From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  128 +-----------------------------------------
 1 files changed, 4 insertions(+), 124 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index aa3d385..25fab78 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -24,7 +24,6 @@
 import ItemCommon
 import ReadChConfig
 import BuffSkill
-import PetControl
 import OperControlManager
 import PlayerFamily
 import ShareDefine
@@ -44,13 +43,7 @@
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerActTurntable
-import PlayerCostRebate
-import PlayerActLunhuidian
-import GY_Query_CrossRealmReg
 import OpenServerActivity
-import CrossRealmPlayer
-import CrossPlayerData
 import PlayerActivity
 import ChNetSendPack
 import PlayerState
@@ -617,10 +610,6 @@
 #    curPlayer.SetIsConfronting(False)
 #    #通知客户端 //0进入;其他退出
 #    curPlayer.View_PlayerBattle(0, 0, 1)
-#    
-#    #清除战宠仇恨
-#    PetControl.ClearFightPetAngry(curPlayer)
-#    
 #    #添加测试信息
 #    GameWorld.GodLog(curPlayer, '退出战斗对峙成功')
     return
@@ -881,8 +870,6 @@
     PassiveBuffEffMng.OnPlayerLeaveMap(curPlayer)
     #杀死所有召唤的灵
     KillPlayerSummonNPC(curPlayer)
-    #召唤回出战的宠物
-    PetControl.ReCallFightPet(curPlayer)
     curPlayer.DeleteMirror()
     return
 
@@ -960,8 +947,6 @@
     
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
     playerID = curPlayer.GetPlayerID()
-    if not isDisconnect:
-        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
     #清除地图玩家缓存
     PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
     #移除地图缓存的境界难度玩家ID信息
@@ -1115,9 +1100,6 @@
 # @return 返回值无意义
 # @remarks 玩家离开服务器
 def PlayerLeaveServer(curPlayer, tick):
-    #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
-    PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
-    
     RecordTodayOnlineTime(curPlayer)
     #清除下线消失的buff, 在更新排行榜之前
     __DisconnectClearBuff(curPlayer, tick)
@@ -1175,8 +1157,6 @@
     
     FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
     #summonList = list()
-    #召回宠物
-    PetControl.ReCallFightPet(curPlayer)
     #1. 删除自己不需要的召唤兽(火焰之灵等)
     #必须用while, 因为在循环中要删除
     # 召唤兽切地图不带过去
@@ -1232,7 +1212,6 @@
     
     GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
     if GameWorld.IsCrossServer():
-        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
         return
     
     funcLineID = 0
@@ -1310,74 +1289,6 @@
     return
 
 #---------------------------------------------------------------------
-
-def PlayerEnterCrossServer(curPlayer, mapID, lineID):
-    playerID = curPlayer.GetPlayerID()
-    GameWorld.Log("玩家请求进入跨服地图: mapID=%s,lineID=%s" % (mapID, lineID), playerID)
-    if mapID not in ChConfig.Def_CrossMapIDList:
-        return
-    
-    tick = GameWorld.GetGameWorld().GetTick()
-    lastRequestTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick)
-    if lastRequestTick and tick - lastRequestTick < 5000:
-        GameWorld.DebugLog("    请求进入跨服CD中!", playerID)
-        NotifyCode(curPlayer, "RequestEnterCrossServerCD")
-        return
-    
-    crossRegisterMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
-    if crossRegisterMap:
-        GameWorld.ErrLog("跨服已经在上传数据,不重复提交!crossRegisterMap=%s,mapID=%s" % (crossRegisterMap, mapID), playerID)
-        return
-    
-    if GameWorld.IsCrossServer():
-        GameWorld.DebugLog("跨服服务器不允许该操作!")
-        return
-    
-    if GetCrossMapID(curPlayer):
-        GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
-        return
-    
-    if not CrossRealmPlayer.IsCrossServerOpen():
-        NotifyCode(curPlayer, "CrossMatching18")
-        return
-    
-    if GameObj.GetHP(curPlayer) <= 0:
-        NotifyCode(curPlayer, "CrossMap4")
-        return
-    
-    if PlayerState.IsInPKState(curPlayer):
-        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
-        return
-    
-    fbIpyData = FBCommon.GetFBIpyData(mapID)
-    if fbIpyData:
-        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID, False)
-        if not fbLineIpyData:
-            GameWorld.DebugLog("副本表找不到副本对应功能线路!mapID=%s,lineID=%s" % (mapID, lineID))
-            return
-        ret = FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData)
-        if ret != ShareDefine.EntFBAskRet_OK:
-            return
-        
-        if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
-            GameWorld.DebugLog("    OnEnterFBEvent False!", curPlayer.GetPlayerID())
-            NotifyCode(curPlayer, "SingleEnterDefaul")
-            return
-        
-    # 需要动态分布线路的地图,发送到跨服服务器进行分配
-    if mapID in ChConfig.Def_CrossDynamicLineMap:
-        extendInfo = {}
-        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
-        if extendInfo:
-            msgDict.update(extendInfo)
-        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
-    else:
-        isSend = GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID, lineID=lineID)
-        if not isSend:
-            return
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick, tick)
-    return
-
 ##玩家进入副本
 # @param curPlayer 玩家实例
 # @param mapID 地图ID
@@ -2764,10 +2675,6 @@
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
         
-    #转盘活动
-    #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
-    #轮回殿
-    #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
     if type_Price == ShareDefine.TYPE_Price_Xiantao:
         # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -2850,17 +2757,6 @@
 #  @param price ,货币价格
 #  @return None
 def __PayMoneyAfterByGoldMoney(curPlayer, type_Price, price, costType, infoDict, costVIPGold):
-        
-    
-    # 充值活动玩家消耗元宝处理
-    #PlayerGoldAction.PlayerUseGold(curPlayer, price)
-    
-    # 消费返利
-    if costType not in ChConfig.CostRebate_DisableType:
-        PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
-    else:
-        GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
-        
     return
 
 ## 付款以后后续操作(金票)
@@ -3389,7 +3285,6 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
                 ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_LV) # 等级
                 
@@ -3602,9 +3497,6 @@
 
         #杀死所有召唤的灵
         KillPlayerSummonNPC(curPlayer)
-        
-        #召唤回出战的宠物
-        PetControl.ReCallFightPet(curPlayer)
         
         #清空使用技能记录
         curPlayer.ClearUseSkillRec()
@@ -4020,7 +3912,7 @@
     
     if crossActName and crossActIDKey:
         playerActID = curPlayer.NomalDictGetProperty(crossActIDKey)
-        actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, crossActName)
+        actInfo = {}#GetPlayerCrossActInfo(curPlayer, crossActName)
         actID = actInfo.get(ShareDefine.ActKey_ID, 0)
         cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
         state = actInfo.get(ShareDefine.ActKey_State, 0)
@@ -4323,11 +4215,8 @@
 def GetFBFuncLineID(curPlayer): return 0
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
-def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def GetCrossMapID(curPlayer): return 0
 def SetCrossMapID(curPlayer, value):
-    curPlayer.SetExAttr5(value, False, True)
-    if not value:
-        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
     return
 
 ## 铜钱点, 支持铜钱超20亿
@@ -4432,10 +4321,8 @@
     #if value < beforeFightPower:
     #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
     GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
-    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
-    #if beforeFightPower != totalFightPower:
-    #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
-    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
+    if beforeFightPower != value:
+        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
     return
 
 ## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
@@ -4724,13 +4611,6 @@
 #-------------------------------------------------------------------------------
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
-    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
-        [ChConfig.Def_PlayerKey_CrossRegisterMap]:
-        playerID = curPlayer.GetPlayerID()
-        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
-        changeDict[(key, dType)] = value
-        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
-        
     if value == 0:
         curPlayer.NomalDictDelProperty(key, dType)
         return 0

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