From 697e46856089c0a05d6a4c5fbee3778f8eb942fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 九月 2025 16:17:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙尚香技能;技能增加buff驱散限制字段;增加目标细分6 - 灼烧/玄火优先;增加效果5008 - 转化目标身上类型buff;优化效果5004 5006 5007;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   22 +++++++++++++---------
 1 files changed, 13 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index ad83602..f96f0fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -49,7 +49,7 @@
     SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
     return
     
-def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     ## 根据技能ID添加buff
     if not skillID:
         return
@@ -62,12 +62,12 @@
     useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
-    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
+    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
     
     poolMgr.release(useSkill)
     return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -94,12 +94,16 @@
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
-    addLayerCnt = buffSkill.GetLayerCnt()
-    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
-    if addLayerEff:
-        # 可指定来源技能技能才生效,不指定的话默认生效
-        if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
-            addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+    if setLayerCnt > 0:
+        addLayerCnt = setLayerCnt
+        GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
+    else:
+        addLayerCnt = buffSkill.GetLayerCnt()
+        addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
+        if addLayerEff:
+            # 可指定来源技能技能才生效,不指定的话默认生效
+            if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
+                addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
     maxLayerCnt = buffSkill.GetLayerMax()
     if maxLayerCnt:
         maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)

--
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