From 63f6f44ec2a38eaec9f39bbe26edb07daed49b49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 17:36:50 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬技能,弹射待处理;支持被动变更伤害倍值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index a5525f8..8fd7258 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4289,6 +4289,7 @@
 # 被动效果ID,属性类的直接使用属性ID当做效果ID
 PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
 PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
+PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]

--
Gitblit v1.8.0