From 6ca833b5d01d8e5096be6efde1235b341665ae04 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 11:58:30 +0800
Subject: [PATCH] 374 【活动内容】开服庆典-服务端(优化庆典成就任务更新进度不受功能开启限制;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py | 9 +++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 6 +++---
2 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
index 14bc9b8..b3f6ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -113,10 +113,11 @@
def GetOSACelebrationState(curPlayer):
## 玩家是否在开服庆典活动中
# @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
- funcID = ShareDefine.GameFuncID_OSA_Celebration
- if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
- #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
- return 0
+ #开服庆典,后端不限制功能是否开启
+ #funcID = ShareDefine.GameFuncID_OSA_Celebration
+ #if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
+ # #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
+ # return 0
endDay = IpyGameDataPY.GetFuncCfg("OSACelebration", 1)
serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
if serverDay <= endDay:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 209a64b..da70bce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -100,7 +100,7 @@
## 根据多种条件更新进度,如装备多品质的
# @param conditionCountDict: 条件对应件数,条件需用元组为key {(c, ...):cnt, ..}
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
@@ -160,7 +160,7 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
@@ -276,7 +276,7 @@
if successType not in ShareDefine.SuccessTypeList:
return
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
--
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