From 6c413acde628cb24547ccad17e3c6359c86964cc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 10:00:38 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(优化成员基础信息变更时同步,除战力同步CD60秒,其他属性CD2秒;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 42 +++++++++++++++++++++++++-----------------
1 files changed, 25 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 5c1faa5..de7090b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -149,11 +149,10 @@
def __doPlayerOnDay(curPlayer):
PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
PlayerFamilyTaofa.PlayerOnDay(curPlayer)
- Do_MapServer_PlayerOnDay(curPlayer)
+ ResetDailyDonateCnt(curPlayer)
return
def OnPlayerLogin(curPlayer, tick):
- Do_MapServer_PlayerLogin(curPlayer)
if DBFamily.IsFamilyCross():
GameWorld.DebugLog("公会已跨服不处理,由所属跨服服务器处理成员登录逻辑 OnPlayerLogin", curPlayer.GetPlayerID())
return
@@ -163,10 +162,10 @@
def OnCrossPlayerLogin(crossPlayer):
## 玩家上线,游戏服跨服通用,流程上当做以前GameServer处理公会一样,处理后再通知地图(现在的游戏服)
- PlayerLoginRefreshFamily(crossPlayer)
+ PlayerLoginRefreshFamily(crossPlayer) # 必须先刷新
Sync_RequestAddFamilyInfo(crossPlayer, False)
PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
- #PlayerFamilyTaofa.OnPlayerLogin(curPlayer) 讨伐待修改
+ PlayerFamilyTaofa.OnCrossPlayerLogin(crossPlayer)
return
def OnPlayerLogout(curPlayer):
@@ -205,12 +204,13 @@
C2S_FamilyMapPlayer(dataMsg, playerID)
return
-def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0):
+def MapServer_FamilyRefresh(crossPlayer, familyID, isVoluntarily=0, isLogin=False):
''' 相当于GameServer调用 curPlayer.MapServer_FamilyRefresh()
'''
playerID = crossPlayer.GetPlayerID()
FmLV = 0 # 职位
FamilyLV = 0 # 公会等级
+ JoinTime = 0
FamilyName = ""
EmblemID, EmblemWord = 0, ""
if familyID:
@@ -224,6 +224,7 @@
member = curFamily.FindMember(playerID)
if member:
FmLV = member.GetFmLV()
+ JoinTime = member.GetJoinTime()
else:
familyID = 0
@@ -233,9 +234,11 @@
doData = {"FamilyID":familyID}
if familyID:
- doData.update({"FmLV":FmLV, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
+ doData.update({"FmLV":FmLV, "JoinTime":JoinTime, "FamilyLV":FamilyLV, "FamilyName":FamilyName, "EmblemID":EmblemID, "EmblemWord":EmblemWord})
if isVoluntarily:
doData["isVoluntarily"] = 1
+ if isLogin:
+ doData["isLogin"] = 1
SendToFamilyMapPlayer(crossPlayer, "FamilyRefresh", doData)
return
@@ -247,7 +250,7 @@
refreshFamilyID = familyMgr.GetPlayerFamilyID(playerID)
GameWorld.DebugLog("PlayerLoginRefreshFamily playerID=%s,refreshFamilyID=%s" % (playerID, refreshFamilyID))
crossPlayer.SetFamilyID(refreshFamilyID)
- MapServer_FamilyRefresh(crossPlayer, refreshFamilyID) # 登录
+ MapServer_FamilyRefresh(crossPlayer, refreshFamilyID, isLogin=True) # 登录
familyID = refreshFamilyID
if not familyID:
return
@@ -292,6 +295,7 @@
if not member:
return
member.RefreshMemberByID(playerID)
+ Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID], excludeIDList=[playerID]) # 成员信息变更
return
def FamilyPyPackForwarding(curPlayer, clientData, tick, funcName, needResult=False, reqCD=0.5, reqDataEx=None):
@@ -2056,27 +2060,20 @@
Do_MapServer_FamilyRefresh(curPlayer, doData)
return
-def Do_MapServer_PlayerOnDay(curPlayer):
- ResetDailyDonateCnt(curPlayer)
- return
-
-def Do_MapServer_PlayerLogin(curPlayer):
- DBFamily.Sync_FamilyCrossInfo(curPlayer)
- SyncDonateCntInfo(curPlayer)
- PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
- return
-
def Do_MapServer_FamilyRefresh(curPlayer, doData):
tick = GameWorld.GetGameWorld().GetTick()
playerID = curPlayer.GetPlayerID()
refreshFamilyID = doData["FamilyID"]
refreshFmLV = doData.get("FmLV", 0)
+ refreshJoinTime = doData.get("JoinTime", 0)
refreshFamilyLV = doData.get("FamilyLV", 0)
refreshFamilyName = doData.get("FamilyName", "")
refreshEmblemID = doData.get("EmblemID", 0)
refreshEmblemWord = doData.get("EmblemWord", "")
+ isLogin = doData.get("isLogin", 0) # 是否登录刷新的
PlayerViewCache.UpdPlayerViewFamilyInfo(playerID, refreshFamilyID, refreshFamilyName, refreshEmblemID, refreshEmblemWord)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyJoinTime, refreshJoinTime)
lastFamilyID = curPlayer.GetFamilyID()
lastFamilyLV = curPlayer.GetFamilyLV() # 公会等级,非职位等级
@@ -2118,6 +2115,17 @@
#---通知客户端刷新属性---
curPlayer.View_FamilyInfoRefresh() #//04 30 玩家家族名字职位等信息刷新#tagPlayerInFamilyInfoRefresh
+
+ if isLogin:
+ Do_MapServer_PlayerLogin(curPlayer)
+ return
+
+def Do_MapServer_PlayerLogin(curPlayer):
+ ## 地图公会玩家的登录逻辑由最新所属公会刷新后处理
+ DBFamily.Sync_FamilyCrossInfo(curPlayer)
+ SyncDonateCntInfo(curPlayer)
+ PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
+ PlayerFamilyTaofa.OnPlayerLogin(curPlayer)
return
def __OnEnterFamily(curPlayer, tick):
--
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