From 6cdb003137a9f82075b6eb03506ef31e812c0b90 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:00:23 +0800
Subject: [PATCH] 374 【活动内容】开服庆典-服务端(庆典入口关闭后自动转化未使用的庆典积分)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   16 +++++++++++++++-
 1 files changed, 15 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 08d8ed8..eb6b490 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -58,6 +58,7 @@
     PyGameData.EquipItemSkillIDList = []
     PyGameData.DailyUseCountLimitItemIDList = []
     PyGameData.AutoTransformCountItemIDList = []
+    PyGameData.MoneyItemIDDict = {}
     
     gameData = GameWorld.GetGameData()
     for i in range(0, gameData.GetItemCount()):
@@ -74,6 +75,11 @@
             PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
         elif curEffID == ChConfig.Def_Effect_ItemCount:
             PyGameData.AutoTransformCountItemIDList.append(itemID)
+        elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
+            moneyValue = itemEff.GetEffectValue(0)
+            moneyType = itemEff.GetEffectValue(1)
+            if moneyValue == 1 and moneyType:
+                PyGameData.MoneyItemIDDict[moneyType] = itemID
             
         if GetIsEquip(findItemData):
             for skillIndex in xrange(findItemData.GetAddSkillCount()):
@@ -91,10 +97,18 @@
         
     if PyGameData.AutoTransformCountItemIDList:
         GameWorld.Log("自动转化为物品个数的物品ID列表: %s" % PyGameData.AutoTransformCountItemIDList)
-        
+    GameWorld.Log("货币类型1个数量对应物品ID: %s" % PyGameData.MoneyItemIDDict)
+    
     PyGameData.InitPyItem = True
     return
 
+def GetMoneyItemID(moneyType):
+    ## 获取货币类型对应的物品ID
+    if moneyType not in PyGameData.MoneyItemIDDict:
+        GameWorld.ErrLog("没有该货币类型对应的物品ID! moneyType=%s" % moneyType)
+        return 0
+    return PyGameData.MoneyItemIDDict[moneyType]
+
 ## 物品触发技能增加buff
 #  @param curPlayer 当前玩家
 #  @param curItem 物品

--
Gitblit v1.8.0