From 649b36b642546062ab5102b6225b9f78ea72309d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 18:11:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化完整战报仅包含战斗相关封包,结算奖励相关如物品,经验,货币,挑战次数等统一放在战报数据B430后同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 97 ++++++++++++++++++++++--------------------------
1 files changed, 45 insertions(+), 52 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 01e4c7f..65e75c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -20,13 +20,10 @@
import GameWorldProcess
import CrossRealmPlayer
import DataRecordPack
-import IpyGameDataPY
-import PlayerSuccess
import ReadChConfig
import ShareDefine
import PyGameData
import FBCommon
-import GameMap
import GameObj
import random
@@ -498,7 +495,7 @@
playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
playerFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
# 跨服排位分区与玩家分区可能不一样
- if (fbZoneID != playerZoneID or fbFuncLineID != playerFuncLineID) and mapID not in [ChConfig.Def_FBMapID_CrossChampionship]:
+ if (fbZoneID != playerZoneID or fbFuncLineID != playerFuncLineID) and mapID not in []:
GameWorld.ErrLog("DoEnterFB 玩家与当前副本线路所属分区或功能分线不同,踢出玩家!fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s"
% (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
@@ -551,8 +548,6 @@
#注册玩家离开副本时间
gameFBMgr.SetPlayerLogoffTick(0)
-
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
if gameFBMgr.HaveFBPlayer(curPlayerID):
#已经注册了这个玩家, 不清除已注册的玩家的字典信息
@@ -1069,13 +1064,6 @@
for key, mapIDList in ChConfig.Def_FB_MapID.items():
if not mapIDList:
continue
- mapID = mapIDList[0]
- ipyData = FBCommon.GetFBIpyData(mapID)
- if ipyData and ipyData.GetDayResetType():
- if onDayType != ipyData.GetDayResetType():
- continue
- elif onDayType != ShareDefine.Def_OnEventTypeEx:
- continue
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (key, "OnFBPlayerOnDay"))
if callFunc:
callFunc(curPlayer)
@@ -1318,9 +1306,6 @@
if mapID in value:
return key
- if mapID in FBCommon.GetGeneralTrainMapIDList():
- return "GeneralTrain"
-
#for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items():
# if mapID in value:
# return key
@@ -1489,21 +1474,6 @@
return callFunc()
-
-## 获得特殊副本npc掉落金钱
-# @param curPlayer
-# @return None
-def OnGetNPCExp(curPlayer, curNPC):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetNPCExp"))
-
- if not callFunc:
- return 0
-
-
- return callFunc(curPlayer, curNPC)
-
## 获得外层经验倍率
def OnGetOuterExpRate(curPlayer):
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
@@ -1530,20 +1500,21 @@
return callFunc(curPlayer, addExp, expViewType)
-## 副本扫荡询问
-def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx):
+ ## 副本扫荡询问
+ # @return: None - 不可扫荡
+ # @return: 非None - 可以扫荡,且返回值直接传给 OnPlayerFBSweepResult
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepAsk"))
- # 没有额外条件判断默认返回True
if callFunc == None:
- return True
+ return
- return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
+ return callFunc(curPlayer, mapID, lineID, cnt, dataEx)
-## 副本扫荡结果
-def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx, askRet):
+ ## 副本扫荡结果
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepResult"))
@@ -1551,7 +1522,7 @@
if callFunc == None:
return False
- return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
+ return callFunc(curPlayer, mapID, lineID, cnt, dataEx, askRet)
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
@@ -2250,27 +2221,16 @@
return
return callFunc()
-## 是否需要做进入副本通用检查条件逻辑,默认需要检查
-def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnNeedCheckCanEnterFBComm"))
-
- if callFunc == None:
- return True
-
- return callFunc(curPlayer, mapID, lineID)
-
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求 - 地图验证
- # @return: 是否允许
+ # @return: 是否允许, 后端验证通过的funcLineID
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
if callFunc == None:
# 默认不限制
- return True
+ return True, funcLineID
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
@@ -2298,6 +2258,28 @@
return callFunc(curPlayer, mapID, funcLineID)
+def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
+ ## 获取副本指定NPC初始化属性
+ do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBNPCInitAttr"))
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, turnFight, npcObj)
+
+def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
+ ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
+ # @return: 可否被正常击杀
+ do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnFBNPCKilledBefore"))
+ if callFunc == None:
+ # 不需要逻辑时默认可被正常击杀
+ return True
+
+ return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
+
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2321,3 +2303,14 @@
return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg)
+def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
+ ## 回合战斗结算奖励
+
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightAward"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, turnFight, mapID, funcLineID, awardData)
--
Gitblit v1.8.0