From 6343277477b190efbc389bab2706cf94eb09be8d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:59:32 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(红颜时装默认解锁的状态也通知;红颜时装物品解锁改为直接取背包中的物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 230 ++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 185 insertions(+), 45 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 3b1065d..253e252 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -18,14 +18,21 @@
import ChConfig
import GameWorld
import PyMongoMain
+import CrossPlayer
+import PlayerFamily
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
+import PlayerOnline
+import PlayerPreset
+import PlayerBeauty
+import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
+import CrossMsg
import random
import time
@@ -50,18 +57,31 @@
return
+def OnCrossPlayerLogout(crossPlayer):
+ playerID = crossPlayer.GetPlayerID()
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ curCache = viewCacheMgr.GetPlayerViewCache(playerID)
+ if not curCache:
+ return
+
+ if not IsSaveDBViewCache(curCache):
+ viewCacheMgr.DelPlayerViewCache(playerID)
+ return
+
+ return
+
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
- playerManager = GameWorld.GetPlayerManager()
+ crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
for index in range(viewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
viewCache = viewCacheMgr.At(index)
playerID = viewCache.GetPlayerID()
if playerID < ShareDefine.RealPlayerIDStart:
continue
- curPlayer = playerManager.FindPlayerByID(playerID)
- if curPlayer:
+ crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
+ if crossPlayer:
continue
if IsSaveDBViewCache(viewCache):
continue
@@ -78,14 +98,18 @@
if playerID < ShareDefine.RealPlayerIDStart:
#非真实玩家不入库
return False
+
+ isCrossServer = GameWorld.IsCrossServer()
#某个功能中不能删除的
- #...
+ if PlayerFamily.IsFamilyNeedViewPlayer(playerID):
+ return True
#排行版上的默认保留
billboardMgr = DBDataMgr.GetBillboardMgr()
- for bType in ShareDefine.BillboardTypeAllList:
+ billboardTypeList = ShareDefine.CrossBillboardTypeList if isCrossServer else ShareDefine.BillboardTypeList
+ for bType in billboardTypeList:
if bType in ShareDefine.FamilyBillboardList:
continue
groupList = billboardMgr.GetBillboardGroupList(bType)
@@ -135,8 +159,8 @@
if updCache:
curCache = updCache
- # 真实玩家
- elif playerID >= ShareDefine.RealPlayerIDStart:
+ # 真实玩家,仅游戏服更新,跨服直接使用游戏服同步的简要信息,需要详细信息的时候直接去玩家所在服查询
+ elif playerID >= ShareDefine.RealPlayerIDStart and GameWorld.IsMainServer():
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
# 本服在线玩家,直接生成新数据
if curPlayer:
@@ -151,8 +175,7 @@
# 跨服玩家
else:
pass
- # 跨服玩家,去子服拉取数据,理论上也一定有,但是如果需要拉数据,有一定延迟
- # 逻辑待扩展
+ # 跨服玩家,游戏服不处理,仅跨服服务器支持获取基础信息,游戏服如果要查看跨服玩家,直接去玩家所在服查询
# 机器人
#elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
@@ -160,7 +183,6 @@
GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
curCache = viewCacheMgr.AddPlayerViewCache(playerID)
curCache = UpdRobotViewCache(curCache, playerID)
- curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
# 假玩家,默认添加
elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
@@ -187,6 +209,14 @@
curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
return curCache
+
+#def ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID):
+# for batPresetType in ChConfig.MapDefBatPresetTypeDict.values():
+# if batPresetID == PlayerPreset.GetBatPresetID(curPlayer, batPresetType):
+# curPlayer.SetDict(Key_UpdViewCacheTick, 0)
+# GameWorld.DebugLogEx("功能战斗缓存用到该流派预设,重置缓存刷新CD! batPresetType=%s,batPresetID=%s", batPresetType, batPresetID)
+# break
+# return
def __CheckUpdViewCache(playerID):
if playerID < ShareDefine.RealPlayerIDStart:
@@ -216,7 +246,7 @@
return
familyID = curPlayer.GetFamilyID()
- family = DBDataMgr.GetFamilyMgr().FindFamily(familyID) if familyID else None
+ #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
tick = GameWorld.GetGameWorld().GetTick()
curPlayer.SetDict(Key_UpdViewCacheTick, tick)
@@ -232,14 +262,14 @@
curCache.SetEquipShowSwitch(curPlayer.GetEquipShowSwitch())
curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
curCache.SetFamilyID(familyID)
- curCache.SetFamilyName(family.GetName() if family else "")
- curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
- curCache.SetFamilyEmblemWord(family.GetEmblemWord() if family else "")
+ #公会信息由公会刷新更新,玩家常规更新不更新公会信息
+ #curCache.SetFamilyName(familyBase.GetName())
+ #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
+ #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
curCache.SetFightPowerTotal(PlayerControl.GetFightPower(curPlayer))
curCache.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
- if isOffline:
- curCache.SetOffTime(int(time.time()))
-
+ curCache.SetOffTime(int(time.time()) if isOffline else 0)
+
# 装备
equipDict = {}
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
@@ -252,17 +282,54 @@
continue
equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
- # 阵容
- lineupDict = {}
- for lineupID in ShareDefine.LineupList:
- lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
- if not lineupInfo:
- continue
- lineupDict["%s" % lineupID] = lineupInfo
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- # 其他
+ # 预设、阵容
+ batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ lineupDict, mgPresetDict = {}, {}
+ for batPresetType in ShareDefine.NeedCacheBatPresetList:
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+ #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
+ #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
+ mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+
+ # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
+ str(ShareDefine.FuncPreset_Mingge):mgPresetID,
+ }
+
+ lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
+ if lineupInfo:
+ batPresetID = lineupInfo.get("BatPresetID", batPresetID)
+ if str(batPresetID) not in lineupDict:
+ lineupDict["%s" % batPresetID] = lineupInfo
+
+ # 命格方案
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
+
+ # 命格:感悟境界等级、属性、已激活意象效果和层数
+ minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
- plusDict = {"Equip":equipDict, "Lineup":lineupDict}
+ # 古宝:数量、属性
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+ actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+ gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ # 红颜
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
+ actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
+ beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ # 坐骑
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
+ horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
+ classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
+ "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
curCache.SetPlusDict(plusDict)
return curCache
@@ -292,14 +359,25 @@
curCache.SetEquipShowSwitch(dbPlayer.EquipShowSwitch)
curCache.SetTitleID(dbPlayer.ExAttr3)
curCache.SetFamilyID(familyID)
- family = DBDataMgr.GetFamilyMgr().FindFamily(familyID) if familyID else None
- curCache.SetFamilyName(family.GetName() if family else "")
- curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
- curCache.SetFamilyEmblemWord(family.GetEmblemWord() if family else "")
+ #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
+ #curCache.SetFamilyName(familyBase.GetName())
+ #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
+ #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
curCache.SetFightPowerTotal(dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower)
curCache.SetServerID(GameWorld.GetAccIDServerID(dbPlayer.AccID))
curCache.SetOffTime(GameWorld.ChangeTimeStrToNum(dbPlayer.LogoffTime) if dbPlayer.LogoffTime else 0)
return curCache
+
+def UpdPlayerViewFamilyInfo(playerID, familyID, familyName, emblemID, emblemWord):
+ ## 玩家公会刷新时更新,兼容本服或跨服回传回来更新,跨服自己也更新,本服也更新
+ curCache = DBDataMgr.GetPlayerViewCacheMgr().GetPlayerViewCache(playerID)
+ if not curCache:
+ return
+ curCache.SetFamilyID(familyID)
+ curCache.SetFamilyName(familyName)
+ curCache.SetFamilyEmblemID(emblemID)
+ curCache.SetFamilyEmblemWord(emblemWord)
+ return
def GetPlayerBaseViewInfo(playerID, curPlayer=None):
## 获取玩家基础查看信息
@@ -315,6 +393,7 @@
"Face":curPlayer.GetFace(),
"FacePic":curPlayer.GetFacePic(),
"TitleID":PlayerControl.GetTitleID(curPlayer),
+ "FamilyID":curPlayer.GetFamilyID(),
"ServerID":GameWorld.GetPlayerServerID(curPlayer),
"FightPower":PlayerControl.GetFightPower(curPlayer),
}
@@ -329,10 +408,30 @@
"Face":viewCache.GetFace(),
"FacePic":viewCache.GetFacePic(),
"TitleID":viewCache.GetTitleID(),
+ "FamilyID":viewCache.GetFamilyID(),
"ServerID":viewCache.GetServerID(),
"FightPower":viewCache.GetFightPowerTotal(),
}
return baseInfo
+
+def UpdPlayerBaseViewInfo(playerID, baseInfo, isOffline):
+ ## 更新玩家基础查看信息,一般跨服服务器用,由游戏服同步过来
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ curCache = viewCacheMgr.GetPlayerViewCache(playerID)
+ if not curCache:
+ curCache = viewCacheMgr.AddPlayerViewCache(playerID)
+ curCache.SetPlayerName(baseInfo.get("Name", curCache.GetPlayerName()))
+ curCache.SetLV(baseInfo.get("LV", curCache.GetLV()))
+ curCache.SetJob(baseInfo.get("Job", curCache.GetJob()))
+ curCache.SetRealmLV(baseInfo.get("RealmLV", curCache.GetRealmLV()))
+ curCache.SetFace(baseInfo.get("Face", curCache.GetFace()))
+ curCache.SetFacePic(baseInfo.get("FacePic", curCache.GetFacePic()))
+ curCache.SetTitleID(baseInfo.get("TitleID", curCache.GetTitleID()))
+ curCache.SetFamilyID(baseInfo.get("FamilyID", curCache.GetFamilyID()))
+ curCache.SetServerID(baseInfo.get("ServerID", curCache.GetServerID()))
+ curCache.SetFightPowerTotal(baseInfo.get("FightPower", curCache.GetFightPowerTotal()))
+ curCache.SetOffTime(int(time.time()) if isOffline else 0)
+ return curCache
def GetRobotByViewCache(curCache):
## 根据缓存内容获取机器人数据
@@ -353,9 +452,41 @@
}
return robotDict
-def UpdRobotViewCache(curCache, robotID):
+def LoadRobot():
+ ## 加载机器人缓存,在服务器启动、重读配置时加载
+ robotFPSortList = []
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetRobotCount()):
+ ipyData = ipyDataMgr.GetRobotByIndex(index)
+ robotPlayerID = ipyData.GetID()
+ curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
+ if not curCache:
+ curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
+ if not curCache:
+ continue
+ UpdRobotViewCache(curCache, robotPlayerID, ipyData)
+ robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
+ robotFPSortList.sort(reverse=True) # 战力倒序排序
+ IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
+ GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
+ return robotFPSortList
+
+def GetRobotFightPowerSortList():
+ ## 机器人战力倒序排序列表
+ # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
+ sortList = []
+ robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
+ if not robotFPSortList:
+ robotFPSortList = LoadRobot()
+ if robotFPSortList:
+ sortList += robotFPSortList
+ return sortList
+
+def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
## 更新机器人查看缓存
- robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
+ if not robotIpyData:
+ robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
if not robotIpyData:
return
try:
@@ -365,7 +496,7 @@
#curCache.SetAccID(dbPlayer.AccID)
- curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))
+ curCache.SetPlayerName(GameWorld.GbkToCode(robotIpyData.GetRobotName()))
curCache.SetLV(robotInfo.get("LV", 1))
curCache.SetJob(robotInfo.get("Job", 1))
curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
@@ -391,30 +522,34 @@
#{
# tagHead Head;
# DWORD PlayerID;
-# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+# DWORD ServerID; //玩家服务器ID,发0默认本服玩家
#};
def OnCMViewPlayerInfo(index, clientPack, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
- findPlayerID = clientPack.PlayerID
- #equipClassLV = clientPack.EquipClassLV
+ tagPlayerID = clientPack.PlayerID
+ tagServerID = clientPack.ServerID
- clientPack = GetPack_ViewCache(findPlayerID)
- if clientPack:
- NetPackCommon.SendFakePack(curPlayer, clientPack)
- return
- if GameWorld.GetDBPlayerAccIDByID(findPlayerID):
- PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ # 本服或主服是本服
+ if not tagServerID or tagServerID == GameWorld.GetGameWorld().GetServerID():
+ NetPackCommon.SendFakePack(curPlayer, GetPack_ViewCache(tagPlayerID))
return
- # 跨服玩家发送跨服查询,待扩展...
-
+ # 直接去目标服务器查询
+ CrossMsg.SendToServer(ShareDefine.S2S_ViewTagPlayer, {"tagPlayerID":tagPlayerID}, [tagServerID], ShareDefine.dirType_All, playerID)
+ return
+
+def S2S_ViewTagPlayer(dataMsg, fromServerID, playerID):
+ tagPlayerID = dataMsg["tagPlayerID"]
+ CrossPlayer.SendFakePackByID(playerID, GetPack_ViewCache(tagPlayerID), fromServerID)
return
def GetPack_ViewCache(playerID):
## 获取同步封包 - 玩家查看缓存
curCache = FindViewCache(playerID)
if not curCache:
+ GameWorld.ErrLog("查看玩家找不到目标! playerID=%s" % playerID)
return
clientPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
clientPack.PlayerID = curCache.GetPlayerID()
@@ -430,10 +565,15 @@
clientPack.ServerID = curCache.GetServerID()
clientPack.FightPower = curCache.GetFightPower()
clientPack.FightPowerEx = curCache.GetFightPowerEx()
- clientPack.FamilyID = curCache.GetFamilyID()
+ familyID = curCache.GetFamilyID()
+ familyDataServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if familyDataServerID <= 0:
+ familyDataServerID = GameWorld.GetGameWorld().GetServerID() # 公会未跨服时默认就是玩家所在服
+ clientPack.FamilyID = familyID
clientPack.FamilyName = curCache.GetFamilyName()
clientPack.FamilyEmblemID = curCache.GetFamilyEmblemID()
clientPack.FamilyEmblemWord = curCache.GetFamilyEmblemWord()
+ clientPack.FamilyDataServerID = familyDataServerID
clientPack.PlusData = curCache.GetPlusData()
clientPack.PlusDataSize = len(clientPack.PlusData)
return clientPack
--
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