From 67a84dc38db8f7d0f85b03e2b06ba728d95c1e82 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:29:42 +0800
Subject: [PATCH] 476 【付费内容】时机礼包-服务端(自定义存储支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 71 +++++++++++++++++++++++++++++++++++
1 files changed, 71 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index a51bd7d..2110b27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -400,6 +400,7 @@
Sync_OpenServerDay(curPlayer)
#通知玩家基本信息
curPlayer.Sync_ClientPlayerLogin() #01 02 玩家初始化#tagCDBPlayer
+ SyncSettingData(curPlayer)
# 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
# !!!必要发送的数据要注意位置
@@ -2267,6 +2268,76 @@
curPlayer.SetSetting(setting)
return
+#// A1 31 前端自定义保存设置内容 #tagCSSettingData
+#
+#struct tagCSSettingData
+#{
+# tagHead Head;
+# BYTE KeyNum; // 自定义key编号,后端使用数字key存储,前端自行进行转换定义,限制100个
+# BYTE DataLen;
+# char SetData[DataLen]; //自定义保存的内容
+#};
+def OnSettingData(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+
+ keyNum = clientData.KeyNum
+ setData = clientData.SetData
+ setData = setData.replace(" ", "") # 去空格
+ keyStr = str(keyNum)
+
+ gameRecMgr = DBDataMgr.GetGameRecMgr()
+ preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID)
+ recData = preSetRecMgr.GetOneRecData(True)
+ if not recData:
+ return
+ dataDict = recData.GetUserDict()
+
+ if not setData:
+ dataDict.pop(keyStr, None)
+ else:
+ keyMax = 100
+ if keyStr not in dataDict:
+ if len(dataDict) >= keyMax:
+ GameWorld.ErrLog("存储个数达到上限! keyMax=%s" % keyMax)
+ return
+ dataDict[keyStr] = setData
+
+ SyncSettingData(curPlayer, keyStr)
+ return
+
+def SyncSettingData(curPlayer, keyStr=""):
+ playerID = curPlayer.GetPlayerID()
+ gameRecMgr = DBDataMgr.GetGameRecMgr()
+ preSetRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Setting, playerID)
+ recData = preSetRecMgr.GetOneRecData()
+ if not recData:
+ return
+ dataDict = recData.GetUserDict()
+
+ settingDataList = []
+ syncKeyList = [keyStr] if keyStr else dataDict.keys()
+ for keyStr in syncKeyList:
+ if keyStr in dataDict:
+ setData = dataDict[keyStr]
+ else:
+ setData = ""
+ keyNum = GameWorld.ToIntDef(keyStr, None)
+ if keyNum == None:
+ continue
+ sData = ChPyNetSendPack.tagSCSettingData()
+ sData.KeyNum = keyNum
+ sData.SetData = setData
+ sData.DataLen = len(sData.SetData)
+ settingDataList.append(sData)
+ if not settingDataList:
+ return
+ clientPack = ChPyNetSendPack.tagSCSettingDataInfo()
+ clientPack.SettingDataList = settingDataList
+ clientPack.DataCnt = len(clientPack.SettingDataList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
#// A2 29 设置小助手 #tagCMSetLittleHelper
#
#struct tagCMSetLittleHelper
--
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