From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 18 ++++++++++--------
1 files changed, 10 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 6276416..5560b0a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1283,8 +1283,6 @@
AttackCommon.OnPVPDamage(attackerOwner, lostValue, curObj, "SkillLostHP")
elif curObjType == IPY_GameWorld.gotNPC:
AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
-
- #TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, lostValue, lostHP, curSkill)
#统一调用攻击结束动作
if isDoAttackResult:
@@ -1850,6 +1848,10 @@
#0通哟 1 PVP类型 2PVE类型
return curSkill.GetHurtType() % 10
+def isDamageShieldSkill(skillData):
+ ## 是否承伤盾技能
+ return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
+
def isAngerSkill(curSkill):
## 是否怒气技能
return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill
@@ -2075,12 +2077,12 @@
cureBaseValue = GetCureBaseValue(userObj, curSkill)
elif cureType == ChConfig.Def_Cure_MaxHP:
cureBaseValue = GameObj.GetMaxHP(userObj)
- elif cureType == ChConfig.Def_Cure_PNE:
- cureBaseValue = userObj.GetPNE()
- addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue)
- addExValue = GetCureBaseValue(userObj, curSkill)*addPer
- elif cureType == ChConfig.Def_Cure_PHY:
- cureBaseValue = GameObj.GetMaxHP(userObj)
+ #elif cureType == ChConfig.Def_Cure_PNE:
+ # cureBaseValue = userObj.GetPNE()
+ # addPer = curSkill.GetEffect(0).GetEffectValue(2)/float(ChConfig.Def_MaxRateValue)
+ # addExValue = GetCureBaseValue(userObj, curSkill)*addPer
+ #elif cureType == ChConfig.Def_Cure_PHY:
+ # cureBaseValue = GameObj.GetMaxHP(userObj)
elif cureType == ChConfig.Def_Cure_HurtValue:
cureBaseValue = GameObj.GetLastHurtValue(userObj)
elif cureType == ChConfig.Def_Cure_TagMaxHP:
--
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