From 6b5c69bb39c647932c68b626a88fdab2a0fdfb72 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 13:22:21 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(招募特权未激活时,抽到幸运物品强制重置幸运为0;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 0d0d6e2..f2fe743 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -160,6 +160,8 @@
selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
for wishID in reqSelectWishIDList:
+ if not wishID:
+ continue
libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
if not libItemIpyData:
return
@@ -494,11 +496,15 @@
getGridResult.append(gridNum)
GameWorld.DebugLog(" 本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
- if gridNum in luckyGridNumList and addLuck:
- if gridNum == setLuckyGridNum or updLuck >= maxLuck:
- updLuck = 0
+ if gridNum in luckyGridNumList:
+ if addLuck:
+ if gridNum == setLuckyGridNum or updLuck >= maxLuck:
+ updLuck = 0
+ else:
+ updLuck = stageLuck # 直接切换到下一阶段幸运
else:
- updLuck = stageLuck # 直接切换到下一阶段幸运
+ updLuck = 0
+ GameWorld.DebugLog(" 不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
GameWorld.DebugLog(" 【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
if wishLibID:
GameWorld.DebugLog(" 【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
--
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