From 6431718d4fabf83de74f7abe40f671590dbf91c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 09:08:44 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(马车炸弹不出裂纹;马车炸开后通知马车空白;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py | 34 +++++++++++++++++++++++++++-------
1 files changed, 27 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
index 138239b..59d5158 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
@@ -16,16 +16,36 @@
#-------------------------------------------------------------------------------
import GameWorld
+import ChConfig
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
- onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
- if onlyFirstUse:
- skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
+ addRate = curEffect.GetEffectValue(0)
+ firstTimeRate = curEffect.GetEffectValue(1) # 首次释放增加概率万分率
+ skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
+ if firstTimeRate:
if not skillID:
#GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
return
useCnt = attacker.GetSkillUseCnt(skillID)
- if useCnt > 0:
- GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
- return
- return curEffect.GetEffectValue(0)
+ if useCnt <= 0:
+ addRate = firstTimeRate
+ GameWorld.DebugLogEx("技能首次使用增加额外概率! skillID=%s,useCnt=%s,addRate=%s", skillID, useCnt, addRate)
+
+ failAddRateEx = curEffect.GetEffectValue(2) # 失败次数额外增加概率
+ if failAddRateEx:
+ failCnt = attacker.GetSkillHappenFailCnt(skillID)
+ mustHappenFailCnt = curEffect.GetEffectValue(3) # x次失败后必定释放,大于0有效
+ if mustHappenFailCnt and failCnt >= mustHappenFailCnt:
+ addRate = ChConfig.Def_MaxRateValue # 强制增加满概率
+ GameWorld.DebugLog("技能概率失败次数必定成功: mustHappenFailCnt=%s,failCnt=%s,addRate=%s" % (mustHappenFailCnt, failCnt, addRate))
+ elif failCnt > 0:
+ addRate += failAddRateEx * failCnt
+ GameWorld.DebugLog("技能概率失败次数增加概率: failAddRateEx=%s,failCnt=%s,addRate=%s" % (failAddRateEx, failCnt, addRate))
+
+ if effBuff:
+ buffLayer = effBuff.GetLayer()
+ if buffLayer > 1:
+ addRate *= buffLayer
+ GameWorld.DebugLog("多层buff增加技能概率! skillID=%s,buffLayer=%s,addRate=%s" % (effBuff.GetSkillID(), buffLayer, addRate))
+
+ return addRate
--
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