From 649b36b642546062ab5102b6225b9f78ea72309d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 18:11:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化完整战报仅包含战斗相关封包,结算奖励相关如物品,经验,货币,挑战次数等统一放在战报数据B430后同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 37 +++++++++++++++++++++++++------------
1 files changed, 25 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4235cf7..398e8b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -182,6 +182,7 @@
self.isNeedReport = isNeedReport # 是否需要战报
self.msgDict = {} # 扩展信息字典,一般由MapID绑定的功能决定信息内容 {k:v, ...}
self._kvDict = {} # 自定义信息字典,不会被重置 {k:v, ...}
+ self.awardData = None # 战斗奖励设置的数据,可以是任意数据格式,由功能自行决定,会传递给 OnTurnFightAward 处理
self.factionDict = {} # 战斗阵营 {faction:BatFaction, ...},一般是只有两个阵营,faction为1或2,每个阵营支持多个阵容
self.actionSortList = [] # 阵容行动顺序 [[faction, num], ...]
@@ -211,6 +212,7 @@
self.setPVP()
self.msgDict = {}
self._kvDict = {}
+ self.awardData = None
self.nextTurnFight(msgDict)
return
@@ -830,6 +832,8 @@
batLineup.posObjIDDict[posNum] = objID
GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
+ ResetObjSkill(batObj)
+
if npcID:
#副本指定NPC属性
fbNPCInitAttrDict = FBLogic.GetFBNPCInitAttr(curPlayer, turnFight, batObj)
@@ -864,8 +868,7 @@
buffMgr.ClearBuff()
# 重置技能
- batObj.ResetSkillUseCnt()
- ResetObjSkillCD(batObj)
+ ResetObjSkill(batObj)
# 重刷属性、被动
TurnBuff.RefreshBuffAttr(batObj)
@@ -1011,6 +1014,7 @@
PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
+ FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
tfMgr.delTurnFight(guid)
return True
@@ -1049,6 +1053,7 @@
PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
+ FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
tfMgr.delTurnFight(guid)
return True
@@ -1424,8 +1429,9 @@
turnFight.ResetOneActionUseSkillCnt()
batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
- RefreshObjSkillByTurn(batObj) # 优先刷技能CD
-
+ if turnNum > 1: # 第1回合不用刷新技能
+ RefreshObjSkillByTurn(batObj)
+
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
return
@@ -1480,21 +1486,28 @@
RefreshObjBuffTime(turnFight, batObj)
return
-def ResetObjSkillCD(batObj):
- ## 重置所有技能CD
+def ResetObjSkill(batObj):
+ ## 重置所有技能,一般是每场战斗开始的重置
+ curID = batObj.GetID()
+ batObj.ResetSkillUseCnt() # 使用次数
skillManager = batObj.GetSkillManager()
for index in range(0, skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(index)
if not curSkill:
continue
- remainTime = curSkill.GetRemainTime()
- if remainTime <= 0:
- continue
- curSkill.SetRemainTime(0)
+ skillID = curSkill.GetSkillID()
+ initCD = curSkill.GetCoolDownInit()
+ if initCD:
+ curSkill.SetRemainTime(initCD)
+ GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
+ elif curSkill.GetRemainTime():
+ curSkill.SetRemainTime(0)
+ curSkill.SetEnergy(0)
+
return
def RefreshObjSkillByTurn(batObj):
- '''按回合刷新技能:默认以大回合统一减1回合,使用技能后设置剩余CD统一默认加1回合,即配置1回合,设置的CD是2
+ '''按回合刷新技能:默认以大回合统一减1回合
'''
curID = batObj.GetID()
skillManager = batObj.GetSkillManager()
@@ -1504,7 +1517,6 @@
continue
skillID = curSkill.GetSkillID()
preTurnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
- batObj.ResetSkillTurnUseCnt() # 重置回合使用次数
remainTime = curSkill.GetRemainTime()
if remainTime <= 0:
continue
@@ -1515,6 +1527,7 @@
curSkill.SetRemainTime(remainTime)
GameWorld.DebugLog(" 更新技能CD: curID=%s,skillID=%s,remainTime=%s" % (curID, skillID, remainTime))
+ batObj.ResetSkillTurnUseCnt() # 重置回合使用次数,放刷新CD后重置
return
def RefreshObjBuffTime(turnFight, batObj):
--
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