ def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3310,6 +3226,18 @@
def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
+
+# 品质升级属性表
+class IPY_GubaoLVAttr():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
+ def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
+ def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list
# 红颜表
class IPY_Beauty():
@@ -3401,24 +3329,35 @@
def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
- def GetDef(self): return self.attrTuple[4] # 防御 DWORD
- def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
- def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
- def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
- def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
- def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
- def GetReStunRate(self): return self.attrTuple[10] # DWORD
- def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
- def GetReComboRate(self): return self.attrTuple[12] # DWORD
- def GetReMissRate(self): return self.attrTuple[13] # DWORD
- def GetReParryRate(self): return self.attrTuple[14] # DWORD
- def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
- def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
- def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
- def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
- def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
- def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
- def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
+
+# 等级参考值
+class IPY_LVReValue():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetModelID(self): return self.attrTuple[0] # 模版ID WORD
+ def GetLV(self): return self.attrTuple[1] # 玩家等级 WORD
+ def GetReHeroStar(self): return self.attrTuple[2] # 参考星级 BYTE
+ def GetReHeroBreakLV(self): return self.attrTuple[3] # 参考突破等级 BYTE
+ def GetReHeroAwakeLV(self): return self.attrTuple[4] # 参考觉醒等级 BYTE
+ def GetReAtk(self): return self.attrTuple[5] # 参考攻击 DWORD
+ def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+ def GetReMaxHP(self): return self.attrTuple[7] # 生命 DWORD
+ def GetReStunRate(self): return self.attrTuple[8] # DWORD
+ def GetReSuperHitRate(self): return self.attrTuple[9] # DWORD
+ def GetReComboRate(self): return self.attrTuple[10] # DWORD
+ def GetReMissRate(self): return self.attrTuple[11] # DWORD
+ def GetReParryRate(self): return self.attrTuple[12] # DWORD
+ def GetReSuckHPPer(self): return self.attrTuple[13] # DWORD
+ def GetReStunRateDef(self): return self.attrTuple[14] # DWORD
+ def GetReSuperHitRateDef(self): return self.attrTuple[15] # DWORD
+ def GetReComboRateDef(self): return self.attrTuple[16] # DWORD
+ def GetReMissRateDef(self): return self.attrTuple[17] # DWORD
+ def GetReParryRateDef(self): return self.attrTuple[18] # DWORD
+ def GetReSuckHPPerDef(self): return self.attrTuple[19] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3446,24 +3385,6 @@
def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-
-# 符印塔表
-class IPY_RuneTower():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 塔编号 DWORD
- def GetRunePoint(self): return self.attrTuple[1] # 过关给符印精华 DWORD
- def GetYsog(self): return self.attrTuple[2] # 过关给魔精 DWORD
- def GetNPCID(self): return self.attrTuple[3] # npcid DWORD
- def GetIsNotify(self): return self.attrTuple[4] # 是否广播 BYTE
- def GetFixEndAward(self): return self.attrTuple[5] # 固定结算奖励 list
- def GetGoodDrop(self): return self.attrTuple[6] # 珍稀符印通关掉落概率 dict
- def GetSweepRunePoint(self): return self.attrTuple[7] # 扫荡符印精华 DWORD
- def GetSweepYsog(self): return self.attrTuple[8] # 扫荡魔精 DWORD
- def GetSweepGoodDrop(self): return self.attrTuple[9] # 扫荡珍稀符印 dict
# 地图表格
class IPY_ChinMap():
@@ -3520,6 +3441,44 @@
def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
+# 定军阁关卡表
+class IPY_FBDJGLevel():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
+ def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
+ def GetPassAwardList(self): return self.attrTuple[2] # 过关奖励列表,[[物品ID,个数], ...] list
+ def GetAwardList(self): return self.attrTuple[3] # 挑战奖励,[[物品ID,个数], ...] list
+ def GetLineupIDList(self): return self.attrTuple[4] # 阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float
+
+# 定军阁速战奖励表
+class IPY_FBDJGQuick():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
+ def GetQuickAwardList(self): return self.attrTuple[1] # 速战奖励列表,[[物品ID,个数], ...] list
+
+# 定军阁效果表
+class IPY_FBDJGEffect():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
+ def GetEffQuality(self): return self.attrTuple[1] # 效果品质 BYTE
+ def GetAttrID(self): return self.attrTuple[2] # 属性ID BYTE
+ def GetAttrValue(self): return self.attrTuple[3] # 属性值 DWORD
+ def GetRandWeight(self): return self.attrTuple[4] # 随机权重 DWORD
+
# 广告奖励表
class IPY_ADAward():
@@ -3545,32 +3504,6 @@
def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
-
-# 通天令等级表
-class IPY_TongTianLV():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTTLV(self): return self.attrTuple[0] # 通天令等级 WORD
- def GetLVUPPoint(self): return self.attrTuple[1] # 升级所需积分(0不可升级) WORD
- def GetCommAwardItemList(self): return self.attrTuple[2] # 常规奖励物品列表 [[物品ID,个数,是否拍品], ...] list
- def GetXianAwardItemList(self): return self.attrTuple[3] # 仙品奖励物品列表 [[物品ID,个数,是否拍品], ...] list
- def GetNotifyItemIDList(self): return self.attrTuple[4] # 需要广播的物品ID列表 list
-
-# 通天令任务表
-class IPY_TongTianTask():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTTTaskID(self): return self.attrTuple[0] # 通天任务ID(确定后不可修改) WORD
- def GetTTTaskType(self): return self.attrTuple[1] # 通天任务类型 BYTE
- def GetIsDailyTask(self): return self.attrTuple[2] # 是否每日任务 BYTE
- def GetFinishNeedValue(self): return self.attrTuple[3] # 任务完成所需值 DWORD
- def GetTaskPoint(self): return self.attrTuple[4] # 任务积分点奖励 DWORD
# 法宝表
class IPY_Treasure():
@@ -3758,17 +3691,6 @@
def GetTotalMaxCount(self): return self.attrTuple[5] # 所有点总怪物数 BYTE
def GetRefreshSeconds(self): return self.attrTuple[6] # 刷怪间隔秒 BYTE
def GetRefreshPerMinutes(self): return self.attrTuple[7] # 每整X分刷怪 BYTE
-
-# 符印合成表
-class IPY_RuneCompound():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTagItemID(self): return self.attrTuple[0] # 合成的符印物品ID DWORD
- def GetNeedItem(self): return self.attrTuple[1] # 需要的物品ID list
- def GetNeedMJ(self): return self.attrTuple[2] # 需要的魔精数量 WORD
# 资源找回表
class IPY_ResourcesBack():
@@ -3973,9 +3895,13 @@
def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
+ def GetWishReset(self): return self.attrTuple[21] # 心愿重置规则 BYTE
+ def GetWishLibSelect(self): return self.attrTuple[22] # 心愿库选择数 dict
+ def GetWishLibPubFreeCnt(self): return self.attrTuple[23] # 心愿库公共免费次数 dict
+ def GetWishLibCard(self): return self.attrTuple[24] # 心愿库心愿卡 dict
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4003,10 +3929,13 @@
self.attrTuple = None
return
- def GetLibID(self): return self.attrTuple[0] # 库ID WORD
- def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
- def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
- def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD
+ def GetID(self): return self.attrTuple[0] # ID WORD
+ def GetLibID(self): return self.attrTuple[1] # 库ID WORD
+ def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
+ def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
+ def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
+ def GetIsWishItem(self): return self.attrTuple[5] # 心愿可选 BYTE
+ def GetWishOutCnt(self): return self.attrTuple[6] # 心愿独立产出次数 BYTE
# 寻宝累计次数奖励表
class IPY_TreasureCntAward():
@@ -4103,33 +4032,6 @@
def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
def GetLVLimit(self): return self.attrTuple[1] # 限制等级 WORD
def GetAddExpRate(self): return self.attrTuple[2] # 经验倍率加成,万分率 DWORD
-
-# 消费返利活动表
-class IPY_ActCostRebate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 消费返利模板表
-class IPY_CostRebateTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetNeedCostGold(self): return self.attrTuple[1] # 需要消费仙玉数 DWORD
- def GetAwardIndex(self): return self.attrTuple[2] # 返利奖励索引0~31,同个模板中不重复 BYTE
- def GetAwardItemList(self): return self.attrTuple[3] # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]} dict
- def GetNotifyKey(self): return self.attrTuple[4] # 全服广播key,默认两个参数(玩家名, 档位额度) char
# 买一送多活动表
class IPY_ActBuyOne():
@@ -4403,32 +4305,6 @@
def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
-# 充值返利活动表
-class IPY_ActRechargePrize():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 充值返利模板表
-class IPY_RechargePrizeTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetCTGID(self): return self.attrTuple[1] # 充值表充值ID WORD
- def GetGoldPrize(self): return self.attrTuple[2] # 返利仙玉数 DWORD
- def GetPrizeCountLimit(self): return self.attrTuple[3] # 最大赠送次数 BYTE
-
# 累计充值活动表
class IPY_ActTotalRecharge():
@@ -4457,32 +4333,6 @@
def GetAwardIndex(self): return self.attrTuple[2] # 返利奖励索引0~31,同个模板中不重复 BYTE
def GetAwardItem(self): return self.attrTuple[3] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
def GetNotifyKey(self): return self.attrTuple[4] # 全服广播key,默认两个参数(玩家名, 档位额度) char
-
-# 累计充值返利仙玉活动表
-class IPY_ActRechargeRebateGold():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetTemplateIDList(self): return self.attrTuple[5] # 模板ID列表 list
-
-# 累计充值返利仙玉模板表
-class IPY_RechargeRebateGoldTemplate():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetRMBMin(self): return self.attrTuple[1] # 充值RMB最小值 DWORD
- def GetRMBMax(self): return self.attrTuple[2] # 充值RMB最大值 DWORD
- def GetRebateRate(self): return self.attrTuple[3] # 返利仙玉比例百分比 WORD
# 成长必买活动表
class IPY_ActGrowupBuy():
@@ -4698,64 +4548,6 @@
def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
-
-# 时装表
-class IPY_Coat():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCoatID(self): return self.attrTuple[0] # 时装编号 DWORD
- def GetCostQuality(self): return self.attrTuple[1] # 时装品质 0-普通;1-稀有;2-传说 BYTE
- def GetEquipItemID(self): return self.attrTuple[2] # 装备物品ID(按职业顺序) list
- def GetUnlockItemID(self): return self.attrTuple[3] # 材料物品ID DWORD
- def GetMaxLV(self): return self.attrTuple[4] # 最大星级 DWORD
- def GetCostItemCnt(self): return self.attrTuple[5] # 材料数量 list
- def GetStarAttr(self): return self.attrTuple[6] # 属性 dict
- def GetInitFightPower(self): return self.attrTuple[7] # 初始战力 DWORD
-
-# 时装柜升级表
-class IPY_CoatChestUp():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetLV(self): return self.attrTuple[0] # 等级 DWORD
- def GetNeedExp(self): return self.attrTuple[1] # 升级所需经验 BYTE
- def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
-
-# 周狂欢活动时间表
-class IPY_ActWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetAdvanceMinutes(self): return self.attrTuple[3] # 前端提前X分钟展示活动 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[5] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[7] # 模板编号 list
- def GetPointAward(self): return self.attrTuple[8] # 总积分奖励 dict
-
-# 周狂欢表
-class IPY_WeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetActionType(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品 eval
- def GetPoint(self): return self.attrTuple[5] # 积分 WORD
# 运势活动时间表
class IPY_ActYunshi():
@@ -4978,37 +4770,6 @@
def GetGoodItemIDList(self): return self.attrTuple[3] # 需要广播的物品ID列表 [物品ID, ...] list
def GetWorldNotifyKey(self): return self.attrTuple[4] # 全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,) char
-# 节日巡礼活动时间表
-class IPY_ActFeastWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
- def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
- def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
- def GetAdvanceMinutes(self): return self.attrTuple[3] # 前端提前X分钟展示活动 WORD
- def GetIsDayReset(self): return self.attrTuple[4] # 是否每天重置 BYTE
- def GetResetType(self): return self.attrTuple[5] # 重置类型,0-0点重置;1-5点重置 BYTE
- def GetLVLimit(self): return self.attrTuple[6] # 限制等级 WORD
- def GetTemplateID(self): return self.attrTuple[7] # 模板编号 list
- def GetPointAward(self): return self.attrTuple[8] # 总积分奖励 dict
-
-# 节日巡礼模板表
-class IPY_FeastWeekParty():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
- def GetActionType(self): return self.attrTuple[1] # 活动条目ID BYTE
- def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
- def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
- def GetReward(self): return self.attrTuple[4] # 奖励物品 list
- def GetPoint(self): return self.attrTuple[5] # 积分 WORD
-
# 新仙界盛典-全民来嗨表
class IPY_NewAllPeopleParty():
@@ -5060,31 +4821,6 @@
def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
def GetIsBind(self): return self.attrTuple[4] # 是否绑定 BYTE
def GetWeight(self): return self.attrTuple[5] # 权重 DWORD
-
-# 跨服充值排行模板达标奖励表
-class IPY_CrossActCTGBillboardDabiao():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetCTGNeed(self): return self.attrTuple[1] # 需充值RMB float
- def GetAwardIndex(self): return self.attrTuple[2] # 奖励记录索引,从0开始,同个模板不可重复,不可变更 BYTE
- def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
-
-# 跨服充值排行模板名次奖励表
-class IPY_CrossActCTGBillboardOrder():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTemplateID(self): return self.attrTuple[0] # 模板ID DWORD
- def GetOrderA(self): return self.attrTuple[1] # 名次A WORD
- def GetOrderB(self): return self.attrTuple[2] # 至名次B WORD
- def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
- def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 装备位背包索引映射表
class IPY_EquipPlaceIndexMap():
@@ -5158,7 +4894,19 @@
def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
def GetAttr(self): return self.attrTuple[4] # 属性 dict
-# 仙盟等级表
+# 跨服公会表
+class IPY_FamilyCross():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetAppID(self): return self.attrTuple[0] # AppID char
+ def GetZoneID(self): return self.attrTuple[1] # 分区ID WORD
+ def GetCrossServerID(self): return self.attrTuple[2] # 跨服服务器ID DWORD
+ def GetServerIDList(self): return self.attrTuple[3] # 互通服务器ID列表 list
+
+# 公会等级表
class IPY_Family():
def __init__(self):
@@ -5172,7 +4920,7 @@
def GetNeedExp(self): return self.attrTuple[4] # 升级所需经验 DWORD
def GetZhenbaogeWeights(self): return self.attrTuple[5] # 珍宝阁总权重 DWORD
-# 仙盟徽章表
+# 公会徽章表
class IPY_FamilyEmblem():
def __init__(self):
@@ -5184,7 +4932,7 @@
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
-# 仙盟捐献表
+# 公会捐献表
class IPY_FamilyDonate():
def __init__(self):
@@ -5197,7 +4945,7 @@
def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
-# 仙盟珍宝阁砍价表
+# 公会珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
def __init__(self):
@@ -5209,7 +4957,7 @@
def GetMinRatio(self): return self.attrTuple[2] # 保底比值 float
def GetRandRatio(self): return self.attrTuple[3] # 随机比值 float
-# 仙盟珍宝阁物品表
+# 公会珍宝阁物品表
class IPY_FamilyZhenbaogeItem():
def __init__(self):
@@ -5398,7 +5146,8 @@
def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
- def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+ def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD
# 历练秘笈
class IPY_LLMJ():
@@ -5523,6 +5272,7 @@
self.__LoadFileData("NPC", onlyCheck)
self.__LoadFileData("NPCStronger", onlyCheck)
self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("PresetUnlock", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
self.__LoadFileData("HeroBreak", onlyCheck)
@@ -5535,6 +5285,8 @@
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
self.__LoadFileData("LineupRecommend", onlyCheck)
+ self.__LoadFileData("HeroFates", onlyCheck)
+ self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -5564,21 +5316,19 @@
self.__LoadFileData("EquipColor", onlyCheck)
self.__LoadFileData("EquipPlace", onlyCheck)
self.__LoadFileData("AppointItem", onlyCheck)
+ self.__LoadFileData("MGGanwuLV", onlyCheck)
+ self.__LoadFileData("MGGuayuQuality", onlyCheck)
+ self.__LoadFileData("MGGuayuType", onlyCheck)
+ self.__LoadFileData("MGLingyingQuality", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
self.__LoadFileData("EquipLegendAttrValue", onlyCheck)
self.__LoadFileData("Dogz", onlyCheck)
self.__LoadFileData("DogzEquipPlus", onlyCheck)
- self.__LoadFileData("Rune", onlyCheck)
self.__LoadFileData("EquipWash", onlyCheck)
self.__LoadFileData("AttrFruit", onlyCheck)
- self.__LoadFileData("PetInfo", onlyCheck)
- self.__LoadFileData("PetStarUp", onlyCheck)
- self.__LoadFileData("PetTrain", onlyCheck)
self.__LoadFileData("EquipDecompose", onlyCheck)
- self.__LoadFileData("PetClassCost", onlyCheck)
- self.__LoadFileData("PetEatEquip", onlyCheck)
self.__LoadFileData("FaQiLVUp", onlyCheck)
self.__LoadFileData("HorseClass", onlyCheck)
self.__LoadFileData("HorseSkin", onlyCheck)
@@ -5587,23 +5337,25 @@
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
+ self.__LoadFileData("GubaoLVAttr", onlyCheck)
self.__LoadFileData("Beauty", onlyCheck)
self.__LoadFileData("BeautyQualityLV", onlyCheck)
self.__LoadFileData("BeautySkin", onlyCheck)
self.__LoadFileData("TravelEvent", onlyCheck)
self.__LoadFileData("TravelScenery", onlyCheck)
self.__LoadFileData("PlayerLV", onlyCheck)
+ self.__LoadFileData("LVReValue", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("FBDJGLevel", onlyCheck)
+ self.__LoadFileData("FBDJGQuick", onlyCheck)
+ self.__LoadFileData("FBDJGEffect", onlyCheck)
self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
- self.__LoadFileData("TongTianLV", onlyCheck)
- self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
self.__LoadFileData("SignIn", onlyCheck)
@@ -5616,7 +5368,6 @@
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
- self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
self.__LoadFileData("CollectNPC", onlyCheck)
self.__LoadFileData("Chests", onlyCheck)
@@ -5638,8 +5389,6 @@
self.__LoadFileData("ActDailyGiftbag", onlyCheck)
self.__LoadFileData("DailyGiftbag", onlyCheck)
self.__LoadFileData("ActExpRate", onlyCheck)
- self.__LoadFileData("ActCostRebate", onlyCheck)
- self.__LoadFileData("CostRebateTemplate", onlyCheck)
self.__LoadFileData("ActBuyOne", onlyCheck)
self.__LoadFileData("ActBuyOneTemplate", onlyCheck)
self.__LoadFileData("ActFamilyCTGAssist", onlyCheck)
@@ -5659,12 +5408,8 @@
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
- self.__LoadFileData("ActRechargePrize", onlyCheck)
- self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
self.__LoadFileData("ActTotalRecharge", onlyCheck)
self.__LoadFileData("TotalRechargeTemplate", onlyCheck)
- self.__LoadFileData("ActRechargeRebateGold", onlyCheck)
- self.__LoadFileData("RechargeRebateGoldTemplate", onlyCheck)
self.__LoadFileData("ActGrowupBuy", onlyCheck)
self.__LoadFileData("ActManyDayRecharge", onlyCheck)
self.__LoadFileData("ActManyDayRechargeAward", onlyCheck)
@@ -5681,10 +5426,6 @@
self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
- self.__LoadFileData("Coat", onlyCheck)
- self.__LoadFileData("CoatChestUp", onlyCheck)
- self.__LoadFileData("ActWeekParty", onlyCheck)
- self.__LoadFileData("WeekParty", onlyCheck)
self.__LoadFileData("ActYunshi", onlyCheck)
self.__LoadFileData("ActLunhuidian", onlyCheck)
self.__LoadFileData("ActLunhuidianAward", onlyCheck)
@@ -5700,19 +5441,16 @@
self.__LoadFileData("ActFeastWish", onlyCheck)
self.__LoadFileData("ActFeastWishBottle", onlyCheck)
self.__LoadFileData("ActFeastWishPool", onlyCheck)
- self.__LoadFileData("ActFeastWeekParty", onlyCheck)
- self.__LoadFileData("FeastWeekParty", onlyCheck)
self.__LoadFileData("NewAllPeopleParty", onlyCheck)
self.__LoadFileData("NewAllPeoplePartyAward", onlyCheck)
self.__LoadFileData("ActLuckyTreasure", onlyCheck)
self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
- self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
- self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
self.__LoadFileData("EquipShenAttr", onlyCheck)
self.__LoadFileData("EquipShenEvolve", onlyCheck)
self.__LoadFileData("EquipStarUp", onlyCheck)
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
+ self.__LoadFileData("FamilyCross", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
self.__LoadFileData("FamilyDonate", onlyCheck)
@@ -5998,6 +5736,13 @@
self.CheckLoadData("Skill")
return self.ipySkillCache[index]
+ def GetPresetUnlockCount(self):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockLen
+ def GetPresetUnlockByIndex(self, index):
+ self.CheckLoadData("PresetUnlock")
+ return self.ipyPresetUnlockCache[index]
+
def GetHeroCount(self):
self.CheckLoadData("Hero")
return self.ipyHeroLen
@@ -6081,6 +5826,20 @@
def GetLineupRecommendByIndex(self, index):
self.CheckLoadData("LineupRecommend")
return self.ipyLineupRecommendCache[index]
+
+ def GetHeroFatesCount(self):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesLen
+ def GetHeroFatesByIndex(self, index):
+ self.CheckLoadData("HeroFates")
+ return self.ipyHeroFatesCache[index]
+
+ def GetHeroFatesQualityLVCount(self):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVLen
+ def GetHeroFatesQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroFatesQualityLV")
+ return self.ipyHeroFatesQualityLVCache[index]
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
@@ -6285,6 +6044,34 @@
self.CheckLoadData("AppointItem")
return self.ipyAppointItemCache[index]
+ def GetMGGanwuLVCount(self):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVLen
+ def GetMGGanwuLVByIndex(self, index):
+ self.CheckLoadData("MGGanwuLV")
+ return self.ipyMGGanwuLVCache[index]
+
+ def GetMGGuayuQualityCount(self):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityLen
+ def GetMGGuayuQualityByIndex(self, index):
+ self.CheckLoadData("MGGuayuQuality")
+ return self.ipyMGGuayuQualityCache[index]
+
+ def GetMGGuayuTypeCount(self):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeLen
+ def GetMGGuayuTypeByIndex(self, index):
+ self.CheckLoadData("MGGuayuType")
+ return self.ipyMGGuayuTypeCache[index]
+
+ def GetMGLingyingQualityCount(self):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityLen
+ def GetMGLingyingQualityByIndex(self, index):
+ self.CheckLoadData("MGLingyingQuality")
+ return self.ipyMGLingyingQualityCache[index]
+
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
return self.ipyEquipLegendAttrCountLen
@@ -6327,13 +6114,6 @@
self.CheckLoadData("DogzEquipPlus")
return self.ipyDogzEquipPlusCache[index]
- def GetRuneCount(self):
- self.CheckLoadData("Rune")
- return self.ipyRuneLen
- def GetRuneByIndex(self, index):
- self.CheckLoadData("Rune")
- return self.ipyRuneCache[index]
-
def GetEquipWashCount(self):
self.CheckLoadData("EquipWash")
return self.ipyEquipWashLen
@@ -6348,47 +6128,12 @@
self.CheckLoadData("AttrFruit")
return self.ipyAttrFruitCache[index]
- def GetPetInfoCount(self):
- self.CheckLoadData("PetInfo")
- return self.ipyPetInfoLen
- def GetPetInfoByIndex(self, index):
- self.CheckLoadData("PetInfo")
- return self.ipyPetInfoCache[index]
-
- def GetPetStarUpCount(self):
- self.CheckLoadData("PetStarUp")
- return self.ipyPetStarUpLen
- def GetPetStarUpByIndex(self, index):
- self.CheckLoadData("PetStarUp")
- return self.ipyPetStarUpCache[index]
-
- def GetPetTrainCount(self):
- self.CheckLoadData("PetTrain")
- return self.ipyPetTrainLen
- def GetPetTrainByIndex(self, index):
- self.CheckLoadData("PetTrain")
- return self.ipyPetTrainCache[index]
-
def GetEquipDecomposeCount(self):
self.CheckLoadData("EquipDecompose")
return self.ipyEquipDecomposeLen
def GetEquipDecomposeByIndex(self, index):
self.CheckLoadData("EquipDecompose")
return self.ipyEquipDecomposeCache[index]
-
- def GetPetClassCostCount(self):
- self.CheckLoadData("PetClassCost")
- return self.ipyPetClassCostLen
- def GetPetClassCostByIndex(self, index):
- self.CheckLoadData("PetClassCost")
- return self.ipyPetClassCostCache[index]
-
- def GetPetEatEquipCount(self):
- self.CheckLoadData("PetEatEquip")
- return self.ipyPetEatEquipLen
- def GetPetEatEquipByIndex(self, index):
- self.CheckLoadData("PetEatEquip")
- return self.ipyPetEatEquipCache[index]
def GetFaQiLVUpCount(self):
self.CheckLoadData("FaQiLVUp")
@@ -6446,6 +6191,13 @@
self.CheckLoadData("GubaoLV")
return self.ipyGubaoLVCache[index]
+ def GetGubaoLVAttrCount(self):
+ self.CheckLoadData("GubaoLVAttr")
+ return self.ipyGubaoLVAttrLen
+ def GetGubaoLVAttrByIndex(self, index):
+ self.CheckLoadData("GubaoLVAttr")
+ return self.ipyGubaoLVAttrCache[index]
+
def GetBeautyCount(self):
self.CheckLoadData("Beauty")
return self.ipyBeautyLen
@@ -6488,6 +6240,13 @@
self.CheckLoadData("PlayerLV")
return self.ipyPlayerLVCache[index]
+ def GetLVReValueCount(self):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueLen
+ def GetLVReValueByIndex(self, index):
+ self.CheckLoadData("LVReValue")
+ return self.ipyLVReValueCache[index]
+
def GetSpecMapPlayerAttrFormatCount(self):
self.CheckLoadData("SpecMapPlayerAttrFormat")
return self.ipySpecMapPlayerAttrFormatLen
@@ -6501,13 +6260,6 @@
def GetGMAttrByIndex(self, index):
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
-
- def GetRuneTowerCount(self):
- self.CheckLoadData("RuneTower")
- return self.ipyRuneTowerLen
- def GetRuneTowerByIndex(self, index):
- self.CheckLoadData("RuneTower")
- return self.ipyRuneTowerCache[index]
def GetChinMapCount(self):
self.CheckLoadData("ChinMap")
@@ -6537,6 +6289,27 @@
self.CheckLoadData("Tianzi")
return self.ipyTianziCache[index]
+ def GetFBDJGLevelCount(self):
+ self.CheckLoadData("FBDJGLevel")
+ return self.ipyFBDJGLevelLen
+ def GetFBDJGLevelByIndex(self, index):
+ self.CheckLoadData("FBDJGLevel")
+ return self.ipyFBDJGLevelCache[index]
+
+ def GetFBDJGQuickCount(self):
+ self.CheckLoadData("FBDJGQuick")
+ return self.ipyFBDJGQuickLen
+ def GetFBDJGQuickByIndex(self, index):
+ self.CheckLoadData("FBDJGQuick")
+ return self.ipyFBDJGQuickCache[index]
+
+ def GetFBDJGEffectCount(self):
+ self.CheckLoadData("FBDJGEffect")
+ return self.ipyFBDJGEffectLen
+ def GetFBDJGEffectByIndex(self, index):
+ self.CheckLoadData("FBDJGEffect")
+ return self.ipyFBDJGEffectCache[index]
+
def GetADAwardCount(self):
self.CheckLoadData("ADAward")
return self.ipyADAwardLen
@@ -6550,20 +6323,6 @@
def GetSuccessByIndex(self, index):
self.CheckLoadData("Success")
return self.ipySuccessCache[index]
-
- def GetTongTianLVCount(self):
- self.CheckLoadData("TongTianLV")
- return self.ipyTongTianLVLen
- def GetTongTianLVByIndex(self, index):
- self.CheckLoadData("TongTianLV")
- return self.ipyTongTianLVCache[index]
-
- def GetTongTianTaskCount(self):
- self.CheckLoadData("TongTianTask")
- return self.ipyTongTianTaskLen
- def GetTongTianTaskByIndex(self, index):
- self.CheckLoadData("TongTianTask")
- return self.ipyTongTianTaskCache[index]
def GetTreasureCount(self):
self.CheckLoadData("Treasure")
@@ -6648,13 +6407,6 @@
def GetMapRefreshNPCByIndex(self, index):
self.CheckLoadData("MapRefreshNPC")
return self.ipyMapRefreshNPCCache[index]
-
- def GetRuneCompoundCount(self):
- self.CheckLoadData("RuneCompound")
- return self.ipyRuneCompoundLen
- def GetRuneCompoundByIndex(self, index):
- self.CheckLoadData("RuneCompound")
- return self.ipyRuneCompoundCache[index]
def GetResourcesBackCount(self):
self.CheckLoadData("ResourcesBack")
@@ -6803,20 +6555,6 @@
self.CheckLoadData("ActExpRate")
return self.ipyActExpRateCache[index]
- def GetActCostRebateCount(self):
- self.CheckLoadData("ActCostRebate")
- return self.ipyActCostRebateLen
- def GetActCostRebateByIndex(self, index):
- self.CheckLoadData("ActCostRebate")
- return self.ipyActCostRebateCache[index]
-
- def GetCostRebateTemplateCount(self):
- self.CheckLoadData("CostRebateTemplate")
- return self.ipyCostRebateTemplateLen
- def GetCostRebateTemplateByIndex(self, index):
- self.CheckLoadData("CostRebateTemplate")
- return self.ipyCostRebateTemplateCache[index]
-
def GetActBuyOneCount(self):
self.CheckLoadData("ActBuyOne")
return self.ipyActBuyOneLen
@@ -6950,20 +6688,6 @@
self.CheckLoadData("EmojiPack")
return self.ipyEmojiPackCache[index]
- def GetActRechargePrizeCount(self):
- self.CheckLoadData("ActRechargePrize")
- return self.ipyActRechargePrizeLen
- def GetActRechargePrizeByIndex(self, index):
- self.CheckLoadData("ActRechargePrize")
- return self.ipyActRechargePrizeCache[index]
-
- def GetRechargePrizeTemplateCount(self):
- self.CheckLoadData("RechargePrizeTemplate")
- return self.ipyRechargePrizeTemplateLen
- def GetRechargePrizeTemplateByIndex(self, index):
- self.CheckLoadData("RechargePrizeTemplate")
- return self.ipyRechargePrizeTemplateCache[index]
-
def GetActTotalRechargeCount(self):
self.CheckLoadData("ActTotalRecharge")
return self.ipyActTotalRechargeLen
@@ -6977,20 +6701,6 @@
def GetTotalRechargeTemplateByIndex(self, index):
self.CheckLoadData("TotalRechargeTemplate")
return self.ipyTotalRechargeTemplateCache[index]
-
- def GetActRechargeRebateGoldCount(self):
- self.CheckLoadData("ActRechargeRebateGold")
- return self.ipyActRechargeRebateGoldLen
- def GetActRechargeRebateGoldByIndex(self, index):
- self.CheckLoadData("ActRechargeRebateGold")
- return self.ipyActRechargeRebateGoldCache[index]
-
- def GetRechargeRebateGoldTemplateCount(self):
- self.CheckLoadData("RechargeRebateGoldTemplate")
- return self.ipyRechargeRebateGoldTemplateLen
- def GetRechargeRebateGoldTemplateByIndex(self, index):
- self.CheckLoadData("RechargeRebateGoldTemplate")
- return self.ipyRechargeRebateGoldTemplateCache[index]
def GetActGrowupBuyCount(self):
self.CheckLoadData("ActGrowupBuy")
@@ -7104,34 +6814,6 @@
self.CheckLoadData("CrossFamilyFlagwarZoneMap")
return self.ipyCrossFamilyFlagwarZoneMapCache[index]
- def GetCoatCount(self):
- self.CheckLoadData("Coat")
- return self.ipyCoatLen
- def GetCoatByIndex(self, index):
- self.CheckLoadData("Coat")
- return self.ipyCoatCache[index]
-
- def GetCoatChestUpCount(self):
- self.CheckLoadData("CoatChestUp")
- return self.ipyCoatChestUpLen
- def GetCoatChestUpByIndex(self, index):
- self.CheckLoadData("CoatChestUp")
- return self.ipyCoatChestUpCache[index]
-
- def GetActWeekPartyCount(self):
- self.CheckLoadData("ActWeekParty")
- return self.ipyActWeekPartyLen
- def GetActWeekPartyByIndex(self, index):
- self.CheckLoadData("ActWeekParty")
- return self.ipyActWeekPartyCache[index]
-
- def GetWeekPartyCount(self):
- self.CheckLoadData("WeekParty")
- return self.ipyWeekPartyLen
- def GetWeekPartyByIndex(self, index):
- self.CheckLoadData("WeekParty")
- return self.ipyWeekPartyCache[index]
-
def GetActYunshiCount(self):
self.CheckLoadData("ActYunshi")
return self.ipyActYunshiLen
@@ -7237,20 +6919,6 @@
self.CheckLoadData("ActFeastWishPool")
return self.ipyActFeastWishPoolCache[index]
- def GetActFeastWeekPartyCount(self):
- self.CheckLoadData("ActFeastWeekParty")
- return self.ipyActFeastWeekPartyLen
- def GetActFeastWeekPartyByIndex(self, index):
- self.CheckLoadData("ActFeastWeekParty")
- return self.ipyActFeastWeekPartyCache[index]
-
- def GetFeastWeekPartyCount(self):
- self.CheckLoadData("FeastWeekParty")
- return self.ipyFeastWeekPartyLen
- def GetFeastWeekPartyByIndex(self, index):
- self.CheckLoadData("FeastWeekParty")
- return self.ipyFeastWeekPartyCache[index]
-
def GetNewAllPeoplePartyCount(self):
self.CheckLoadData("NewAllPeopleParty")
return self.ipyNewAllPeoplePartyLen
@@ -7278,20 +6946,6 @@
def GetLuckyTreasureTemplateByIndex(self, index):
self.CheckLoadData("LuckyTreasureTemplate")
return self.ipyLuckyTreasureTemplateCache[index]
-
- def GetCrossActCTGBillboardDabiaoCount(self):
- self.CheckLoadData("CrossActCTGBillboardDabiao")
- return self.ipyCrossActCTGBillboardDabiaoLen
- def GetCrossActCTGBillboardDabiaoByIndex(self, index):
- self.CheckLoadData("CrossActCTGBillboardDabiao")
- return self.ipyCrossActCTGBillboardDabiaoCache[index]
-
- def GetCrossActCTGBillboardOrderCount(self):
- self.CheckLoadData("CrossActCTGBillboardOrder")
- return self.ipyCrossActCTGBillboardOrderLen
- def GetCrossActCTGBillboardOrderByIndex(self, index):
- self.CheckLoadData("CrossActCTGBillboardOrder")
- return self.ipyCrossActCTGBillboardOrderCache[index]
def GetEquipPlaceIndexMapCount(self):
self.CheckLoadData("EquipPlaceIndexMap")
@@ -7328,6 +6982,13 @@
self.CheckLoadData("EquipPlusEvolve")
return self.ipyEquipPlusEvolveCache[index]
+ def GetFamilyCrossCount(self):
+ self.CheckLoadData("FamilyCross")
+ return self.ipyFamilyCrossLen
+ def GetFamilyCrossByIndex(self, index):
+ self.CheckLoadData("FamilyCross")
+ return self.ipyFamilyCrossCache[index]
+
def GetFamilyCount(self):
self.CheckLoadData("Family")
return self.ipyFamilyLen
--
Gitblit v1.8.0