From 6d52c69be5170f6518ac9be8aa05bae7bfd26b54 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 21 七月 2025 14:24:43 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(去除旧属性;优化命令Hero、PrintFightPower;优化武将技能战力计算;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
index b657117..b298f0b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_SummonNPC.py
@@ -156,7 +156,7 @@
#防守方召唤兽死亡
if GameObj.GetHP(curTagSummon) <= 0:
- if TurnAttack.SetKilled(curTagSummon):
+ if TurnAttack.SetTurnObjKilled(curTagSummon, curSummonNPC):
return
curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummon)
#召唤兽死亡
--
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