From 6b3b8976f49b47754a57cc710bf20a0682a80f78 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 17:09:48 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线拾取掉落战利品为绑定的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 14 +++++++++++++-
1 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 1c9827d..8c7a3ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -119,6 +119,12 @@
GameWorld.DebugAnswer(curPlayer, "不存在武将: itemIndex=%s" % itemIndex)
return
+ heroID = heroItem.GetItemTypeID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ quality = heroIpyData.GetQuality()
+
if value == 0:
PlayerHero.InitHeroItem(heroItem.GetItem())
heroItem.Sync_Item()
@@ -150,6 +156,9 @@
# 突破
if value == "b":
breakLV = msgList[2] if len(msgList) > 2 else 0
+ if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
+ GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
+ return
PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
return
@@ -157,6 +166,9 @@
# 觉醒
if value == "a":
awakeLV = msgList[2] if len(msgList) > 2 else 0
+ if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
+ GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
+ return
PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
return
@@ -238,7 +250,7 @@
for syncItem in syncItemDict.values():
syncItem.Sync_Item()
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
+ lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
lineup.UpdLineup(heroItemDict, shapeType)
GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
return
--
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