From 63f6f44ec2a38eaec9f39bbe26edb07daed49b49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 17:36:50 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬技能,弹射待处理;支持被动变更伤害倍值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   31 ++++++++++++++++++++-----------
 1 files changed, 20 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 81d6998..caf58b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -42,6 +42,7 @@
 import PlayerFace
 import PlayerBackup
 import PlayerOnline
+import PlayerGoldRush
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -1005,6 +1006,7 @@
     #放在刷buff前
     #ProcessPassiveSkill(curPlayer, tick)
     
+    ProcessPlayerSecond(curPlayer, tick)
     ProcessPlayerMinute(curPlayer, tick)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1033,19 +1035,9 @@
     #副本相关时间处理
     #PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
     
-    #挂机收益
-    #PlayerGuaji.ProcessGuaji(curPlayer)
-    
     #恶意攻击时间处理
     #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
-    #成就
-    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
-    #地图经验
-    #ProcessAreaExp(curPlayer, tick)
-    #神秘商店刷新
-    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+
     #活跃放置
     #PlayerActivity.ProcessActivityPlace(curPlayer)
     #自定义场景
@@ -1058,6 +1050,23 @@
     #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
+def ProcessPlayerSecond(curPlayer, tick):
+    #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
+    lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
+    if tick - lastTick < 1000:
+        return
+    curPlayer.SetDict("ProcessPlayerSecond", tick)
+    
+    #成就
+    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
+    #限时抢购
+    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+    #神秘商店刷新
+    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+    #淘金
+    PlayerGoldRush.OnProcess(curPlayer)
+    return
+
 def ProcessPlayerMinute(curPlayer, tick):
     #玩家每分钟处理
     lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)

--
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