From 67a84dc38db8f7d0f85b03e2b06ba728d95c1e82 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 20:29:42 +0800
Subject: [PATCH] 476 【付费内容】时机礼包-服务端(自定义存储支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index aaca356..18ed910 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -35,7 +35,6 @@
import PyGameData
import BaseAttack
import NPCCommon
-import PetControl
import ItemCommon
import FBCommon
@@ -792,11 +791,6 @@
# buff # 筛选buffType 否则NPC没有此接口会报错
for buffType in [IPY_GameWorld.bfBuff, IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessBuff
, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfActionBuff, IPY_GameWorld.bfProcessDeBuff]:
-
- if buffType == IPY_GameWorld.btPassiveBuf and gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
- # NPC只有宠物有被动BUFF
- if not PetControl.IsPet(gameObj):
- continue
buffTuple = SkillCommon.GetBuffManagerByBuffType(gameObj, buffType)
#通过类型获取目标的buff管理器为空,则跳出
--
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