From 649b36b642546062ab5102b6225b9f78ea72309d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 18:11:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化完整战报仅包含战斗相关封包,结算奖励相关如物品,经验,货币,挑战次数等统一放在战报数据B430后同步)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py |   16 +++++++++-------
 1 files changed, 9 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 8d4f209..f32029a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -67,7 +67,8 @@
     clientData.TagID = tagPlayerID
     index = curPlayer.GetIndex()
     tick = GameWorld.GetGameWorld().GetTick()
-    TurnAttack.OnTurnFight(index, clientData, tick)
+    if not TurnAttack.OnTurnFight(index, clientData, tick):
+        GameWorld.DebugAnswer(curPlayer, "请求失败,详见服务器日志!")
     return
 
 def __doSetAttr(curPlayer, msgList):
@@ -159,7 +160,7 @@
 def __doAddBuff(curPlayer, msgList):
     faction = msgList[1] if len(msgList) > 1 else 2
     posNum = msgList[2] if len(msgList) > 2 else 1
-    skillID = msgList[3] if len(msgList) > 3 else 0
+    skillIDList = msgList[3:]
     if faction not in FactionList:
         GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
         return
@@ -181,11 +182,12 @@
         GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
         return
     
-    addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
-    if addBuff:
-        GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID())    
-    else:
-        GameWorld.DebugAnswer(curPlayer, "添加buff失败")
+    for skillID in skillIDList:
+        addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
+        if addBuff:
+            GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))    
+        else:
+            GameWorld.DebugAnswer(curPlayer, "添加buff失败!skillID=%s" % (skillID))
     return
 
 def __printInfo(curPlayer, msgList):

--
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