From 67a84dc38db8f7d0f85b03e2b06ba728d95c1e82 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:29:42 +0800
Subject: [PATCH] 476 【付费内容】时机礼包-服务端(自定义存储支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   15 ++++++++++-----
 1 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index ee69cbf..c25a811 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -830,13 +830,14 @@
                        Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
                        Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                        Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
-                       ) = range(300, 1 + 309)
+                       Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
+                       ) = range(300, 1 + 310)
 #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
 Def_GameRecValueKeyDict = {
                            Def_GameRecType_Xiangong:[1],
                            }
 #仅查看自己的记录
-Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
+Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
 
 #UserData不使用json的记录类型
 UserDataNOJsonRecTypeList = []
@@ -1045,6 +1046,7 @@
 C2S_FamilyDataRet = "C2S_FamilyDataRet"                 # 公会首次跨服互通时同步数据结果回复
 C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer"             # 给公会玩家处理地图服务器逻辑
 C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet"             # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
+C2S_GMDebugAnswer = "C2S_GMDebugAnswer"                 # 发给玩家的DebugAnswer
 C2S_NotifyCode = "C2S_NotifyCode"                       # 给玩家发送信息提示
 C2S_CostPlayerResources = "C2S_CostPlayerResources"     # 扣除玩家资源,货币、物品等
 C2S_GivePlayerResources = "C2S_GivePlayerResources"     # 奖励玩家资源,货币、物品等
@@ -1056,14 +1058,17 @@
 S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
 S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
 S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
-S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
 
-# 其他
+# 游戏服  -> 任意服务器
+S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会
+S2S_ViewTagPlayer = "S2S_ViewTagPlayer"                 # 查看目标玩家
+
+# 任意服务器 -> 战斗服务器
 S2B_BattleRequest = "S2B_BattleRequest"                 # 战斗请求
 B2S_BattleResult = "B2S_BattleResult"                   # 战斗结果
 
 # Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
-NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
+NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
 
 # 跨服服务器发送子服信息定义
 CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更

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