From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 44 ++++++++++++++++++--------------------------
1 files changed, 18 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 8af8e79..f3e2518 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -106,17 +106,14 @@
("list", "EffectValues1", 0),
("BYTE", "TriggerWay1", 0),
("BYTE", "TriggerSrc1", 0),
- ("list", "TriggerParams1", 0),
("DWORD", "EffectID2", 0),
("list", "EffectValues2", 0),
("BYTE", "TriggerWay2", 0),
("BYTE", "TriggerSrc2", 0),
- ("list", "TriggerParams2", 0),
("DWORD", "EffectID3", 0),
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
- ("list", "TriggerParams3", 0),
("WORD", "CoolDownTime", 0),
("list", "IgnoreStates", 0),
("BYTE", "CurBuffState", 0),
@@ -125,7 +122,6 @@
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
("DWORD", "DieContinue", 0),
- ("list", "EnhanceSkillList", 0),
("DWORD", "FightPower", 0),
("char", "SkillMotionName", 0),
),
@@ -2753,28 +2749,24 @@
def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
- def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
- def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
- def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
- def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
- def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
- def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE
- def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
- def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD
- def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list
- def GetCurBuffState(self): return self.attrTuple[34] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD
- def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list
- def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char
+ def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
+ def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
+ def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
# 武将表
class IPY_Hero():
--
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