From 697e46856089c0a05d6a4c5fbee3778f8eb942fa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 九月 2025 16:17:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(孙尚香技能;技能增加buff驱散限制字段;增加目标细分6 - 灼烧/玄火优先;增加效果5008 - 转化目标身上类型buff;优化效果5004 5006 5007;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   58 +++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 39 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index b319418..f96f0fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -32,7 +32,24 @@
         return []
     return callFunc(turnFight, attacker, defender, curSkill)
 
-def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+    '''拷贝buff数据,不含目标buffID、归属,并刷新时间
+    '''
+    skillData = curBuff.GetSkillData()
+    curBuff.SetCalcTime(turnFight.getTimeline())
+    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    curBuff.SetValue1(tagBuff.GetValue1())
+    curBuff.SetValue2(tagBuff.GetValue2())
+    curBuff.SetValue3(tagBuff.GetValue3())
+    GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" 
+                       % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), 
+                          [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
+    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
+    SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
+    return
+    
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     ## 根据技能ID添加buff
     if not skillID:
         return
@@ -45,12 +62,12 @@
     useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
-    isOK = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
+    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
     
     poolMgr.release(useSkill)
-    return isOK
+    return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -64,25 +81,29 @@
         and batObj.CheckInState(ChConfig.BatObjState_Wudi):
         GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                            % (curID, skillID, ownerID, relatedSkillID))
-        return False
+        return
     
     #被动触发免疫控制buff
     if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
         if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
             GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                                % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
-            return False
+            return
         
     buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
-    addLayerCnt = buffSkill.GetLayerCnt()
-    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
-    if addLayerEff:
-        # 可指定来源技能技能才生效,不指定的话默认生效
-        if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
-            addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+    if setLayerCnt > 0:
+        addLayerCnt = setLayerCnt
+        GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
+    else:
+        addLayerCnt = buffSkill.GetLayerCnt()
+        addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
+        if addLayerEff:
+            # 可指定来源技能技能才生效,不指定的话默认生效
+            if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
+                addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
     maxLayerCnt = buffSkill.GetLayerMax()
     if maxLayerCnt:
         maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
@@ -154,17 +175,16 @@
             buff.SetBuffValueList(buffValueList)
             if afterLogic and bySkill:
                 bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
-            else:
+            elif isSync:
                 SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                 
             if nowLayerCnt != updLayerCnt:
                 RefreshBuffEffect(turnFight, batObj, buff, False)
-            return True
+            return buff
         
-    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt)
-    return True
+    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
 
-def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0):
+def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
     curID = batObj.GetID()
     skillID = buffSkill.GetSkillID()
     buff = buffMgr.AddBuff(skillID)
@@ -188,11 +208,11 @@
         
     if afterLogic and bySkill:
         bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
-    else:
+    elif isSync:
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
     RefreshBuffEffect(turnFight, batObj, buff, True)
-    return
+    return buff
 
 def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
     ## 刷新buff效果

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