From 68c06a7abc6ad911baf81bde36e68019ecd1a11d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十二月 2025 19:06:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(小乔所有技能;增加触发方式53-友方造成持续伤害时;优化效果5022 5507 5509;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index e389169..061f81e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -509,7 +509,7 @@
return
def GetBuffCount(self): return len(self._buffList)
- def GetBuffByIndex(self, index): return self._buffList[index]
+ def GetBuffByIndex(self, index): return self._buffList[index] if len(self._buffList) > index else None
def AddBuff(self, skillID):
buff = None
@@ -906,6 +906,7 @@
self._hp = 0 # 当前生命值
self._xp = 0 # 当前怒气值
self._isAlive = True # 是否活着
+ self._killer = None # 被谁击杀的
self._initAttrDict = {} # 初始化时的属性,固定不变,初始化时已经算好的属性 {attrID:value, ...}
self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
@@ -1103,12 +1104,15 @@
# 战斗属性
def IsAlive(self): return self._isAlive # 是否活着
- def SetDead(self):
+ def SetDead(self, killer=None):
+ self._killer = killer
self._isAlive = False
self._hp = 0
def SetRevive(self, hp):
+ self._killer = None
self._isAlive = True
self._hp = hp
+ def GetKiller(self): return self._killer
def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
def SetMaxHP(self, maxHP, isNotify=False):
maxHP = int(maxHP)
--
Gitblit v1.8.0