From 649b36b642546062ab5102b6225b9f78ea72309d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 04 十一月 2025 18:11:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化完整战报仅包含战斗相关封包,结算奖励相关如物品,经验,货币,挑战次数等统一放在战报数据B430后同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py | 19 ++++++++++++++++---
1 files changed, 16 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index 8d6271e..542529b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -45,14 +45,27 @@
itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
+ overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
+
+ turnFight.awardData = [itemList]
+ return
+
+def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
+ ## 回合战斗结算奖励
+ if not curPlayer:
+ return
+
+ if not awardData:
+ return
+
+ itemList = awardData[0]
+
# 首通不扣次数
FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
- overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-
return
-
+
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
## 可否扫荡
--
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