From 697e46856089c0a05d6a4c5fbee3778f8eb942fa Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 26 九月 2025 16:17:47 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙尚香技能;技能增加buff驱散限制字段;增加目标细分6 - 灼烧/玄火优先;增加效果5008 - 转化目标身上类型buff;优化效果5004 5006 5007;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 22 +++++++++++++--------- 1 files changed, 13 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index ad83602..f96f0fa 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -49,7 +49,7 @@ SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd) return -def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True): +def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0): ## 根据技能ID添加buff if not skillID: return @@ -62,12 +62,12 @@ useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID) useSkill.SetTagObjList(tagObjList) - addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync) + addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt) poolMgr.release(useSkill) return addBuff -def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True): +def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0): skillID = buffSkill.GetSkillID() bySkill = buffSkill.GetBySkill() if not bySkill else bySkill relatedSkillID = bySkill.GetSkillID() if bySkill else 0 @@ -94,12 +94,16 @@ skillTypeID = buffSkill.GetSkillTypeID() buffRepeat = buffSkill.GetBuffRepeat() - addLayerCnt = buffSkill.GetLayerCnt() - addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight) - if addLayerEff: - # 可指定来源技能技能才生效,不指定的话默认生效 - if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID: - addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) + if setLayerCnt > 0: + addLayerCnt = setLayerCnt + GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt) + else: + addLayerCnt = buffSkill.GetLayerCnt() + addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight) + if addLayerEff: + # 可指定来源技能技能才生效,不指定的话默认生效 + if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID: + addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt) maxLayerCnt = buffSkill.GetLayerMax() if maxLayerCnt: maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill) -- Gitblit v1.8.0