From 67d6a2a2fadc1f98f8316cf7e3a0717bfc971a43 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 10:23:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(技能变更主线阵容战斗中更新技能;B428增加通知是否是添加buff的;buff叠加规则0 4 5;增加效果5002结算目标某种状态持续buff所有回合效果)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
index 6d19178..dc74ab0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -71,7 +71,7 @@
         addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True)
         #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue))
         #总量 最大生命值的百分比 回血 附加多少 
-        SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)
+        SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillID(), addValue, False, attacker)
         targetList.append(cureObj)
         valueList.append(addValue)
         

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