From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 37 +++++++++++++++++++++++++++++++++++++
1 files changed, 37 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index ec633fb..64bc3ad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -18,16 +18,53 @@
import GameWorld
import PlayerControl
import IpyGameDataPY
+import GameLogic_MainLevel
+import IPY_GameWorld
+import ClearPack
+import ChConfig
def OnExec(curPlayer, gmList):
if not gmList:
GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
+ GameWorld.DebugAnswer(curPlayer, "测试掉落: MainLevel d 战锤数")
+ GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
+ GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
+ GameWorld.DebugAnswer(curPlayer, "设置战利: MainLevel b 战利品ID 已掉落个数")
return
value = gmList[0]
+ if value == "d":
+ unXiantao = gmList[1] if len(gmList) > 1 else 1
+ if unXiantao == 0:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, 0)
+ GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+ clearDropPack = gmList[2] if len(gmList) > 2 else 0
+ if clearDropPack:
+ ClearPack.__DoLogic_Clear_Pack(curPlayer, IPY_GameWorld.rptIdentify)
+ GameWorld.DebugAnswer(curPlayer, "重置未结算战锤掉落OK!")
+ return
+
+ GameLogic_MainLevel.GMTestKillDrop(curPlayer, unXiantao)
+ return
+
+ if value == "b":
+ itemID = gmList[1] if len(gmList) > 1 else 1
+ dropTotal = gmList[2] if len(gmList) > 2 else 1
+ if not itemID:
+ GameLogic_MainLevel.ResetBootyDropToday(curPlayer)
+ return
+ bootyItemIDList = GameLogic_MainLevel.GetBootyItemIDList()
+ if itemID not in bootyItemIDList:
+ GameWorld.DebugAnswer(curPlayer, "战利品ID(%s) not in %s" % (itemID, bootyItemIDList))
+ return
+ GameLogic_MainLevel.SetBootyDropToday(curPlayer, itemID, dropTotal)
+ GameWorld.DebugAnswer(curPlayer, "设置战利品(%s)今日掉落: %s" % (itemID, dropTotal))
+ return
+
if value <= 0:
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, 1, 1, 1)
passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, 0, 0, 0)
--
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