From 6431718d4fabf83de74f7abe40f671590dbf91c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十二月 2025 09:08:44 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端(马车炸弹不出裂纹;马车炸开后通知马车空白;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py | 58 ++++++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 50 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index 2cdd501..4fee62e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -15,16 +15,58 @@
#"""Version = 2025-09-16 14:30"""
#-------------------------------------------------------------------------------
-def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
+import GameWorld
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
- checkInStateList = curEffect.GetEffectValue(2)
- if checkInStateList:
- if not defender.CheckInState(checkInStateList):
- return 0
-
+ attrID = curEffect.GetEffectID()
attrValue = curEffect.GetEffectValue(0)
calcType = curEffect.GetEffectValue(1)
- if calcType == 2: # 减少,其他默认增加
- attrValue = -attrValue
+ # 10-根据对方buff层级增加
+ if calcType == 10:
+ buffStateList = curEffect.GetEffectValue(2)
+ maxValue = curEffect.GetEffectValue(3) # 累计最高增加值
+ checkBatType = curEffect.GetEffectValue(4) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
+ if checkBatType:
+ if not connSkill:
+ return
+ if connSkill.GetBatType() != checkBatType:
+ #GameWorld.DebugLog("额外属性效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+ return
+
+ layerTotal = 0
+ buffMgr = defender.GetBuffManager()
+ for buffState in buffStateList:
+ for buff in buffMgr.FindBuffListByState(buffState):
+ layerTotal += max(1, buff.GetLayer())
+ attrValue *= layerTotal
+ if maxValue and attrValue > maxValue:
+ attrValue = maxValue
+ GameWorld.DebugLogEx("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s,checkBatType=%s",
+ attrID, attrValue, buffStateList, layerTotal, maxValue, checkBatType)
+ # 11-根据自己已损失血量百分比
+ elif calcType == 11:
+ curHP = attacker.GetHP()
+ maxHP = attacker.GetMaxHP()
+ lostPer = int((maxHP - curHP) / float(maxHP) * 100) # 只算取整
+ attrValue = lostPer * attrValue
+ GameWorld.DebugLog("按自身已损失生命百分比增加属性: attrID=%s,attrValue=%s,curHP=%s/%s,lostPer=%s"
+ % (attrID, attrValue, curHP, maxHP, lostPer))
+ else:
+ checkInStateList = curEffect.GetEffectValue(2)
+ if checkInStateList:
+ if not defender.CheckInState(checkInStateList):
+ return
+
+ onlyOwner = curEffect.GetEffectValue(3) # 是否仅对buff施法者有效,默认0-否,1-是
+ if onlyOwner:
+ if not effBuff:
+ return
+ if effBuff.GetOwnerID() != defender.GetID():
+ return
+
+ if calcType == 2: # 减少,其他默认增加
+ attrValue = -attrValue
+
return attrValue
--
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