From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 28 八月 2025 10:23:45 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 14 ++++++++++---- 1 files changed, 10 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index dbb4529..68741dd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -4181,6 +4181,8 @@ Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中 Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒 Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳 +Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置 +Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置 #任务,每个任务组有且仅有一个进行中的任务 Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组) @@ -4334,7 +4336,8 @@ TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10 TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11 TriggerWay_ShieldBroken, # 承伤盾被击破时 12 -) = range(1, 1 + 12) +TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13 +) = range(1, 1 + 13) # 被动触发有效来源 TriggerSrc_Skill = 1 @@ -5232,7 +5235,9 @@ Def_RewardType_LunhuidianAward, # 轮回殿奖励 78 Def_RewardType_RechargeDayAward, # 累充每日奖励 79 Def_RewardType_FamilyGCZ, # 仙盟攻城战 80 -)= range(81) +Def_RewardType_ADAward, # 广告奖励 81 +Def_RewardType_TreeFreeTime, # 仙树免费减时 82 +)= range(83) #boss复活相关活动定义 BossRebornActIDList = ( @@ -5484,7 +5489,7 @@ # 任务类型定义 TaskTypeList = ( -TaskType_FBPass, # 副本过关到xxx 1 +TaskType_MainLevel, # 主线过关到xxx 1 TaskType_TreeLV, # 仙树达到X级 2 TaskType_EquipDecompose, # 分解装备x次 3 TaskType_CutTree, # 消耗X个战锤 4 @@ -5492,7 +5497,8 @@ TaskType_RealmLV, # 境界达到X级 6 TaskType_KillNPC, # 击败X只怪物 7 TaskType_GetMoney, # 累计获得xx货币 8 -) = range(1, 1 + 8) +TaskType_EquipColor, # 穿戴x件x品质及以上装备 9 +) = range(1, 1 + 9) # 任务分组 TaskGroupList = ( -- Gitblit v1.8.0