From 6431718d4fabf83de74f7abe40f671590dbf91c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 09:08:44 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(马车炸弹不出裂纹;马车炸开后通知马车空白;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  202 ++++++++++++++++++++++++++++++--------------------
 1 files changed, 121 insertions(+), 81 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 80618ed..10b32a8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -93,6 +93,12 @@
 
 Def_BuffValue_Count = 3     # buff记录的value个数
 
+# buff保留类型定义
+(
+BuffRetainType_Dead, # 死亡保留 1
+BuffRetainType_Revive, # 复活保留 2
+) = range(1, 1 + 2)
+
 #游戏对象属性--------------------------------------------
 # 属性ID列表,所有对象类型通用,如Player、NPC
 AttrIDList = (
@@ -168,7 +174,11 @@
 AttrID_ComboDamPerDef,                      # 连击减伤 70
 AttrID_PVPDamPer,                           # PVP增伤 71
 AttrID_PVPDamPerDef,                        # PVP减伤 72
-) = range(1, 1 + 72)
+AttrID_ReviveHPPer,                         # 复活生命加成 73
+AttrID_ReviveXPPer,                         # 复活怒气加成 74
+AttrID_DOTBurnPer,                          # 灼烧增伤 75
+AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
+) = range(1, 1 + 76)
 
 # 需要计算的武将战斗属性ID列表
 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -182,7 +192,8 @@
                         AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
                         AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                         AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
-                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
+                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
+                        AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                         ]
 
 # 基础三维属性ID列表
@@ -214,7 +225,7 @@
 Def_CalcAttrList = (
 Def_CalcAttr_LV, # 主公等级 0
 Def_CalcAttr_MainEquip, # 主装备 1
-Def_CalcAttr_HeroBook, # 武将图鉴 2
+Def_CalcAttr_HeroFates, # 武将宿缘 2
 Def_CalcAttr_Realm, # 官职 3
 Def_CalcAttr_Gubao, # 古宝 4
 Def_CalcAttr_HJG, # 幻境阁 5
@@ -225,7 +236,7 @@
 CalcAttrName = {
                 Def_CalcAttr_LV:"主公等级",
                 Def_CalcAttr_MainEquip:"主装备",
-                Def_CalcAttr_HeroBook:"武将图鉴",
+                Def_CalcAttr_HeroFates:"武将宿缘",
                 Def_CalcAttr_Realm:"官职",
                 Def_CalcAttr_Gubao:"古宝",
                 Def_CalcAttr_HJG:"幻境阁",
@@ -461,7 +472,7 @@
 Def_ItemID_VIPExperience = 985               # VIP体验卡
 
 # 直接转换为对应数值的物品ID列表
-Def_ItemID_GoldMoney = 20               # 直接给仙玉
+Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
 Def_ItemID_SilverMoney = 22               # 直接给铜钱
 Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
 Def_ItemID_SP = 29               # 直接给sp
@@ -486,12 +497,6 @@
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                            Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
                            Def_ItemID_FamilyFlagWarPoint]
-# 货币类型对应直接给货币物品ID
-MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
-                   IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
-                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
-                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
-                   }
 #---------------------------------------------------------------------
 #写死的物品类型都放这边
 Def_ItemType_All = -1             #所有类型
@@ -913,23 +918,24 @@
 AfterLogic_AddBuff = "AddBuff"
 AfterLogic_SyncBuff = "SyncBuff"
 
-#伤害类型
+#伤害飘血类型
 (
-HurtType_Fail,              # 失败 - 如概率没有触发 0
-HurtType_Normal,            # 伤害 1
-HurtTYpe_Cure,              # 治疗 2
-HurtType_Revive,            # 复活 3
-HurtType_Immune,            # 免疫 4
-HurtType_Parry,             # 格挡 5
-HurtType_IgnoreDef,         # 无视防御/真实伤害 6
-HurtType_SuperHit,          # 暴击 7
-HurtType_Stun,              # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
-HurtType_Miss,              # 闪避 9
-HurtType_PoisonCureHurt,    # 伤害毒奶 10
-HurtType_PoisonCureSuck,    # 吸血毒奶 11
-HurtType_HarmSelf,          # 自残 12
-HurtType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
-) = range(14)
+HurtAtkType_Fail,              # 失败 - 如概率没有触发 0
+HurtAtkType_Hurt,              # 伤害 1
+HurtAtkType_Cure,              # 治疗 2
+HurtAtkType_Revive,            # 复活 3
+HurtAtkType_Immune,            # 免疫 4
+HurtAtkType_Parry,             # 格挡 5
+HurtAtkType_IgnoreDef,         # 无视防御/真实伤害 6
+HurtAtkType_SuperHit,          # 暴击 7
+HurtAtkType_Stun,              # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
+HurtAtkType_Miss,              # 闪避 9
+HurtAtkType_PoisonCureHurt,    # 伤害毒奶 10
+HurtAtkType_PoisonCureSuck,    # 吸血毒奶 11
+HurtAtkType_HarmSelf,          # 自残 12
+HurtAtkType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
+HurtAtkType_IgnoreShield,      # 无视承伤盾 14
+) = range(15)
 
 #伤害类型
 (
@@ -1333,6 +1339,10 @@
     # @return:  1 ~ 总行数
     return (posNum - 1) / TurnFightCols + 1
 
+# 性别
+BatObjSex_Male = 1 # 男
+BatObjSex_Female = 2 # 女
+
 # 技能目标 - 瞄准范围
 (
 SkillTagAim_All, # 全部 0
@@ -1342,7 +1352,11 @@
 SkillTagAim_Vertical, # 竖排/纵排 4
 SkillTagAim_Self, # 自己 5
 SkillTagAim_MainSkill, # 继承主技能目标 6
-) = range(7)
+SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
+SkillTagAim_MainSkillFriend, # 继承主技能友军 8
+SkillTagAim_Male, # 男性 9
+SkillTagAim_Female, # 女性 10
+) = range(11)
 
 # 技能目标 - 细分
 (
@@ -1355,7 +1369,8 @@
 SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
 SkillTagAffect_DamShield, # 承伤盾目标优先 8
-) = range(9)
+SkillTagAffect_Bleeding, # 仅流血目标 9
+) = range(10)
 
 #技能施法目标
 Def_UseSkillAim_Type = 3
@@ -1453,7 +1468,7 @@
    Def_SkillType_Revive       ,  #复活     8
    Def_SkillType_Increment    ,  #增值技能(不可清除)9  
    Def_SkillType_Halo         ,  #光环技能  10
-   Def_SkillType_Equip        ,  #装备技能  11
+   Def_SkillType_AtkEx        ,  #额外攻击  (一般用于额外造成的伤害,区分直接攻击)11
    Def_SkillType_Area         ,  #场景技能(buff)  12
    Def_SkillType_Summon       ,  #召唤  13
    Def_SkillType_Action       ,  #影响行为BUFF 14
@@ -1487,7 +1502,7 @@
                        #Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #复活     8
                        Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #增值技能(不可清除)9
                        Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #光环技能  10
-                       Def_SkillType_Equip      : IPY_GameWorld.bfEquipBuff,#装备技能  11
+                       #Def_SkillType_Equip      : IPY_GameWorld.bfEquipBuff,#装备技能  11
                        Def_SkillType_Area       : IPY_GameWorld.bfMapBuff , #场景技能(buff)  12
                        Def_SkillType_Action     : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
                        
@@ -1541,6 +1556,8 @@
 #【注】光环类buff默认与光源(施法者)同步,其他受光环影响的目标同步该buff持续时间,持续时间及效果由施法者决定
 BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
 BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
+BuffLastTimeType_BigTurnLayer = 2 # 大回合buff,每大回合开始固定减1层
+BuffLastTimeType_BigTurnLimit = 3 # 在1的基础上,额外限制不超过战场当前回合
 
 #动作类区分标识
 (
@@ -1885,6 +1902,10 @@
 PassByStarMapIDList = []
 #扫荡不需要检查是否已过关的地图
 SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
+#固定玩家获胜的地图
+PlayerWinMapIDList = [Def_FBMapID_Tianzi]
+#需要汇报中心副本过关进度的地图
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -2986,6 +3007,14 @@
     BatObjState_Link, # 链接(董白) 29
 ) = range(1 + 29)
 
+BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
+
+#免疫伤害的状态
+ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
+
+#属于灼烧状态的
+BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
+
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
     Def_PlayerState_Normal, # 无 0
@@ -3075,7 +3104,6 @@
 Def_PlayerKey_Frist_Lock = "Frist_Lock"  # 是否接受了任务1
 Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple"  # 任务经验奖励倍值
 Def_PlayerKey_BuyItemCnt = "BuyItemCnt"  # 购买物品数量
-Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
 
 Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
 Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType'  # 查询的新手卡类型
@@ -3257,6 +3285,7 @@
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
 Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
 Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
+Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s"  # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引)  WishID*100+已产出次数
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
 
@@ -3271,8 +3300,8 @@
 Def_PDict_EquipViewCacheState = "EquipViewCacheState"  # 本次上线是否同步过装备缓存
 Def_PDict_PackDataSyncState = "PackDataSyncState"  # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
 Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower"  # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
-Def_PDict_DayOnlineTime = "OnlineTime"  # 当日在线时长
-Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
+Def_PDict_DayOnlineTime = "DayOnlineTime"  # 当日在线时长
+Def_PDict_DayOnlineCalcTime = "DayOLCalcTime"        # 当日在线计算时间
 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
 Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
 Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord"  # 历史累计充值奖励领取信息记录,按二进制位标示
@@ -3286,8 +3315,6 @@
 Def_PDict_MonthCTGCount = "MonthCTGCount_%s"  # 本月充值次数,参数(CTG对应的商品记录ID)
 Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
 Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s"  # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
-Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward"  # 在线特惠充值额外奖励 - 是否已领取奖励
-Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState"  # 每日免费直购礼包领取记录
 Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s"  # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
 Def_PDict_FirstChargeTime = "FirstChargeTime_%s"  # 首充充值时间戳,参数(首充ID)
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
@@ -3326,6 +3353,8 @@
 Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s"  # 单位等级经验已拆分过的等级数, 参数为实际等级
 
 Def_PDict_IsAddReviveTired = "IsAddReviveTired"  # 死亡是否增加复活疲劳
+
+Def_PDict_DownloadAwardState = "DownloadAwardState"  # 分包包下载奖励状态 0-未领 >0-已领奖励编号
 
 Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s"  # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
 
@@ -3465,16 +3494,6 @@
 Def_PDict_CollectWordsExchangeCount = "CollectWordsCount_%s_%s"  # 兑换编号对应已兑换次数,参数(活动编号, 兑换编号)
 Def_PDict_CollectWordsGJSeconds = "CollectWordsGJSeconds_%s"  # 挂机未处理收益的秒数,参数(活动编号)
 
-#BOSS复活
-Def_PDict_BossRebornID = "BossRebornID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
-Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # 玩家身上的BOSS复活模板ID
-Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
-Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
-Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
-
-#Boss首杀
-Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录
-
 #限时抢购活动
 Def_PDict_FlashSaleID = "FlashSaleID_%s"  # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
 Def_PDict_FlashSaleState = "FlashSaleState_%s"  # 玩家身上的限时抢购活动state,参数(活动编号)
@@ -3523,7 +3542,7 @@
 Def_PDict_TravelEnergy = "TravelEnergy"  # 剩余体力
 Def_PDict_TravelEnergyTime = "TravelEnergyTime"  # 上次恢复体力时间戳
 Def_PDict_TravelCnt = "TravelCnt"  # 累计游历次数
-Def_PDict_TravelScenery = "TravelScenery"  # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
+Def_PDict_TravelSceneryState = "TravelSceneryState"  # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
 Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo"  # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
 Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s"  # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
 Def_PDict_TravelState = "TravelState"  # 本盘游历记录,1-已领取景观奖励
@@ -3698,6 +3717,10 @@
 Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
 Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
 
+# 开服庆典
+Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
+Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
+
 # 通天令
 Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
 Def_PDict_TTL_LVInfo = "TTL_LVInfo" # 当前通天令等级激活信息 = 等级*10+是否已购买通天令
@@ -3841,6 +3864,7 @@
 Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
 Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
 Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
+Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
 
 #主线
 Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
@@ -3999,10 +4023,28 @@
 TriggerWay_BeAtkBack, # 被反击时 39
 TriggerWay_InBattlefield, # 在场时 40
 TriggerWay_Revive, # 复活时 41
-) = range(1, 1 + 41)
+TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
+TriggerWay_WhenDie, # 死亡时(自己) 43
+TriggerWay_EnemyAction, # 敌方行动后 44
+TriggerWay_FriendAction, # 友方行动后(包含自己) 45
+TriggerWay_HurtTag, # 对目标造成伤害时 46
+TriggerWay_BeControlledHard, # 受控时(硬控) 47
+TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
+TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
+TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
+TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
+TriggerWay_DOTHurt, # 造成持续伤害时 52
+TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
+TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
+TriggerWay_ImmuneHurt, # 免疫伤害时 55
+TriggerWay_BeSuckHP, # 被吸血时 56
+TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
+) = range(1, 1 + 57)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
+# 死亡可以触发的方式
+DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
 
 # 被动触发有效来源
 TriggerSrc_Skill = 1    # 身上技能有效
@@ -4012,7 +4054,7 @@
 
 # 被动效果ID,属性类的直接使用属性ID当做效果ID
 PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
-PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
+PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
 PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
 PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
 PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
@@ -4032,13 +4074,25 @@
 PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
 PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
 PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
+PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
+PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
+PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
+PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
+PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
+PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
+PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
+PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
+PassiveEff_LostHPProtect = 6030 # 掉血上限保护
+PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
+PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
 
 # 被动效果ID有触发值时就返回的
-PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
+                             PassiveEff_IgnoreShield]
 # 被动效果ID触发值取最大值的
 PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
 # 被动效果ID触发值取最小值的
-PassiveEffValueMinList = []
+PassiveEffValueMinList = [PassiveEff_LostHPProtect]
 
 # 技能效果 - 不需要配置触发方式的
 SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
@@ -4371,7 +4425,7 @@
 Def_GiveMoney_Warehouse, # 仓库
 Def_GiveMoney_SellPackItem, # 出售背包物品
 Def_GiveMoney_CollectNPC, # 采集NPC
-Def_GiveMoney_BossFirstKill, # Boss首杀
+Def_GiveMoney_20,
 Def_GiveMoney_21,
 Def_GiveMoney_Trade, # 交易
 Def_GiveMoney_23,
@@ -4406,7 +4460,6 @@
 Def_GiveMoney_Warehouse:"Warehouse",
 Def_GiveMoney_SellPackItem:"SellPackItem",
 Def_GiveMoney_CollectNPC:"CollectNPC",
-Def_GiveMoney_BossFirstKill:"BossFirstKill",
 Def_GiveMoney_Trade:"Trade",
 Def_GiveMoney_FreeGoods:"FreeGoods",
 Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
@@ -4736,9 +4789,15 @@
 ) = range(1, 1 + 6)
 
 # 部分武将ID
-HeroID_Zhenfu = 510013
-HeroID_Caoren = 510015
-HeroID_Dongbai = 540009
+HeroID_Simayi = 510012 # 司马懿
+HeroID_Zhenfu = 510013 # 甄宓
+HeroID_Caoren = 510015 # 曹仁
+HeroID_Dongbai = 540009 # 董白
+
+# 部分技能ID
+SkillID_CaorenProtect = 1015070 # 承殇
+SkillID_SmyFanzhao = 1012050 # 返照
+SkillID_DongbaiRevive = 4009240 # 董白 - 复活
 
 # 经验倍率限制类型
 (
@@ -4787,13 +4846,13 @@
 Def_RewardType_BeautyLVAward, # 红颜等级奖励 6
 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
 Def_RewardType_FirstCharge, # 首充礼包奖励8
-Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
+Def_RewardType_OSACelebrationPointAward, # 开服庆典积分阶段奖励 9
 Def_RewardType_FreeGoods, # 极品白拿10
 Def_RewardType_CostRebate, # 消费返利11
 Def_RewardType_BossReborn, # BOSS复活12
 Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
 Def_RewardType_FCParty, # 仙界盛典全民来嗨14
-Def_RewardType_15, # 分包下载奖励15
+Def_RewardType_DownLoad, # 分包下载奖励15
 Def_RewardType_WishingWell, # 许愿池奖励16
 Def_RewardType_OpenFunc, # 功能开启奖励17
 Def_RewardType_TotalRecharge, # 累计充值奖励18
@@ -4822,7 +4881,7 @@
 Def_RewardType_ManyDayRecharge, #多日连充41
 Def_RewardType_InfiniteMoney, #无限货币42
 Def_RewardType_SingleRecharge, #单笔累充 43
-Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
+Def_RewardType_44, #创角在线特惠充值额外奖励 44
 Def_RewardType_SWC, #送万充奖励 45
 Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
 Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
@@ -4862,27 +4921,6 @@
 Def_RewardType_ADAward, # 广告奖励 81
 Def_RewardType_TreeFreeTime, # 仙树免费减时 82
 )= range(83)
-
-#boss复活相关活动定义
-BossRebornActIDList = (
-Def_BRAct_VIPBOSS, #进入VIPboss副本 1
-Def_BRAct_GodArea, #进入古神禁地副本 2
-Def_BRAct_MoneyPray, #铜钱祈愿 3
-Def_BRAct_ExpPray, #经验祈愿 4
-Def_BRAct_Treasure, #极品寻宝 5
-Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
-Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
-Def_BRAct_FMT, #挑战封魔坛BOSS 8
-Def_BRAct_RunTask, #完成仙盟跑环 9
-Def_BRAct_XJMJ, #完成仙界秘境 10
-Def_BRAct_KirinHome, #完成麒麟之府 11
-Def_BRAct_TowerSweep, #符印塔扫荡 12
-Def_BRAct_RuneTreasure,  #符印寻宝 13
-Def_BRAct_FairyDomain,  #缥缈仙域 14
-Def_BRAct_FamilyBoss,  #仙盟BOSS 15
-Def_BRAct_ActivityPlace,  #活跃放置 16
-Def_BRAct_JSTreasure,  #绝世寻宝 17
-) = range(1, 17+1)
 
 #全民来嗨活动定义(仙界盛典)
 PeoplePartyActIDList = (
@@ -5120,7 +5158,9 @@
 TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
 TaskType_FBTianzi, # 挑战天子的考验x次 19
 TaskType_Rename, # 改名 20
-) = range(1, 1 + 20)
+TaskType_HeroBook, # 武将图鉴激活x个  21
+TaskType_HeroCall, # 武将招募X次  22
+) = range(1, 1 + 22)
 
 # 任务分组
 TaskGroupList = (

--
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