From 63f6f44ec2a38eaec9f39bbe26edb07daed49b49 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 17:36:50 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(王元姬技能,弹射待处理;支持被动变更伤害倍值;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 127 ++++++++++++++++++++++++++++++++---------- 1 files changed, 97 insertions(+), 30 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 68799eb..1fb3da3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -61,41 +61,91 @@ % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID)) skillTypeID = buffSkill.GetSkillTypeID() - # 先简单做下能加上即可 - buffMgr = batObj.GetBuffManager() - buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID) - if buffList: - # buff堆叠逻辑,待处理,先直接通知 - for buff in buffList: - if not buff: - continue - GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s" % (buff.GetBuffID(), skillTypeID)) - if afterLogic and bySkill: - bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) - else: - SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID) - - return True + buffRepeat = buffSkill.GetBuffRepeat() + addLayerCnt = buffSkill.GetLayerCnt() + addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight) + if addLayerEff: + addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + + #buff重复获得时的叠加规则 + #以下规则默认针对的是相同施法者,即相同来源的处理 + #如果有针对不同施法者的规则会说明 + #0 覆盖:重置剩余回合,效果覆盖 + #1 延长回合 + #2 + #3 叠加层级 + #4 独立:回合、效果独立计算 + #5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态 - __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic) + buffMgr = batObj.GetBuffManager() + + if buffRepeat == 4: # 4 独立:回合、效果独立计算 + pass # 不处理,直接跳过添加新buff + elif buffRepeat == 5: # 5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态 + buffState = buffSkill.GetCurBuffState() + for index in range(buffMgr.GetBuffCount())[::-1]: + buff = buffMgr.GetBuffByIndex(index) + skillData = buff.GetSkillData() + if buffState and skillData.GetCurBuffState() != buffState: + continue + # 删除相同状态的buff + DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner) + else: + buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID) + if buffList: + for buff in buffList: + if not buff: + continue + if buff.GetOwnerID() != ownerID: + continue + buffID = buff.GetBuffID() + GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat)) + + updLayerCnt = addLayerCnt + if buffRepeat == 3: # 叠加层级 + nowLayerCnt = buff.GetLayer() + maxLayerCnt = buffSkill.GetLayerMax() + updLayerCnt = nowLayerCnt + addLayerCnt + if maxLayerCnt and updLayerCnt > maxLayerCnt: + updLayerCnt = maxLayerCnt + GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt)) + else: + GameWorld.DebugLog(" 默认覆盖") + + # 重置回合、CD、值等 + buff.SetCalcTime(turnFight.getTimeline()) + buff.SetRemainTime(buffSkill.GetLastTime()) + buff.SetLayer(updLayerCnt) + buff.SetBuffValueList(buffValueList) + if afterLogic and bySkill: + bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) + else: + SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) + + break + + return True + + __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt) return True -def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False): - skillID = buffSkill.GetSkillID() - relatedSkillID = bySkill.GetSkillID() if bySkill else 0 +def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0): curID = batObj.GetID() - ownerID = buffOwner.GetID() + skillID = buffSkill.GetSkillID() buff = buffMgr.AddBuff(skillID) if not buff: GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID, curID) - return False + return + relatedSkillID = bySkill.GetSkillID() if bySkill else 0 + ownerID = buffOwner.GetID() buffID = buff.GetBuffID() - GameWorld.DebugLog(" AddBuffOK. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" + + GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID) buff.SetOwnerID(ownerID) buff.SetCalcTime(turnFight.getTimeline()) buff.SetRemainTime(buffSkill.GetLastTime()) - buff.SetLayer(buffSkill.GetLayerCnt()) + buff.SetLayer(setLayerCnt) buff.SetBuffValueList(buffValueList) curBuffState = buffSkill.GetCurBuffState() if curBuffState: @@ -104,7 +154,7 @@ if afterLogic and bySkill: bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) else: - SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID) + SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner) return @@ -129,7 +179,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect) elif effectID in ChConfig.AttrIDList: @@ -143,6 +193,21 @@ if isRefreshAttr: RefreshBuffAttr(batObj) + return + +def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0): + ## 减少buff层级 + curLayer = curBuff.GetLayer() + if not curLayer: + return + updLayer = max(0, curLayer - decLayer) + curBuff.SetLayer(updLayer) + if updLayer > 0: + SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID) + return + objID = batObj.GetID() + buffID = curBuff.GetBuffID() + SyncBuffDel(turnFight, objID, buffID, relatedSkillID) return def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None): @@ -175,7 +240,7 @@ continue if curEffect.GetTriggerWay(): - if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill: + if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]: haveBuffPassiveEff = True elif effectID in ChConfig.AttrIDList: @@ -263,7 +328,7 @@ if attrValue <= 0: continue updValue = int(attrValue * (10000 + attrPerValue) / 10000.0) - updValue = max(0, updValue) # 最多减到0,最大无上限 + #updValue = max(0, updValue) # 最多减到0,最大无上限 batObj.SetBatAttrValue(attrID, updValue) GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue)) @@ -272,7 +337,8 @@ if attrID in perIDList: continue attrValue = batObj.GetBatAttrValue(attrID, False) - updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限 + updValue = attrValue + addValue + #updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限 batObj.SetBatAttrValue(attrID, updValue) GameWorld.DebugLog(" attrID=%s,attrValue=%s,addValue=%s,updValue=%s" % (attrID, attrValue, addValue, updValue)) @@ -284,10 +350,10 @@ aftHP += (aftMaxHP - befMaxHP) batObj.SetHP(aftHP, True) GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP)) - GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP)) + GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict())) return -def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0): +def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False): clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh) clientPack.ObjID = curBatObj.GetID() clientPack.BuffID = curBuff.GetBuffID() @@ -299,6 +365,7 @@ clientPack.Value1 = curBuff.GetValue1() clientPack.Value2 = curBuff.GetValue2() clientPack.Value3 = curBuff.GetValue3() + clientPack.IsAdd = 1 if isNewAdd else 0 turnFight.addBatPack(clientPack) return -- Gitblit v1.8.0