From 6431718d4fabf83de74f7abe40f671590dbf91c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 09:08:44 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(马车炸弹不出裂纹;马车炸开后通知马车空白;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 38 +++++++++++++++++++++++++++++++++-----
1 files changed, 33 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 298d6dd..d7b8c8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -33,6 +33,7 @@
self._batObj = batObj
self._objID = batObj.GetID() if batObj else 0
self._skillIDList = [] # 已有技能ID列表,获取被动中快速判断已学技能用
+ self.noDeadSkill = None # 不死技能效果,暂时只支持最多1个这种技能
# 技能
self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
@@ -189,6 +190,11 @@
effDict[skillID].append(effectID)
if triggerWay not in self._skillTriggerWayList:
self._skillTriggerWayList.append(triggerWay)
+
+ # 加载不死技能效果
+ if triggerWay == ChConfig.TriggerWay_NoDead:
+ self.noDeadSkill = curSkill
+
return
def RefreshBuffPassiveEffect(self):
@@ -509,7 +515,7 @@
return
def GetBuffCount(self): return len(self._buffList)
- def GetBuffByIndex(self, index): return self._buffList[index]
+ def GetBuffByIndex(self, index): return self._buffList[index] if len(self._buffList) > index else None
def AddBuff(self, skillID):
buff = None
@@ -906,6 +912,7 @@
self._hp = 0 # 当前生命值
self._xp = 0 # 当前怒气值
self._isAlive = True # 是否活着
+ self._killer = None # 被谁击杀的
self._initAttrDict = {} # 初始化时的属性,固定不变,初始化时已经算好的属性 {attrID:value, ...}
self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
@@ -1029,9 +1036,16 @@
def SetLV(self, lv): self.lv = lv
def GetStar(self): return self._star
def SetStar(self, star): self._star = star
- def GetDictByKey(self, key): return self._kvDict.get(key, 0)
- def SetDict(self, key, value): self._kvDict[key] = value
-
+ def GetDictByKey(self, key):
+ if key in self._kvDict:
+ return self._kvDict[key]
+ return 0
+ def SetDict(self, key, value):
+ if not value:
+ self._kvDict.pop(key, None)
+ else:
+ self._kvDict[key] = value
+
def GetSkillManager(self): return self._skillMgr
def GetBuffManager(self):return self._buffMgr
def GetPassiveEffManager(self):return self._passiveEffMgr
@@ -1079,6 +1093,17 @@
return False
return True
+ def CanNoDead(self):
+ '''是否还可触发不死效果
+ 暂定单个武将最多只支持配置1个不死效果,且单场战斗最多触发x次,即按技能cd判断即可
+ '''
+ noDeadSkill = self._passiveEffMgr.noDeadSkill # 固定有被动触发
+ if not noDeadSkill:
+ return
+ if noDeadSkill.GetRemainTime():
+ return
+ return True
+
def GetSneerTagObj(self):
## 获取被嘲讽的目标,如果存在则一定是活着的目标
buffIDList = self._buffMgr.GetStateBuffIDList(ChConfig.BatObjState_Sneer)
@@ -1096,12 +1121,15 @@
# 战斗属性
def IsAlive(self): return self._isAlive # 是否活着
- def SetDead(self):
+ def SetDead(self, killer=None):
+ self._killer = killer
self._isAlive = False
self._hp = 0
def SetRevive(self, hp):
+ self._killer = None
self._isAlive = True
self._hp = hp
+ def GetKiller(self): return self._killer
def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
def SetMaxHP(self, maxHP, isNotify=False):
maxHP = int(maxHP)
--
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