From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 131 ++++++-------------------------------------
1 files changed, 19 insertions(+), 112 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index e4e12c9..989a0ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -42,7 +42,6 @@
import ReadChConfig
import OperControlManager
import ShareDefine
-import PlayerAttrFruit
import DataRecordPack
import ChPyNetSendPack
import NetPackCommon
@@ -110,7 +109,7 @@
#===============================================================================
def __Func_InitItem(tick):
#初始化物品掉落保护
- MapItemProtectTime = IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
+ MapItemProtectTime = 120000 #IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
GameWorld.GetMapItemManager().SetProtectTime(MapItemProtectTime)
#===============================================================================================
@@ -190,8 +189,6 @@
mapItemCount = singItem.GetCount()
singItemGUID = singItem.GetGUID()
curEffID = singItem.GetEffectByIndex(0).GetEffectID()
- playerTeam = curPlayer.GetTeam()
- #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
isTeamNotify = False
# 拾取金钱
if mapItemType == ChConfig.Def_ItemType_Money:
@@ -199,10 +196,6 @@
ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
return
- # 提示获得金钱数量
- if isTeamNotify:
- PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
- mapItemCount])
# 副本拾取金钱
FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
singItem.Clear()
@@ -462,12 +455,12 @@
def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0):
#使用物品行为状态, 判断客户端限制
- if not OperControlManager.IsObjCanDoAction(
- curPlayer,
- ChConfig.Def_Obj_ActState_ClientAct,
- IPY_GameWorld.oalUseItem
- ):
- return False
+ #if not OperControlManager.IsObjCanDoAction(
+ # curPlayer,
+ # ChConfig.Def_Obj_ActState_ClientAct,
+ # IPY_GameWorld.oalUseItem
+ # ):
+ # return False
#------------------封包参数 获得 玩家物品
backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
@@ -648,15 +641,6 @@
#这个物品不是一般物品, 直接返回结果
return useSpecialItemResult
- #---特殊装备不验证装备属性, 普通物品要验证装备属性---
- itemControler = ItemControler.PlayerItemControler(curPlayer)
-
- #装备无法使用
- if itemControler.PlayerCanEquipItem(curItem, False):
- #这个物品是装备
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
- return
-
#物品类型ID
itemTypeID = curItem.GetItemTypeID()
@@ -683,10 +667,6 @@
# @return None or True
# @remarks 函数详细说明.
def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData):
- #果实物品
- useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt)
- if useFruitResult != -1:
- return useFruitResult
#------------------------获得物品相关属性
itemTypeID = curItem.GetItemTypeID() #物品类型id
@@ -734,6 +714,7 @@
ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
+ ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
#ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
#ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
#ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
@@ -895,25 +876,25 @@
# @return 布尔值
# @remarks 检查使用物品的玩家属性.
def CheckUseItemSelf_Player(curPlayer):
- if GameObj.GetHP(curPlayer) <= 0 :
- return False
+ #if GameObj.GetHP(curPlayer) <= 0 :
+ # return False
# #眩晕时, 不可使用物品
# if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
# return False
#使用物品行为状态, 判断服务端限制
- if not OperControlManager.IsObjCanDoAction(
- curPlayer,
- ChConfig.Def_Obj_ActState_ServerAct,
- IPY_GameWorld.oalUseItem
- ):
- return False
+ #if not OperControlManager.IsObjCanDoAction(
+ # curPlayer,
+ # ChConfig.Def_Obj_ActState_ServerAct,
+ # IPY_GameWorld.oalUseItem
+ # ):
+ # return False
#交易状态, 不可使用物品
- if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
- PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
- return False
+ #if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
+ # PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
+ # return False
# #GM禁止使用
# if GameWorld.IsGM(curPlayer):
@@ -1742,80 +1723,6 @@
infoDict[ShareDefine.Def_MapItemInfo_IsSuite] = 1
return infoDict
-
-# 特别设定:卓越物品必带武器技能增强效果,使用者请特别注意
-## 装备动态属性,只用于未设置属性的singleItem,roleItem使用多次发背包刷新包
-# @param curItem 玩家实例
-# @param equipData
-# @return
-def EquipAddAdditionEx(curItem, equipData):
- # 绑定
- #if equipData.isBind:
- # ItemControler.SetItemIsBind(curItem, equipData.isBind)
-
- if not ItemCommon.CheckItemIsEquip(curItem):
- return
-
- #===========================================================================
- # # 强化等级
- # if equipData.starLV:
- # curItem.SetItemStarLV(equipData.starLV)
- # # 打孔
- # if 0 < equipData.holeCnt <= curItem.GetMaxHoleCount():
- # curItem.SetCanPlaceStoneCount(equipData.holeCnt)
- #
- # # 给镶嵌宝石
- # for i, stoneID in enumerate(equipData.stoneData):
- # if i > equipData.holeCnt - 1:
- # break
- #
- # if stoneID <= 0:
- # continue
- #
- # curItem.SetStone(i, stoneID)
- #===========================================================================
-
- # 套装
- #if equipData.isSuite:
- # curItem.SetIsSuite(equipData.isSuite)
- #if equipData.suiteLV:
- # curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
- # 物品来源
- if equipData.source:
- curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
-
- # 传奇属性
- if equipData.legendAttrIDList and equipData.legendAttrValueList:
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
- for i in xrange(len(equipData.legendAttrIDList)):
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i])
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i])
- # 传奇属性 - 神
- if equipData.legendAttrIDListShen and equipData.legendAttrValueListShen:
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
- for i in xrange(len(equipData.legendAttrIDListShen)):
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, equipData.legendAttrIDListShen[i])
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, equipData.legendAttrValueListShen[i])
- # 传奇属性 - 仙
- if equipData.legendAttrIDListXian and equipData.legendAttrValueListXian:
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
- for i in xrange(len(equipData.legendAttrIDListXian)):
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, equipData.legendAttrIDListXian[i])
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, equipData.legendAttrValueListXian[i])
- # 传奇属性 - 极
- if equipData.legendAttrIDListJi and equipData.legendAttrValueListJi:
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
- for i in xrange(len(equipData.legendAttrIDListJi)):
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, equipData.legendAttrIDListJi[i])
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, equipData.legendAttrValueListJi[i])
-
- ItemCommon.MakeEquipGS(curItem)
- return
-
## 判断装备是否是可加强装备
# @param curItem 物品实例
--
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