From 6b3b8976f49b47754a57cc710bf20a0682a80f78 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 17:09:48 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线拾取掉落战利品为绑定的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py | 28 +++-------------------------
1 files changed, 3 insertions(+), 25 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
index 362d190..f018e5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/RealmLVUP.py
@@ -17,9 +17,7 @@
import GameWorld
import PlayerPrestigeSys
-import IpyGameDataPY
import PlayerControl
-import PlayerGubao
import ChConfig
@@ -30,38 +28,18 @@
def OnExec(curPlayer, cmdList):
if not cmdList:
GameWorld.DebugAnswer(curPlayer, "------------ %s" % GameWorld.GetCurrentDataTimeStr())
- GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0 [重置改版标记]")
+ GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0")
GameWorld.DebugAnswer(curPlayer, "执行境界升阶: RealmLVUP 1 [次数]")
GameWorld.DebugAnswer(curPlayer, "设置境界任务: RealmLVUP t 任务ID 进度值")
GameWorld.DebugAnswer(curPlayer, "注:可设置进度的任务类型:%s" % PlayerPrestigeSys.NeedTaskValueTypeList)
- GameWorld.DebugAnswer(curPlayer, "设置境界塔层: RealmTower")
- GameWorld.DebugAnswer(curPlayer, "设置天星塔层: SetSkyTower")
GameWorld.DebugAnswer(curPlayer, "设置境界等级: SetOfficalRank 境界等级")
GameWorld.DebugAnswer(curPlayer, "注:直接设置境界等级不会触发境界其他额外效果")
return
value = cmdList[0]
if value == 0:
- reVersionState = cmdList[1] if len(cmdList) > 1 else 0
- curPlayer.SetOfficialRank(1)
- curPlayer.SetFreePoint(0)
- GameWorld.DebugAnswer(curPlayer, "重置境界!")
- GameWorld.DebugAnswer(curPlayer, "重置灵根点!")
- effType = PlayerGubao.GubaoEffType_RealmLVAddLinggen
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetGubaoCount()):
- ipyData = ipyDataMgr.GetGubaoByIndex(index)
- gubaoID = ipyData.GetGubaoID()
- addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
- if not addFreePointAlready:
- continue
- GameWorld.DebugAnswer(curPlayer, "重置古宝(%s)效果(%s)增加灵根点:%s" % (gubaoID, effType, addFreePointAlready))
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
- PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, force=True)
+ curPlayer.SetOfficialRank(ChConfig.Def_InitOfficialRank)
GameWorld.DebugAnswer(curPlayer, "重置境界OK")
- if reVersionState:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 0)
- GameWorld.DebugAnswer(curPlayer, "重置改版标记,重登会执行重置境界逻辑!")
return
if value == 1:
doCount = cmdList[1] if len(cmdList) > 1 else 1
@@ -80,7 +58,7 @@
taskID = cmdList[1] if len(cmdList) > 1 else 0
taskValue = cmdList[2] if len(cmdList) > 2 else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, taskValue)
- PlayerPrestigeSys.SyncRealmFBState(curPlayer, taskIDList=[taskID])
+ PlayerPrestigeSys.SyncRealmInfo(curPlayer, taskIDList=[taskID])
GameWorld.DebugAnswer(curPlayer, "设置任务ID:%s,进度值:%s" % (taskID, taskValue))
return
--
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