From 6ca833b5d01d8e5096be6efde1235b341665ae04 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 11:58:30 +0800
Subject: [PATCH] 374 【活动内容】开服庆典-服务端(优化庆典成就任务更新进度不受功能开启限制;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py |    9 +++++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py      |    6 +++---
 2 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
index 14bc9b8..b3f6ca9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -113,10 +113,11 @@
 def GetOSACelebrationState(curPlayer):
     ## 玩家是否在开服庆典活动中
     # @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
-    funcID = ShareDefine.GameFuncID_OSA_Celebration
-    if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
-        #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
-        return 0
+    #开服庆典,后端不限制功能是否开启
+    #funcID = ShareDefine.GameFuncID_OSA_Celebration
+    #if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
+    #    #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
+    #    return 0
     endDay = IpyGameDataPY.GetFuncCfg("OSACelebration", 1)
     serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
     if serverDay <= endDay:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 209a64b..da70bce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -100,7 +100,7 @@
     ## 根据多种条件更新进度,如装备多品质的
     # @param conditionCountDict: 条件对应件数,条件需用元组为key {(c, ...):cnt, ..}
     if successType in ShareDefine.OSASuccTypeList:
-        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
             return
     ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
     if not ipyDataList:
@@ -160,7 +160,7 @@
 
 def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
     if successType in ShareDefine.OSASuccTypeList:
-        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
             return
     ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
     if not ipyDataList:
@@ -276,7 +276,7 @@
     if successType not in ShareDefine.SuccessTypeList:
         return
     if successType in ShareDefine.OSASuccTypeList:
-        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
             return
     ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
     if not ipyDataList:

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