From 6cdb003137a9f82075b6eb03506ef31e812c0b90 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:00:23 +0800
Subject: [PATCH] 374 【活动内容】开服庆典-服务端(庆典入口关闭后自动转化未使用的庆典积分)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 2 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 16 +++++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py | 30 ++++++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 1 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 1 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 1 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8 +-------
7 files changed, 50 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 19843f7..c47c362 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -470,7 +470,7 @@
Def_ItemID_VIPExperience = 985 # VIP体验卡
# 直接转换为对应数值的物品ID列表
-Def_ItemID_GoldMoney = 20 # 直接给仙玉
+Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22 # 直接给铜钱
Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
Def_ItemID_SP = 29 # 直接给sp
@@ -495,12 +495,6 @@
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
Def_ItemID_FamilyFlagWarPoint]
-# 货币类型对应直接给货币物品ID
-MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
- IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
- ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
- ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
- }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 2bd50a4..f157b02 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -28,6 +28,7 @@
import PlayerOnline
import ShareDefine
import PyGameData
+import ItemCommon
import BattleObj
import ChPlayer
import ObjPool
@@ -83,6 +84,7 @@
serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
DBDataMgr.OnServerStart() # 优先加载公共数据
+ ItemCommon.InitPyItem()
LoadDBPlayer()
PlayerViewCache.LoadRobot()
PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 9468da1..c0d011c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -575,7 +575,6 @@
# @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
gameWorld = GameWorld.GetGameWorld()
- ItemCommon.InitPyItem()
#处理副本逻辑
FBLogic.OnInit(tick)
#初始化地图时钟
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 08d8ed8..eb6b490 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -58,6 +58,7 @@
PyGameData.EquipItemSkillIDList = []
PyGameData.DailyUseCountLimitItemIDList = []
PyGameData.AutoTransformCountItemIDList = []
+ PyGameData.MoneyItemIDDict = {}
gameData = GameWorld.GetGameData()
for i in range(0, gameData.GetItemCount()):
@@ -74,6 +75,11 @@
PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
elif curEffID == ChConfig.Def_Effect_ItemCount:
PyGameData.AutoTransformCountItemIDList.append(itemID)
+ elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+ moneyValue = itemEff.GetEffectValue(0)
+ moneyType = itemEff.GetEffectValue(1)
+ if moneyValue == 1 and moneyType:
+ PyGameData.MoneyItemIDDict[moneyType] = itemID
if GetIsEquip(findItemData):
for skillIndex in xrange(findItemData.GetAddSkillCount()):
@@ -91,10 +97,18 @@
if PyGameData.AutoTransformCountItemIDList:
GameWorld.Log("自动转化为物品个数的物品ID列表: %s" % PyGameData.AutoTransformCountItemIDList)
-
+ GameWorld.Log("货币类型1个数量对应物品ID: %s" % PyGameData.MoneyItemIDDict)
+
PyGameData.InitPyItem = True
return
+def GetMoneyItemID(moneyType):
+ ## 获取货币类型对应的物品ID
+ if moneyType not in PyGameData.MoneyItemIDDict:
+ GameWorld.ErrLog("没有该货币类型对应的物品ID! moneyType=%s" % moneyType)
+ return 0
+ return PyGameData.MoneyItemIDDict[moneyType]
+
## 物品触发技能增加buff
# @param curPlayer 当前玩家
# @param curItem 物品
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
index b3f6ca9..0cd5c60 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -16,8 +16,10 @@
#-------------------------------------------------------------------------------
import DBDataMgr
+import PlayerMail
import ShareDefine
import GameFuncComm
+import IPY_GameWorld
import IpyGameDataPY
import PlayerTreasure
import PlayerBillboard
@@ -25,9 +27,11 @@
import PlayerControl
import NetPackCommon
import ItemControler
+import ItemCommon
import GameWorld
import ChConfig
import ObjPool
+import math
# 开服冲榜类型对应功能ID
OSAFuncIDDict = {
@@ -107,9 +111,35 @@
## ------------------------------------------- 开服庆典 ---------------------------------------------
def OnPlayerLogin(curPlayer):
+ if GetOSACelebrationState(curPlayer) == 3:
+ __autoChangeCelebrationPoint(curPlayer)
+ return
SyncOSACelebrationInfo(curPlayer)
return
+def PlayerOnDay(curPlayer):
+ if GetOSACelebrationState(curPlayer) == 3:
+ __autoChangeCelebrationPoint(curPlayer)
+ return
+ return
+
+def __autoChangeCelebrationPoint(curPlayer):
+ ## 活动结束后自动转换庆典积分
+ unUsePoint = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_OSAPoint)
+ if unUsePoint <= 0:
+ return
+ moneyItemID = ItemCommon.GetMoneyItemID(IPY_GameWorld.TYPE_Price_Gold_Money)
+ if not moneyItemID:
+ return
+ playerID = curPlayer.GetPlayerID()
+ oneNeedPoint = IpyGameDataPY.GetFuncCfg("OSACelebration", 3) # 多少积分=1元宝
+ changeMoney = int(math.ceil(unUsePoint / float(oneNeedPoint)))
+ itemList = [[moneyItemID, changeMoney]]
+ GameWorld.DebugLog("自动转化未使用的庆典积分: unUsePoint=%s,oneNeedPoint=%s,changeMoney=%s,itemList=%s"
+ % (unUsePoint, oneNeedPoint, changeMoney, itemList), playerID)
+ PlayerMail.SendMailByKey("OSACelebrationPoint", playerID, itemList)
+ return
+
def GetOSACelebrationState(curPlayer):
## 玩家是否在开服庆典活动中
# @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 9a38213..de47b2e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -281,6 +281,7 @@
PlayerActivity.OnDay(curPlayer)
PlayerLLMJ.PlayerOnDay(curPlayer)
FunctionNPCCommon.ShopItemOnDay(curPlayer)
+ OpenServerActivity.PlayerOnDay(curPlayer)
# 特殊时间点X点过天
elif onEventType == ShareDefine.Def_OnEventTypeEx:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e6c5c68..8ddc2d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -54,6 +54,7 @@
DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
EquipItemSkillIDList = [] # 装备技能ID列表
AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
+MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
--
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