From 68c06a7abc6ad911baf81bde36e68019ecd1a11d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 22 十二月 2025 19:06:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(小乔所有技能;增加触发方式53-友方造成持续伤害时;优化效果5022 5507 5509;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e6c5c68..8ddc2d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -54,6 +54,7 @@
 DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
 EquipItemSkillIDList = [] # 装备技能ID列表
 AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
+MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
 g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表

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