From 6b3b8976f49b47754a57cc710bf20a0682a80f78 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 17:09:48 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复主线拾取掉落战利品为绑定的bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   37 +++++++++++++++++++------------------
 1 files changed, 19 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index f15d3a5..d101084 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -42,7 +42,7 @@
     @param refreshTimeLayer: 刷新剩余时间、层级
     '''
     skillData = curBuff.GetSkillData()
-    curBuff.SetCalcTime(turnFight.getTimeline())
+    curBuff.SetAddTiming(curBatObj.GetTiming())
     if refreshTimeLayer:
         curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
         curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
@@ -180,17 +180,17 @@
                 GameWorld.DebugLog("        默认覆盖")
                 
             # 重置回合、CD、值等
-            buff.SetCalcTime(turnFight.getTimeline())
+            buff.SetAddTiming(batObj.GetTiming())
             buff.SetRemainTime(buffSkill.GetLastTime())
             buff.SetLayer(updLayerCnt)
             buff.SetBuffValueList(buffValueList)
+            buff.ResetEffectValueEx()
             if afterLogic and bySkill:
                 bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
             elif isSync:
                 SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                 
-            if nowLayerCnt != updLayerCnt:
-                RefreshBuffEffect(turnFight, batObj, buff, False)
+            RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
             return buff
         
     return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
@@ -205,11 +205,12 @@
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
     ownerID = buffOwner.GetID()
     buffID = buff.GetBuffID()
+    timing = batObj.GetTiming()
     
-    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" 
-                       % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s" 
+                       % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
+    buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
     buff.SetOwnerID(ownerID)
-    buff.SetCalcTime(turnFight.getTimeline())
     buff.SetRemainTime(buffSkill.GetLastTime())
     buff.SetLayer(setLayerCnt)
     buff.SetBuffValueList(buffValueList)
@@ -222,11 +223,13 @@
     elif isSync:
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
-    RefreshBuffEffect(turnFight, batObj, buff, True)
+    RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
     return buff
 
-def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
+def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
     ## 刷新buff效果
+    # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
+    # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
     
     isRefreshAttr = False # 是否刷属性
     
@@ -240,12 +243,15 @@
             continue
         
         if curEffect.GetTriggerWay():
-            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
+            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
                 passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
                 
         elif effectID in ChConfig.AttrIDList:
             isRefreshAttr = True
             
+    if refreshType and buffSkill and buffOwner:
+        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
+        
     if isRefreshAttr:
         RefreshBuffAttr(batObj)
         
@@ -257,7 +263,7 @@
         curBuff.SetLayer(updLayer)
         relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
         SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
-        RefreshBuffEffect(turnFight, batObj, curBuff, False)
+        RefreshBuffEffect(turnFight, batObj, curBuff)
         return
     DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
     return
@@ -358,19 +364,14 @@
         buff = buffMgr.GetBuffByIndex(index)
         layer = max(1, buff.GetLayer())
         skillData = buff.GetSkillData()
-        atkType = skillData.GetAtkType()
-        if atkType:
-            callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
-            if callFunc:
-                callFunc(batObj, buff, skillData, layer, buffAttrDict)
-                
+        
         for eIndex in range(skillData.GetEffectCount()):
             effect = skillData.GetEffect(eIndex)
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
             attrID = effID
-            attrValue = effect.GetEffectValue(0) * layer
+            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
             calcType = effect.GetEffectValue(1)
             if calcType == 2: # 减少,其他默认增加
                 attrValue = -attrValue

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