From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 42 +++---------------------------------------
1 files changed, 3 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index f1661c3..0edfc95 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -23,7 +23,6 @@
import IpyGameDataPY
import PlayerSuccess
import ReadChConfig
-import PlayerAssist
import ShareDefine
import PyGameData
import FBCommon
@@ -541,7 +540,6 @@
#成长NPC所需数据初始化
InitFBNPCStrengthenData(curPlayer, gameMap)
- PlayerAssist.OnPlayerEnterAssistFB(curPlayer, gameMapID, reqFuncLineID)
DoEnterFB(curPlayer, tick)
RecordFirstEnterMap(curPlayer, gameMapID)
@@ -584,18 +582,6 @@
#扣费一般都是在进入副本逻辑里处理,免费只有一次性的,所以放在后面进行重置,防止一直免费
if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFBFree):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 0)
- return
-
-def OnCallHelpBattleOK(curPlayer, tick):
- ## 召唤助战完成
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCallHelpBattleOK"))
-
- if callFunc != None:
- GameWorld.Log("OnCallHelpBattleOK...", curPlayer.GetPlayerID())
- callFunc(curPlayer, tick)
-
return
def InitFBNPCStrengthenData(curPlayer, gameMap):
@@ -1603,17 +1589,6 @@
return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
-## 副本助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
-
- if callFunc == None:
- return False
-
- return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
-
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2409,25 +2384,14 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
-def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
- ## 回合战斗主动发起的玩家阵容释放技能成功
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
-
- if callFunc:
- callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
-
- return
-
-def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
- ## 回合战斗主动发起的玩家阵容攻击结果额外处理
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+ ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
if callFunc:
- callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
+ callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
return
--
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