From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 18 ------------------
1 files changed, 0 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 5666fad..311a05b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -61,17 +61,12 @@
import IpyGameDataPY
import PlayerRune
import GameFuncComm
-import PlayerFairyCeremony
-import PlayerNewFairyCeremony
import PlayerSpringSale
import PyGameData
import random
import math
import time
-
-# 商店类型定义
-ShopType_FairyCeremony = 19 # 仙界盛典烟花
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
@@ -812,11 +807,6 @@
else:
ItemControler.NotifyGiveAwardInfo(curPlayer, totalItemList, ChConfig.ItemGive_BuyItem, dataEx=shopType)
SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
-
- if shopType == ShopType_FairyCeremony:
- PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
-# if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
-# PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
return
def GetShopJobItem(job, itemID, jobItemList):
@@ -858,14 +848,6 @@
#playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
return openServerDay != limitValue
-
- #仙界盛典 - 烟花狂欢
- if shopNPCID == ShopType_FairyCeremony:
- return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
-
- #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
-# if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
-# return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
if shopNPCID == 16:#神秘限购
startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
--
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