From 6d52c69be5170f6518ac9be8aa05bae7bfd26b54 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 21 七月 2025 14:24:43 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(去除旧属性;优化命令Hero、PrintFightPower;优化武将技能战力计算;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1204 +++++++++++--------------------------------------------- 1 files changed, 247 insertions(+), 957 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 8272077..8b2fc9a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -11,6 +11,7 @@ #--------------------------------------------------------------------- import os import IPY_GameWorld +import IPY_PlayerDefine import ShareDefine @@ -93,6 +94,119 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- +# 属性ID列表,所有对象类型通用,如Player、NPC +AttrIDList = ( +AttrID_1, +AttrID_2, +AttrID_3, +AttrID_4, +AttrID_5, +AttrID_Atk, # 攻击 6 +AttrID_Def, # 防御 7 +AttrID_MaxHP, # 最大生命 8 +AttrID_HP, # 当前生命 9 +AttrID_Speed, # 移速 10 +AttrID_AtkSpeed, # 攻速 11 +AttrID_XP, # 当前XP 12 +AttrID_AtkInheritPer, # 攻击继承 13 +AttrID_DefInheritPer, # 防御继承 14 +AttrID_HPInheritPer, # 生命继承 15 +AttrID_AtkPer, # 攻击加成 16 +AttrID_DefPer, # 防御加成 17 +AttrID_MaxHPPer, # 生命加成 18 +AttrID_19, +AttrID_20, +AttrID_StunRate, # 击晕 21 +AttrID_StunRateDef, # 抗击晕 22 +AttrID_SuperHitRate, # 暴击 23 +AttrID_SuperHitRateDef, # 抗暴击 24 +AttrID_ComboRate, # 连击 25 +AttrID_ComboRateDef, # 抗连击 26 +AttrID_MissRate, # 闪避 27 +AttrID_MissRateDef, # 抗闪避 28 +AttrID_ParryRate, # 格挡 29 +AttrID_ParryRateDef, # 抗格挡 30 +AttrID_SuckHPPer, # 吸血 31 +AttrID_SuckHPPerDef, # 抗吸血 32 +AttrID_33, +AttrID_34, +AttrID_FinalDamPer, # 最终增伤 35 +AttrID_FinalDamPerDef, # 最终减伤 36 +AttrID_PhyDamPer, # 物理增伤 37 +AttrID_PhyDamPerDef, # 物理减伤 38 +AttrID_MagDamPer, # 法术增伤 39 +AttrID_MagDamPerDef, # 法术减伤 40 +AttrID_NormalSkillPer, # 普技增伤 41 +AttrID_NormalSkillPerDef, # 普技减伤 42 +AttrID_AngerSkillPer, # 怒技增伤 43 +AttrID_AngerSkillPerDef, # 怒技减伤 44 +AttrID_SuperDamPer, # 强化暴伤 45 +AttrID_SuperDamPerDef, # 弱化暴伤 46 +AttrID_47, +AttrID_48, +AttrID_49, +AttrID_50, +AttrID_CurePer, # 强化治疗 51 +AttrID_CurePerDef, # 弱化治疗 52 +AttrID_ShieldPer, # 强化护盾 53 +AttrID_ShieldPerDef, # 弱化护盾 54 +AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血) +AttrID_DOTPerDef, # 持续减伤 56 +) = range(1, 1 + 56) + +# 需要计算的武将战斗属性ID列表 +CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, + AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef, + AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef, + AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef, + AttrID_PhyDamPer, AttrID_PhyDamPerDef, AttrID_MagDamPer, AttrID_MagDamPerDef, + AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef, + AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef, + AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef, + ] + +# 基础三维属性ID列表 +BaseAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP] +BaseAttrPerIDList = [AttrID_AtkPer, AttrID_DefPer, AttrID_MaxHPPer] + +# 属性ID对应可对其百分比提升的属性ID {属性ID:百分比属性ID, ...} +AttrPerDict = { + AttrID_Atk:AttrID_AtkPer, + AttrID_Def:AttrID_DefPer, + AttrID_MaxHP:AttrID_MaxHPPer, + } + +# 属性ID对应的继承属性ID {属性ID:继承属性ID, ...} +AttrInheritPerDict = { + AttrID_Atk:AttrID_AtkInheritPer, + AttrID_Def:AttrID_DefInheritPer, + AttrID_MaxHP:AttrID_HPInheritPer, + } + +# 属性ID对应0418刷新类型 {属性ID:[刷新同步类型, 是否支持超20亿的大数值], ...} +# 卡牌项目玩家/主公属性仅为中间层属性,并非最终属性,最终属性体现在卡牌上,暂定全部前端自己算 +# 所以仅配置战斗场景需要同步的属性即可 +CDBRefresh_AttrIDDict = { + AttrID_MaxHP:[IPY_PlayerDefine.CDBPlayerRefresh_MaxHP, 1], + AttrID_HP:[IPY_PlayerDefine.CDBPlayerRefresh_HP, 1], + AttrID_XP:[IPY_GameWorld.CDBPlayerRefresh_XP, 0], + } + +#刷属性分类索引 +Def_CalcAttrList = ( +Def_CalcAttr_LV, # 主公等级 0 +Def_CalcAttr_MainEquip, # 主装备 1 +Def_CalcAttr_HeroBook, # 武将图鉴 2 +) = range(3) + +CalcAttrName = { + Def_CalcAttr_LV:"主公等级", + Def_CalcAttr_MainEquip:"主装备", + Def_CalcAttr_HeroBook:"武将图鉴", + } + +##----------------------------------------------------------------------------------------------- + Def_Calc_AllAttrType_MAX = 192 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( @@ -301,29 +415,12 @@ TYPE_Calc_FacePicDefPer, # 头像框防御加成 ) = range(1, Def_Calc_AllAttrType_MAX) -## 支持大数值属性,超过20E -TYPE_BIGVALUE_ATTR = [TYPE_Calc_AttrHP, TYPE_Calc_AttrMaxHP] ## NPC 专属属性 TYPE_NPCAttr_Calc = [TYPE_Calc_AtkInterval] - -# 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2); 非衰减递增算法: a1+a2 -TYPE_Calc_DeclineList = [] - -#宠物属性列表 -Def_Pet_Attr = [] -#[ TYPE_Calc_PetSTR, TYPE_Calc_PetPNE, TYPE_Calc_PetPHY, TYPE_Calc_PetCON ] -#=============================================================================== -# 1006 增加%d力量 -# 1007 增加%d筋骨 -# 1008 增加%d体魄 -# 1009 增加%d真元 -#=============================================================================== -#宠物基础属性效果ID -Def_PetBaseEffectList = range(5000, 5007 + 1) - #--------------------------------------------------------------------------- +Def_ItemCount_Max = 2000000000 # 物品最大叠加上限 #写死的物品ID都放这边 Def_ItemID_PetSoul = -1 #宠物满魂 Def_ItemID_PetDoubleExp = -1 #宠物双倍 @@ -442,10 +539,10 @@ Def_ItemType_retTrousers = 106 #6 裤子 Def_ItemType_retShoes = 107 #7 鞋子 Def_ItemType_retGlove = 108 #8 手套 -Def_ItemType_retNeck = 109 #9 项链 -Def_ItemType_retFairyCan = 110 #10 仙器1 -Def_ItemType_retFairyCan2 = 111 #11 仙器2 -Def_ItemType_retJade = 112 #12 玉佩 +Def_ItemType_retShawl = 109 #9 披肩 +Def_ItemType_retNeck = 110 #10 项链 +Def_ItemType_retRing = 111 #11 戒指 +Def_ItemType_retAmulet = 112 #12 玉佩 Def_ItemType_retWing = 113 #13 翅膀 Def_ItemType_retGuard1 = 114 #14 守护1 Def_ItemType_retGuard2 = 115 #15 守护2 @@ -463,13 +560,15 @@ Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启 +Def_ItemType_Hero = 150 # 武将英雄 + #以下定义物品类型下次删除 Def_Item_Type_Horse = 1000036 #坐骑 #虚拟背包最大格子数 功能配置表对应的key Def_VPackCnt_Dict = { - ShareDefine.rptRune:'RunePackageNum', - ShareDefine.rptGatherSoul:'GatherSoulPackCount', + #ShareDefine.rptRune:'RunePackageNum', + #ShareDefine.rptGatherSoul:'GatherSoulPackCount', } def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem): @@ -496,14 +595,17 @@ ShareDefine.retTrousers:[Def_ItemType_retTrousers], ShareDefine.retShoes:[Def_ItemType_retShoes], ShareDefine.retGlove:[Def_ItemType_retGlove], + ShareDefine.retShawl:[Def_ItemType_retShawl], ShareDefine.retNeck:[Def_ItemType_retNeck], - ShareDefine.retFairyCan:[Def_ItemType_retFairyCan], - ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2], - ShareDefine.retJade:[Def_ItemType_retJade], - ShareDefine.retWing:[Def_ItemType_retWing], - ShareDefine.retGuard1:[Def_ItemType_retGuard1], - ShareDefine.retGuard2:[Def_ItemType_retGuard2], + ShareDefine.retRing:[Def_ItemType_retRing], + ShareDefine.retAmulet:[Def_ItemType_retAmulet], + #ShareDefine.retWing:[Def_ItemType_retWing], + #ShareDefine.retGuard1:[Def_ItemType_retGuard1], + #ShareDefine.retGuard2:[Def_ItemType_retGuard2], } +# 主线装备部位 +Def_MainEquipPlaces = range(ShareDefine.retWeapon, ShareDefine.retAmulet + 1) + #--------------------------------------------------------------------- #写死的物品效果ID都放这边------请按数值顺序存放 Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID @@ -513,7 +615,6 @@ Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气 Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令 Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献 -Def_Effect_TJGAddTime = 210 #增加脱机挂时间 Def_Effect_ItemAddExp = 213 #给经验道具 Def_Effect_ItemAddLV = 214 #直接升级道具 Def_Effect_ItemAddExpByLV = 215 #给经验道具 XX级前,所加经验随等级增加而增加,XX级后按XX级算 @@ -556,6 +657,7 @@ Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量 Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID; +Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引 #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 @@ -569,8 +671,6 @@ #Def_Effect_PetSoul = 5504 #宠物满魂 #Def_Effect_PetItemAddExp = 2006 #给宠物经验道具 #Def_Effect_EnergyItem = 2600 #精力药剂 -#Def_Effect_BuyBackpack = 1144 #开启背包(n行)的物品效果ID -#Def_Effect_BuyWarehouse = 1145 #开启仓库(n行)的物品效果ID #Def_Effect_PetRewashSkill = 5506 #重洗技能 #Def_Effect_AddStarItemNormal = 1157 #普通升星物品效果ID #Def_Effect_AddStarItemHighLevel = 1158 #高级升星物品效果ID @@ -643,8 +743,6 @@ Def_Effect_Add_FreePoint_2 = 1169 #添加玩家属性分配点 Def_Effect_Add_FreePoint_3 = 1185 -#任务传送令 -Def_Item_Effect_MissionMove = 2001 #鱼竿 Def_Item_Effect_FishTool = 2000 #坐骑进阶 @@ -661,7 +759,6 @@ #写死的任务ID #新手任务 Def_MissionID_FirstLogin = 1 -Def_ConvoyTruckMissionID = 2401 # 护送镖车任务ID Def_ArrestMissionID = 8000 # 悬赏任务ID #--------------------------------------------------------------------- #写死的XMLID @@ -803,15 +900,12 @@ Def_SkillID_ReviveTired = 20030 # 复活疲劳 SkillID Def_SkillID_SkillReBorn = -1 # 技能复活ID Def_SkillID_LimitSuperBuff = 10000 # 有限无敌BUFF SkillID -Def_SkillID_TJGSuperBuff = 20039 # 脱机挂死亡复活保护 Def_SkillID_Somersault = 190 # 翻滚快速闪避 Def_SkillID_DoubleExp = -1 # 双倍经验系统中的双倍经验ID Def_SkillID_Justice = 11504 # 正义阵营 Def_SkillID_Evil = 11505 # 黑道阵营 -Def_SkillID_JoinExam = -1 # 答题Buff Def_SkillID_ActionWuDi = -1 # 活动无敌Buff Def_SkillID_ZhenQiRestore = -1 # 真气恢复加成BUFF -Def_SkillID_TruckAiMode = 20100 # 镖车AI模式BUFF Def_SkillTypeID_EfficientBattle = -1 #高效战斗类型ID,高效战斗buffID:49001~49008 Def_SkillTypeID_EfficientSit = -1 #高效练功类型ID Def_SkillID_XuanTianZhenYan = -1 # 玄天真言 @@ -842,8 +936,6 @@ # 切地图需清除的buff ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr] -# 脱机挂状态下不刷新buff时间的 -TJGStateNotRefreshTimeBuff = [Def_SkillID_Red] #技能ID对应的区域类型 Def_AreaType_SkillID_Safe = 20011 # 安全区 @@ -887,9 +979,11 @@ Def_HurtType_FuhaoHit, # 富豪一击 ) = range(21, 25) -Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retGlove + 1) #装备类型 Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + +#主线装备类型 +Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1) #神兽装备类型 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1) @@ -925,18 +1019,10 @@ #流向记录变更最小金币值(小于该值的暂不记录, 仅限金币) Def_DRRecord_Min_Silver = 500000 Def_LargeTrade_Silver = 1000 * 1000 -#主角交易栏最大格数 -Def_PlayerTradeMaxItemCount = 20 #登陆初始储物柜格子数 Def_PackCnt_Fashion = 1 #登陆初始武器时装格子数 Def_PackCnt_WeaponCoat = 8 -#初始化回收站 -Def_PackCnt_Recycle = 6 -#初始化临时交换背包格子数 -Def_PackCnt_TempSwap = 1 -#初始化临时存放背包格子数 -Def_PackCnt_TempItem = 10 #玩家脱离战斗状态时间(6秒) Def_PlayerLeaveBattleTick = 3000 #玩家PK多杀间隔 @@ -1151,11 +1237,12 @@ #玩家登陆需要初始化的背包索引 Def_PlayerLoginInitPackIndexList = [#主角背包 - IPY_GameWorld.rptRecycle, + #IPY_GameWorld.rptRecycle, IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, #IPY_GameWorld.rptFineSoulSlot, - IPY_GameWorld.rptAnyWhere, + #IPY_GameWorld.rptAnyWhere, + IPY_GameWorld.rptIdentify, #时装背包 #IPY_GameWorld.rptCabinetWeaponCoat, #IPY_GameWorld.rptCabinetHorse, @@ -1163,10 +1250,11 @@ #IPY_GameWorld.rptHorseEquip, ShareDefine.rptTempItem, ShareDefine.rptTreasure, - ShareDefine.rptPet, - ShareDefine.rptDogzItem, - ShareDefine.rptDogzEquip, - ShareDefine.rptGarbage, + #ShareDefine.rptPet, + #ShareDefine.rptDogzItem, + #ShareDefine.rptDogzEquip, + #ShareDefine.rptGarbage, + ShareDefine.rptHero, ] #装备可强化背包列表 @@ -1201,9 +1289,6 @@ Type_Relation_Enemy = 1 #朋友 Type_Relation_Friend = 2 - -Def_NpcDictKey_CampType = 'CampType' -#阵营 三种 中立 正义 邪恶 CampType_Neutral = ShareDefine.CampType_Neutral # 中立 CampType_Justice = ShareDefine.CampType_Justice # 正义 @@ -1248,7 +1333,7 @@ ) = range(Def_UseSkillAim_Type) #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改 -Def_UseSkillTag_Type = 16 +Def_UseSkillTag_Type = 17 ( Def_UseSkillTag_None , #无需选择对象 0 Def_UseSkillTag_Self , #自己 1 @@ -1266,6 +1351,7 @@ Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13 Def_UseSkillTag_FriendNPC, #友好NPC 14 Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC + Def_UseSkillTag_FriendDeath, #友方死亡目标16 ) = range( 0, Def_UseSkillTag_Type ) @@ -1304,6 +1390,13 @@ Def_ST_CanNPCUseSkill = [ Def_UseSkillTag_None, Def_UseSkillTag_Self, + ] + +#NPC技能:可以对友好目标释放的技能 +Def_ST_CanNPCUseSkillFriend = [ + Def_UseSkillTag_Friend, + Def_UseSkillTag_SelfAndFriend, + Def_UseSkillTag_FriendNPC, ] #自动攻击技能类型 @@ -1353,7 +1446,7 @@ Def_SkillType_PlsBuff : IPY_GameWorld.bfBuff , #增益BUFF 5 Def_SkillType_DepBuff : IPY_GameWorld.bfDeBuff , #减益BUFF 6 Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff) - Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8 + #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8 Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9 Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10 Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11 @@ -1517,14 +1610,12 @@ Def_RecycleReturnMoney = 1000 #玩家换装的最短时间 Def_MinChangeEquipTime = 300 -#玩家一键换装的最短时间 -Def_OneKeyChangeEquipTime = 3000 #背包重整的最短时间间隔 Def_ItemPackResetInterval = 3000 #自动恢复计算间隔 Def_HPRestoreInterval = 5000 #允许重置的背包索引 -Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage] +Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage, ShareDefine.rptHero] #仓库分页个数 Def_ItemReset_WarehousePageCnt = 56 #玩家捡起物品的距离 8 @@ -1572,14 +1663,6 @@ ShareDefine.Def_Transport_Mission : Def_Transport_Type_Mission, # 任务传送 } -Def_MoveToTruck_Cost = 1000 #传送至镖车的花费 -#---------------------购买仓库空间费用------------------------ -Def_BuyWarehouse_Type = 1 # 购买仓库费用类型(金子) -Def_BuyWarehouse_Cost = 99 # 购买仓库每等级的费用 -#---------------------购买背包空间费用------------------------ -Def_BuyItemPack_Type = 1 # 购买背包费用类型(金子) -Def_BuyItemPack_Cost = 149 # 购买背包每等级的费用 -#--------------------------------------------------------------------- #---------------------进度条------------------------ #挖宝进度条时间为5秒 Def_DigMaxTime = 5000 @@ -1659,9 +1742,6 @@ #GM操作字符 Def_GM_Oper_ForbidAcc = 'GMOperForbidAcc' #GM操作符:踢出玩家 #--------------------------------------------------------------------- -#GM活动ID(10倍) -Def_GY_GM_GameID_MapGiveExp_Ten = 3000005 -Def_GY_GM_GameID_MapGiveExp_Fifty = 3000006 #------------ # 非c++定义的账号状态,py用的账号锁定,禁言,按位判断 @@ -1750,35 +1830,12 @@ #0:发呆状态, 1:移动, 2:死亡, 3:攻击 Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4) -#任务系统杀怪掉落任务道具公式 -Def_Event_Drop_Formula = "max(rate,(maxItem-curItemCount)/(maxMonsterCount+1-curMonsterCount),(baseDropCount-curItemCount)/max(1,(dropMonsterCount+1-curMonsterCount)))" -#每日任务的奖励公式 -Def_Day_Event_Exp_Reward_Formula = "baseExp" -#墓地医生扣费公式 -Def_Helth_Money_Formula = "(2 - curHP/float(maxHP) - curMP/float(maxMP))*3*pow(lv, 1.2)" -#任务镖车系统 -#骠车受到攻击的时候, 通知玩家的间隔 -Def_TruckNotifyToOwnerTick = 5000 -#镖车毁坏金钱奖励百分数 -Def_Day_Event_Truck_Destroy_Money = 0.2 -#镖车毁坏经验奖励百分数 -Def_Day_Event_Truck_Destroy_Exp = 0.8 -#镖车损坏,返回百分比押金 -Def_Day_Event_Truck_Destroy_Deposit = 0.2 -#镖车和人物的距离,移动 -Def_PlayerTurckBeginMoveDist = 1 -#判定镖车在事件范围内的距离 -Def_PlayerTruckEventDist = 10 -#镖车跟随 -Def_PlayerTruckMoveDist = Def_Screen_Area -#人镖合一的距离 -Def_PlayerTruckCarryerDist = Def_Screen_Area - -#---------------------------家族定义---------------------------- - -Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值) - #-------------------------------#副本相关#------------------------ +# 主线小怪 +Def_FBMapID_Main = 1 +# 主线Boss +Def_FBMapID_MainBoss = 2 + #创角新手村地图ID列表 Def_CreatRoleMapIDList = [10000] #PK周赛 @@ -1897,9 +1954,6 @@ Def_TFMapID_MineArea, # 福地 1 ) = range(1, 1 + 1) -#回合战斗自定义地图需要发送GameServer的列表 -Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea] - #前端自定义场景地图 ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle] @@ -1998,13 +2052,13 @@ #副本ID转换 Def_FB_MapID = { + 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本 - 'IceLode':[Def_FBMapID_IceLode], # 冰晶矿脉 'DuJie':[Def_FBMapID_DuJie], #渡劫 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境) @@ -2253,9 +2307,6 @@ 180000, #获得地图经验3分钟一次 10000 , #家族战排期查询时间间隔 1分一次 - 2000 , #镖车查询和传送同CD10秒一次 - 2000 , #传送至镖车CD10秒一次 - 2000 , #设置镖车模式2秒一次 500 , #查看商城信息0.5秒一次 30000 , #自动查询玩家点券数目CD30秒 5000 , #副本帮助界面 5秒 @@ -2321,7 +2372,6 @@ 1000 * 10, # 跨服妖魔boss 1000 * 10, # 仙盟阵法 1000 * 20, # 仙盟充值互助 - 1000 * 20, # 仙盟珍宝阁 1000 * 20, # 仙盟攻城战 ] TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time) @@ -2337,9 +2387,6 @@ TYPE_Player_Tick_GiveMapExp, #获得活动地图经验 TYPE_Player_Tick_QueryFamilyWar, #家族战排期查询 -TYPE_Player_Tick_QueryTruckPos, #镖车查询CD时间 -TYPE_Player_Tick_MoveToTruckPos, #传送至镖车时间 -TYPE_Player_Tick_SetTruckMode, #设置镖车模式 TYPE_Player_Tick_WatchStoreInfo, #查看商城的时间间隔 TYPE_Player_Tick_QueryCoinCount, #查询玩家点券数目 TYPE_Player_Tick_FBHelp, #副本帮助界面 @@ -2405,7 +2452,6 @@ TYPE_Player_Tick_CrossYaomoBoss, #跨服妖魔boss TYPE_Player_Tick_FamilyZhenfa, #仙盟阵法 TYPE_Player_Tick_FamilyCTGAssist, #仙盟充值互助 -TYPE_Player_Tick_FamilyZhenbaoge, #仙盟珍宝阁 TYPE_Player_Tick_FamilyGCZ, #仙盟攻城战 ) = range(0, TYPE_Player_Tick_Count) @@ -2446,8 +2492,6 @@ TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) #--------------------------------------------------------------------- -#玩家Buff字典 -Def_Player_ProBuff_TruckSpeedUp = 'TruckSpeedUp' #镖车速度加速 #对象(玩家,NPC)的行为字典 Def_Obj_ActState_ClientAct = "Oper_ClientActState" # 客户端动作限制 @@ -2455,8 +2499,6 @@ Def_Obj_ActState_ClientSkill = "Oper_ClientSkillActState" # 客户端技能限制 Def_Obj_ActState_ServerSkill = "Oper_ServerSkillActState" # 服务端技能限制 -#玩家使用回城,包裹索引字典 -Def_Use_Item_303_Index = "use_item_303_index" #--------------------------------------------------------------------- #玩家视野(09/05/06 修改为静态) Def_PlayerSight_Default = 18 #玩家视野默认 @@ -2484,21 +2526,6 @@ TYPE_NPC_Tick_Count = len(TYPE_NPC_Tick_Time) -#--------------------------------------------------------------------- -#特殊任务状态定义: -#0 : 未接 -#-1: 已完成 -#-2: 骠车丢失 -#-3: 骠车被打烂 -#-4: 任务未达到可接状态 -#-5: 任务可提交 -#任务状态定义 -Def_Mission_State_NoAccept = 0 #未接 -Def_Mission_State_Over = -1 -Def_Mission_State_LoseTruck = -2 -Def_Mission_State_BreakTruck = -3 -Def_Mission_State_UnMission = -4 -Def_Mission_State_CanComplete = -5 #------------------------------------------------------------ #物品栏定义 #数据中的装备位置和程序中的装备位置对照表 @@ -2515,25 +2542,21 @@ ShareDefine.retTrousers, #6 裤子 ShareDefine.retShoes, #7 鞋子 ShareDefine.retGlove, #8 手套 - ShareDefine.retNeck, #9 项链 - ShareDefine.retFairyCan, #10 仙器1 - ShareDefine.retFairyCan2, #11 仙器2 - ShareDefine.retJade, #12 玉佩 + ShareDefine.retShawl, #9 披肩 + ShareDefine.retNeck, #10 项链 + ShareDefine.retRing, #11 戒指 + ShareDefine.retAmulet, #12 玉佩 ], } ## 装备位 - 基础攻击类 -EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove] +EquipPlace_BaseWeapon = [] ## 装备位 - 基础防具类 -EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes] -## 装备位 - 仙器 -EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] -## 装备位 - 特殊 -EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade] +EquipPlace_BaseArmor = [] ## 装备位 - 所有基础 EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor ## 装备位 - 灵器 -EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2] +EquipPlace_LingQi = [] #装备物品位置,不需要重刷属性 EquipItemNoRefreshState = [ @@ -2571,61 +2594,6 @@ TYPE_Time_Format_YmdHMS = "%Y%m%d%H%M%S" #--------------------------------------------------------------------- -#无限封存时间(10年) -Def_GMPower_MaxTime = 60*24*365*10 -#GM权限表 - -# GM命令 超级GM(1级) A级GM(2级) B级GM(3级) C级GM(4级) D级GM(5级) -Def_GMPower_Disc = { - 'GY_GM_PlayerDetailByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #角色查询 - 'GY_GM_MoveToPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #传送到玩家身边 - 'GY_GM_PullPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #把玩家拉到身边 - 'GY_GM_ViewBroadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查询公告 - 'GY_GM_ForbidFight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : False} , #禁止战斗 - 'GY_GM_KickPlayer' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #踢玩家下线 - 'GY_GM_CloseAccID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : False} , #帐号封存 - 'GY_GM_SetNoSight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #设置隐身 - 'GY_GM_CancelNoSight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #取消隐身 - 'GY_GM_ForbidTalk' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #禁止说话 - 'GY_GM_ChangeGMLV' : { 1 : True , 2 : False, 3 : False, 4 : False, 5 : False} , #更改权限 - 'GY_GM_SetExpRate' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #经验倍率 - 'GY_GM_StartGame' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #开启活动 - 'GY_GM_ViewGame' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查询活动 - 'GY_GM_FindPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #查询玩家 - 'GY_GM_FindPlayerByName' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #查询玩家 - 'GY_GM_GivePlayerExp' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #给经验 - 'GY_GM_Broadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #发布公告 - 'GY_GM_ViewWordExpRate' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查看服务器经验倍率 - 'GY_GM_MapGiveExp' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #设置指定地图经验倍率 - 'GY_GM_Offline_FindPlayer': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查找玩家 - 'GY_GM_Offline_ViewItem' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #脱机工具-查看物品 - 'GY_GM_Offline_ViewAttribute' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家属性 - 'GY_GM_Offline_ViewSkill': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家技能 - 'GY_GM_Offline_ViewTitle': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家称号 - 'GY_GM_Offline_ViewMoney': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家货币 - 'GY_GM_Offline_ViewGMOper': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家GM操作 - 'GY_GM_CloseBroadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #脱机工具-消除公告 - 'GY_GM_Offline_UnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-解封玩家 - 'GY_GM_Offline_ViewUnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查询玩家 - } - -#脱机GM工具索引表 -GMTool_Offline_IndexCount = 11 -( -GMTool_Offline_None , #无意义 -GMTool_Offline_Compose , #合成 -GMTool_Offline_StarLV , #升星 -GMTool_Offline_AutoBuyStarLV , #自动购买精致升星石 -GMTool_Offline_HealthReborn , #原地健康复活 (目前有用) -GMTool_Offline_IdentifyAgain , #鉴定再来一次 -GMTool_Offline_Mission , #任务消耗 (目前有用) -GMTool_Offline_FarRepair , #远程修理 (目前有用) -GMTool_Offline_ForgeFaBao , #法宝提炼 -GMTool_Offline_WorldTransfer, #世界传送 (目前有用,包括任务、小地图) -GMTool_Offline_AutoBuyGoldSpeaker, #自动购买金喇叭 (目前有用) -) = range( 0 , GMTool_Offline_IndexCount ) - -#--------------------------------------------------------------------- #请求类型(需要和GameServer中的一致) Def_QueryType_Count = 56 ( @@ -3026,36 +2994,6 @@ Def_KillValue_Notoriety = 1 # 杀人恶名值增1 Def_BeKilledValue_Notoriety = 2 # 被杀恶名值减2 -#---获取威望类型记录--- -( - Def_AddPrestige_DayMission, #每日任务 - Def_AddPrestige_Mission, #任务接口 - Def_AddPrestige_FamilyBattle, #家族争霸战 - Def_AddPrestige_Family, #家族战 - Def_AddPrestige_Kill, #中立杀人 - Def_AddPrestige_GM, #GM - Def_AddPrestige_Sacrifice, #帮会上香 - Def_AddPrestige_Cards, #卡牌 - Def_AddPrestige_JXD, #将星殿排行 - Def_AddPrestige_Item, #物品 - Def_AddPrestige_Arrest, #家族悬赏 - Def_AddPrestige_Truck, #镖车 - Def_AddPrestige_GloryWar, #荣耀之战 - Def_AddPrestige_JLD, #九龙殿 - Def_AddPrestige_Familys, #战盟战 - Def_AddPrestige_MYDHZ, #命运夺魂战/地精夺宝 - Def_AddPrestige_GiveFlower, #赠送鲜花 - Def_AddPrestige_NPC, #NPC给予 -) = range(1, 18+1) - -#---减少威望类型记录--- -( - Def_SubPrestige_BeKilled, #被杀 - Def_SubPrestige_DayUse, #每日消耗 - Def_SubPrestige_GM, #GM - -) = range(1, 3+1) - #---双倍经验记录--- ( Def_DoubleExpNote_Stop, #手动停止 @@ -3085,7 +3023,7 @@ # 回合攻击战斗类型 ( -TurnBattleType_Normal, # 普通 +TurnBattleType_Normal, # 常规攻击 TurnBattleType_Combo, # 连击 TurnBattleType_AtkBack, # 反击 ) = range(3) @@ -3093,9 +3031,22 @@ Def_PerTurnTick = 1000 # 每回合等同于常规tick时长 # 回合战斗目标类型 -TurnBattle_TagType_NPC = 0 +TurnBattle_TagType_NPCLineup = 0 # NPC阵容 TurnBattle_TagType_Player = 1 TurnBattle_TagType_Team = 2 + +#---Obj字典------- +Def_Obj_Dict_Faction = 'Faction' # 所属阵营 +Def_Obj_Dict_LineupPlayerID = 'LineupPlayerID' # 阵容所属玩家ID,可用于判断是否玩家阵容,PVP或PVE +Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有 +Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有 +Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位 +Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点 +Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数 +Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数 +Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数 +Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数 +Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx #---NPC字典------- #每道龙卷风最终坐标 @@ -3194,32 +3145,18 @@ # key的长度不能超过29个字节 Def_PlayerKey_BurnOwnerID = "burnOwnerID" # 灼烧BUFF特殊处理,部分buff跟随灼烧消失 Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff" # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱 -Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD" # 减少指定技能组CD XX% -Def_PlayerKey_BurnValue = "BurnValue" # 灼烧固定伤害 -Def_PlayerKey_BurnTimePer = "BurnTimePer" # 延长灼烧时间百分比 -Def_PlayerKey_SubSpeedPer = "SubSpeedPer" # 减移动速度百分比 -Def_PlayerKey_YinjiCnt = "YinjiCnt" # 当前印记数 -Def_PlayerKey_LostYinjiTime = "LostYinjiTime" # 每X秒自动消失一个印记 Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理 Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较 Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中 -Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害 -Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比 -Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 -Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer" # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数 Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数 Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志 -Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率 -Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害% Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值 Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用 Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用 Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS -Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 -Def_PlayerKey_CopyFuncAttrEx = "CopyFuncAttrEx%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性 Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 @@ -3231,11 +3168,6 @@ Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击 Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式 -Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消 -Def_PlayerKey_BloodShiledHurtEx = "BSHurtEx" # 伤害值用于血盾抵消 -Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况 -Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点 -Def_PlayerKey_EquipTime = "EquipTime" # 时效装备 Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变 Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数 Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志 @@ -3264,16 +3196,10 @@ Def_PlayerKey_MirrorBattleTime = 'MirrorBattleTime' # 最近一次请求镜像战斗时间戳 Def_PlayerKey_MirrorBattleID = 'MirrorBattleID' # 镜像战斗ID,有值时代表处于镜像战斗中 -Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState' # 家族悬赏任务完成查询状态 Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1 Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值 Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量 -Def_PlayerKey_SpeedValueNotBuff = "SpeedValueNotBuff" # 玩家移动速度数值参数, 非实际移动速度,不含buff -Def_PlayerKey_SpeedValue = "SpeedValue" # 玩家移动速度数值参数, 非实际移动速度,含buff Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值 -Def_PlayerKey_AtkSpeedSet = "AtkSpeedSet" # 攻击速度固定值, 大于0表示攻击速度强制为该值 -Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型 -Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick @@ -3281,10 +3207,6 @@ Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型 Def_PlayerKey_TradeTagNPC = "TradeTagNPC" # 当前商店的npcid -Def_PlayerKey_LastSkillComboTick = "LastSkillComboTick" #上次技能连击tick -Def_PlayerKey_SkillComboCnt = "SkillComboCnt" #技能连击数 -Def_PlayerKey_ComboSkillTypeID = "ComboSkillTypeID" #当前连击的技能TypeID -Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer" #当前连击的伤害加成万分率 Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态 Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态 @@ -3300,39 +3222,8 @@ Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数 Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList Def_PlayerKey_AttrFaintCD = "AttrFaintCD" #击晕CD控制 -Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕 -Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗 -Def_PlayerKey_AttrAtkerFreezed = "AttrAtkerFreezed_50" #玩家被攻击触发定身 -Def_PlayerKey_AttrAddAngry = "AttrAddAngry_51" #玩家攻击增加额外仇恨 -Def_PlayerKey_AttrComboRate = "ComboRate" #连击几率 -Def_PlayerKey_AttrComboDamPer = "ComboDamPer" #连击伤害 -Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce" #技能攻击比例减少 -Def_PlayerKey_AttrDropEquipPer = "DropEquipPer" #装备掉率 -Def_PlayerKey_AttrDamagePVP = "DamagePVP" #PVP固定伤害输出 -Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce" #PVP固定伤害减少 -Def_PlayerKey_AttrDamagePVE = "DamagePVE" #伤害输出计算固定值PVE -Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP" #伤害输出计算百分比PVP -Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce" #伤害输出计算百分比PVP减少 -Def_PlayerKey_AttrHurtPer = "AttrHurtPer" #受伤计算百分比 -Def_PlayerKey_AttrDamChanceDef = "DamChanceDef" #20%的概率抵御伤害比率 -Def_PlayerKey_AttrProDefHPPer = "ProDefHPPer" #生命上限换算为防护值的百分比 -Def_PlayerKey_AttrProDefAbsorb = "ProDefAbsorb" #防护值吸收伤害比率 -Def_PlayerKey_AttrPetMinAtk = "AttrPetMinAtk" #宠物最小攻击力 -Def_PlayerKey_AttrPetMaxAtk = "AttrPetMaxAtk" #宠物最大攻击力 -Def_PlayerKey_AttrPetDamPer = "AttrPetDamPer" #宠物伤害百分比提升 -Def_PlayerKey_PetSkillAtkRate = "PetSkillAtkRate" #宠物技能攻击比例加成 -Def_PlayerKey_AttrPerLVAtk = "PerLVAtk" #每1级+%s攻击, 数值取万分率,支持小数算法 -Def_PlayerKey_AttrPerLVMaxHP = "PerLVMaxHP" #每1级+%s生命, 数值为固定值 -Def_PlayerKey_AttrShieldMPCostRate = "AttrShieldMPCostRate" #魔法盾伤害吸收蓝耗比率 -Def_PlayerKey_AttrXPRestorePer = "AttrXPRestorePer" #自动恢复XP值比率 Def_PlayerKey_MarkLoadMapTick = "LoadMapTickVIP" #记录切换地图后的tick,VIP Def_PlayerKey_MTFreeOnlineRefreshTick = "MTFreeOnlineRTick" # 寻宝在线计算时间 -Def_PlayerKey_MFPFightPower = "MFPFightPower_%s" #模块战斗力, 求余亿部分,参数(模块类型索引) -Def_PlayerKey_MFPFightPowerPoint = "MFPFightPowerPoint_%s" #模块战斗力, 整除亿部分,参数(模块类型索引) -Def_PlayerKey_MFPSkill = "MFPSkill_%s" #技能附加战斗力, 参数(模块类型索引) -Def_PlayerKey_MFPSkillEx = "MFPSkillEx_%s" #技能附加战斗力, 参数(模块类型索引) -Def_PlayerKey_MFPEx = "MFPEx_%s" #模块附加战斗力, 参数(模块类型索引) -Def_PlayerKey_MFPExPoint = "MFPExPoint_%s" #模块附加战斗力, 参数(模块类型索引) Def_PlayerKey_AtkWithoutBuff = "AtkWithoutBuff" #玩家无buff状态下的攻击值 Def_PlayerKey_DefWithoutBuff = "DefWithoutBuff" #玩家无buff状态下的防御值 Def_PlayerKey_HPWithoutBuff = "HPWithoutBuff" #玩家无buff状态下的生命值 @@ -3346,137 +3237,17 @@ Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型 Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数 Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀 -Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果 -Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果 -Def_PlayerKey_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成 -Def_PlayerKey_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成 -Def_PlayerKey_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成 -Def_PlayerKey_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成 -Def_PlayerKey_NPCAtkReducePer = "NPCAtkReducePer" # NPC攻击伤害减免 -Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免 -Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免 -Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免 -Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值 -Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免 -Def_PlayerKey_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值 -Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免 -Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率 -Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率 -Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率 -Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 Def_PlayerKey_LastHurtValueEx = "LastHurtValueEx" # 最后一次伤害值 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID -Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 -Def_PlayerKey_BossFinalHurtPer = "BossFinalHurtPer" # boss最终伤害百分比 -Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 -Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比 -Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 -Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加 -Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害 -Def_PlayerKey_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少 -Def_PlayerKey_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值 -Def_PlayerKey_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率 -Def_PlayerKey_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率 -Def_PlayerKey_BaseAtkMin = "BaseAtkMin" # 基础最小攻击 -Def_PlayerKey_BaseAtkMax = "BaseAtkMax" # 基础最大攻击 -Def_PlayerKey_BaseMaxHP = "BaseMaxHP" # 基础生命 -Def_PlayerKey_BaseDef = "BaseDef" # 基础防御 -Def_PlayerKey_BaseHit = "BaseHit" # 基础命中 -Def_PlayerKey_BaseMiss = "BaseMiss" # 基础闪避 -Def_PlayerKey_BaseAtkAddPer = "BaseAtkAddPer" # 基础攻击百分比 -Def_PlayerKey_BaseMaxHPAddPer = "BaseMaxHPAddPer" # 基础生命百分比 -Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比 -Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比 -Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比 -Def_PlayerKey_FaQiMaxHPPer = "FaQiMaxHPPer" # 法器生命百分比 -Def_PlayerKey_FaQiAtkPer = "FaQiAtkPer" # 法器攻击百分比 -Def_PlayerKey_FaQiDefPer = "FaQiDefPer" # 法器防御百分比 -Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比 -Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比 -Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比 -Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # 宝石攻击百分比 -Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # 血瓶恢复效果 Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # 是否已经刷新过果实属性 -Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt" # 额外输出伤害 -Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP" # PVP攻击回血 -Def_PlayerKey_HitSucessRate = "HitSucessRate" # 命中成功率 -Def_PlayerKey_MissSucessRate = "MissSucessRate" # 闪避成功率 -Def_PlayerKey_CurePer = "CurePer" # 治疗加成 默认百分百 -Def_PlayerKey_BeHurtPer = "BeHurtPer" # 加深受到伤害百分比 -Def_PlayerKey_TitleMaxHPPer = "TitleMaxHPPer" # 称号生命加成 -Def_PlayerKey_TitleAtkPer = "TitleAtkPer" # 称号攻击加成 -Def_PlayerKey_TitleDefPer = "TitleDefPer" # 称号防御加成 -Def_PlayerKey_FaceMaxHPPer = "FaceMaxHPPer" # 头像生命加成 -Def_PlayerKey_FaceAtkPer = "FaceAtkPer" # 头像攻击加成 -Def_PlayerKey_FaceDefPer = "FaceDefPer" # 头像防御加成 -Def_PlayerKey_FacePicMaxHPPer = "FacePicMaxHPPer" # 头像框生命加成 -Def_PlayerKey_FacePicAtkPer = "FacePicAtkPer" # 头像框攻击加成 -Def_PlayerKey_FacePicDefPer = "FacePicDefPer" # 头像框防御加成 -Def_PlayerKey_HorseSkinMaxHPPer = "HorseSkinMaxHPPer" # 坐骑幻化生命加成 -Def_PlayerKey_HorseSkinAtkPer = "HorseSkinAtkPer" # 坐骑幻化攻击加成 -Def_PlayerKey_HorseSkinDefPer = "HorseSkinDefPer" # 坐骑幻化防御加成 -Def_PlayerKey_HorseAtkPer = "HorseAtkPer" # 坐骑攻击百分比 -Def_PlayerKey_HorseMaxHPPer = "HorseMaxHPPer" # 坐骑生命加成 -Def_PlayerKey_PetAtkPer = "PetAtkPer" # 灵宠攻击加成 -Def_PlayerKey_HorseTrainAttrPer = "HorseTrainAttrPer" # 坐骑培养属性加成 -Def_PlayerKey_PetTrainAttrPer = "PetTrainAttrPer" # 灵宠培养属性加成 -Def_PlayerKey_GuardTrainAttrPer = "GuardTrainAttrPer" # 守护培养属性加成 -Def_PlayerKey_WingTrainAttrPer = "WingTrainAttrPer" # 翅膀培养属性加成 -Def_PlayerKey_PeerlessWeaponTrainAttrPer = "PeerlessWeaponTrainAttrPer" # 灭世培养属性加成 -Def_PlayerKey_PeerlessWeapon2TrainAttrPer = "PeerlessWeapon2TrainAttrPer" # 弑神培养属性加成 -Def_PlayerKey_LianTiAttrPer = "LianTiAttrPer" # 炼体属性属性加成 -Def_PlayerKey_AffairSpeedPer = "AffairSpeedPer" # 仙盟事务速度加成 -Def_PlayerKey_FamilyBossHurtPer = "FamilyBossHurtPer" # 仙盟BOSS伤害加成 -Def_PlayerKey_FamilyWarHPPer = "FamilyWarHPPer" # 仙盟联赛生命加成 -Def_PlayerKey_FamilyWarAtkPer = "FamilyWarAtkPer" # 仙盟联赛攻击加成 -Def_PlayerKey_FamilySitExpPer = "FamilySitExpPer" # 仙盟打坐经验加成 -Def_PlayerKey_StoneBasePer = "StoneBasePer" # 宝石基础属性百分比 -Def_PlayerKey_RealmBasePer = "RealmBasePer" # 境界基础属性百分比 -Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比 -Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比 -Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比 -Def_PlayerKey_Metal = "PointMetal" # 金 -Def_PlayerKey_Wood = "PointWood" # 木 -Def_PlayerKey_Water = "PointWater" # 水 -Def_PlayerKey_Fire = "PointFire" # 火 -Def_PlayerKey_Earth = "PointEarth" # 土 -Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级 -Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级 -Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级 -Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级 -Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级 -Def_PlayerKey_SkillAddPer1 = "SkillAddPer1" # 技能伤害增强1 -Def_PlayerKey_SkillAddPer2 = "SkillAddPer2" # 技能伤害增强2 -Def_PlayerKey_SkillAddPer3 = "SkillAddPer3" # 技能伤害增强3 -Def_PlayerKey_SkillAddPer4 = "SkillAddPer4" # 技能伤害增强4 -Def_PlayerKey_SkillAddPer5 = "SkillAddPer5" # 技能伤害增强5 -Def_PlayerKey_SkillAddPer6 = "SkillAddPer6" # 技能伤害增强6 -Def_PlayerKey_SkillAddPer7 = "SkillAddPer7" # 技能伤害增强7 -Def_PlayerKey_SkillReducePer1 = "SkillReducePer1" # 受到技能伤害减少1 -Def_PlayerKey_SkillReducePer2 = "SkillReducePer2" # 受到技能伤害减少2 -Def_PlayerKey_SkillReducePer3 = "SkillReducePer3" # 受到技能伤害减少3 -Def_PlayerKey_SkillReducePer4 = "SkillReducePer4" # 受到技能伤害减少4 -Def_PlayerKey_SkillReducePer5 = "SkillReducePer5" # 受到技能伤害减少5 -Def_PlayerKey_SkillReducePer6 = "SkillReducePer6" # 受到技能伤害减少6 -Def_PlayerKey_SkillReducePer7 = "SkillReducePer7" # 受到技能伤害减少7 - -#功能索引ShareDefine.Def_AttrFruitFuncList -Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) -Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引) -Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态 Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态 Def_PDict_BossStateTick = "BossStateTick" # boss状态tick,攻击boss即进入boss状态 Def_PDict_MapAreaExpTick = "MapAreaExpTick" # 给场景经验tick -# 装备累计基础属性 -Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk" # 装备累计基础最小攻击 -Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击 -Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御 -Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命 #---玩家字典KEY,存于数据库--- #=========================================================================== @@ -3516,7 +3287,6 @@ Def_QuDao_DoubleBillCount = "qddbCount" # 渠道返利的仙玉领取次数 日期+次数组合数字 Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置 Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字 -Def_PlayerKey_TJGNPC = "TJGNPC" # 脱机挂机NPC点 Def_PDict_OnHour = "OnHour" Def_PDict_OnDay = "OnDay" # 0点过天 Def_PDict_OnWeek = "OnWeek" # 0点过周 @@ -3528,7 +3298,6 @@ Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid Def_Player_Dict_Account_Type = "account_type" # account_type Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过 -Def_Player_Dict_RealLoginOK = "RealLoginOK" # 真正登录成功标记 Def_GuideStateKeyCount = 8 # 引导状态key最大个数 Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号 Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个 @@ -3571,6 +3340,7 @@ Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42" #马匹收纳柜 Def_Player_Dict_PackCount_Item = "PackCount_Item_72" #玩家物品背包格子数 Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73" #仓库背包格子数 +Def_Player_Dict_PackCount_Hero = "PackCount_Hero" #武将背包格子数 Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75" # 大地图标记数量 Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76" # 购买真气次数 Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID" # 玩家主动切换线路记录 @@ -3608,8 +3378,6 @@ Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号 Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103" # 家族悬赏奖励领取情况 -Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105" # 非同一天二次登陆 -Def_Player_Dict_LoginValid = "LoginValid_106" # 新增有效登陆标记 Def_Player_Dict_RequestAddFamilyCnt = "RequestAddFamilyCnt_107" # 已申请加入家族的个数 Def_Player_Dict_RequestAddFamilyID = "AddFamilyID%s_108" # 申请加入的家族ID, %s为第几个 Def_Player_Dict_LastFamilyID = "LastFamilyID" # 记录玩家上一个家族ID @@ -3618,18 +3386,11 @@ Def_Player_Dict_ActivityValueDay = "ActivityValueDay_117" #每日活跃值 Def_Player_Dict_GiveActivityAward = "GiveActivityAward_118" #每日活跃值奖励领取 Def_Player_CrazyBilling_VIP_Coin = "CrazyBillingVIPCoin_119" # 扶持账号真实充值 -Def_Player_Dict_LoginType = "LoginType_122" # 玩家登入方式 -Def_Player_Dict_TruckRefreshTotalCnt = "TruckRTCnt" # 玩家总刷新镖车等级次数 -Def_Player_Dict_FreeRefurbishTruckCnt = "FreeRefurbishTruckCnt" # 当日已免费刷新镖车等级次数 -Def_Player_Dict_TruckLV = "TruckLV_137" # 可召唤镖车等级 -Def_Player_Dict_DestroyTruckCnt = "DestroyTruckCnt_138" # 劫镖次数 -Def_Player_Dict_AutoTruck = "AutoTruck_139" # 是否自动运镖中 Def_Player_Dict_CommonNewGuyCardState = "CommonNGCard_%s" # 通用新手卡使用记录, 参数为key编号, 二进制位存储 Def_Player_Dict_IDNewGuyCardState = "IDNGCard_%s" # 绑定账号新手卡使用记录, 参数为key编号, 二进制位存储 Def_Player_Dict_UseNewGuyCardState = "NGCardState_%s" # 是否使用过某类型的新手卡,参数为key编号, 二进制位存储 Def_Player_Dict_UseMediaCardState = "MediaCardState_%s" # 按位存储是否使用过某类型的媒体卡,参数为key编号, 二进制位存储 Def_Player_Dict_UseNewGuyCardNum = "NGCardNum_%s" # 使用过某类型的新手卡的次数, 卡类型, 十进制位存储 -Def_Player_Dict_PawnTruckLV = "PawnTruckLV_144" # 当前押镖的镖车等级 Def_Player_Dict_KillPlayerAddPrestige = "KillPlayerAddPrestige_147" # 杀人每日获得威望 Def_Player_Dict_RandCoinAward = "RandCoinAward_148" # 每日任意充值奖励给予 Def_Player_Dict_DeadTime = "PlayerDeadTime_149" #玩家死亡时间 @@ -3738,7 +3499,6 @@ Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型] Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型] Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s" # 累计消耗货币, 参数[货币类型] -Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定 Def_PDict_TJGDeadTime = "TJGDeadTime" # 脱机被杀时间 Def_PDict_TJGDeadPayTime = "TJGDeadPayTime" # 脱机被杀后可补偿的时间 Def_PDict_TJGDeadExp = "TJGDeadExp" # 脱机被杀经验 @@ -3750,10 +3510,6 @@ Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天 Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID) -Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id -Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id -Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id -Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久 Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始 @@ -4006,10 +3762,6 @@ Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录 Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉 -#绑玉转盘 -Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数 -Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt" # 历史已转次数 - #限时抢购活动 Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号) Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号) @@ -4038,13 +3790,6 @@ Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID) Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号) Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID) - -#冰晶矿脉 -Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录 -Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过 -Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间 -Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级 -Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天 #助战 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过 @@ -4420,16 +4165,8 @@ Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数 #境界 -Def_PDict_RealmVersionState = "RealmVersionState" #境界版本调整记录状态值 Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取 Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID) -Def_PDict_RealmXXZLAward = "RealmXXZLAward" #境界修仙之路领奖状态;按二进制位存储每个任务ID是否已领取 -Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID -Def_PDict_RealmExp = "RealmExp" #境界修为池总经验 -Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点 -Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间 -Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #境界修为池经验buff剩余时间 -Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #境界修为池经验增加百分比(万分率) #法宝 Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID @@ -4451,23 +4188,6 @@ Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引 Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数 - -# 我要太极 -Def_PDict_Dice_Result = "DiceResult" # 我要太极结果 -Def_PDict_Dice_FreeChangeCnt = "DiceFreeChangeCnt" # 我要太极免费改投次数 - -# 脱机挂类型通知结果 -Def_PDictType_TJGNotify_Exp1 = "TJGNExp1" #经验 -Def_PDictType_TJGNotify_Exp2 = "TJGNExp2" #超过E部分 -Def_PDictType_TJGNotify_Time = "TJGNTime" #使用时间 -Def_PDictType_TJGNotify_EatPurple = "TJGNEatP" #吞噬的紫装数量 -Def_PDictType_TJGNotify_GiveCnt = "TJGNGiveCnt" #吞噬获得的炼丹材料数量 -Def_PDictType_TJGNotify_Purple = "TJGNPurple" #获得紫装数量 -Def_PDictType_TJGNotify_Orange = "TJGNOrg" #获得橙装数量 -Def_PDictType_TJGNotify_LV = "TJGLV" #脱机前的等级 -Def_PDictType_TJGNotify_ItemID = "TJGItemID_%s" #脱机挂指定物品掉落显示 - -Def_PDictType_TJGOnDayEx = "TJGOnDayEx" #是否脱机挂中过天(5点)真实登录后重置 # 挂机收益 Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳 @@ -4553,6 +4273,18 @@ Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号) Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号) +#仙树 +Def_PDict_TreeLV = "TreeLV" # 仙树等级,从1开始,代表1级 +Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中 +Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒 +Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳 + +#任务,每个任务组有且仅有一个进行中的任务 +Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组) +Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组) +Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组) +Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组) + #福地 Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数 Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力 @@ -4567,6 +4299,15 @@ Def_PDict_XiangongLikeState = "XiangongLikeState_%s" # 指定仙宫今日是否已点赞,参数(仙宫ID),仙宫ID为0时代表每日的仙宫功能点赞 Def_PDict_TiandaoQiyun = "TiandaoQiyun" # 天道树当前气运 Def_PDict_TiandaoAward = "TiandaoAward_%s" # 天道树领奖记录,按奖励索引记录是否已领取,参数(key编号) + +#武将 +Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID) +Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级 + +#主线 +Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数 +Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算掉落的战锤数 +Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID) #------------------------------------------------------------------------------- #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]} @@ -4601,424 +4342,23 @@ Def_Player_Dict_PackCount_Warehouse, 0], + ShareDefine.rptHero:[ + Def_Player_Dict_PackCount_Hero, + 0], + #IPY_GameWorld.rptFineSoulSlot:[ # Def_PDict_PackCount_FineSoul, # Def_PlayerFirstLoginOpenFineSoulSlot], } #------------------------------------------------------------------------------- -#------属性计算相关常量字符串定义 -AttrName_MinAtk = "MinAtk" # 最小攻击力 -AttrName_MaxAtk = "MaxAtk" # 最大攻击力 -AttrName_MinMAtk = "MinMAtk" # 最小魔法攻击力 -AttrName_MaxMAtk = "MaxMAtk" # 最大魔法攻击力 -AttrName_Atk = "Atk" # 物理攻击力 -AttrName_MAtk = "MAtk" # 魔法攻击 -AttrName_Def = "Def" # 防御 -AttrName_DefRate = "Miss" # 闪避 -AttrName_MagAtkPer = "MagAtkPer" # 魔法攻击百分比 -AttrName_AtkPer = "AtkPer" # 物理攻击百分比 -AttrName_MaxHP = "MaxHP" # 最大血量 -AttrName_MaxMP = "MaxMP" # 最大蓝量 -AttrName_MaxHPPer = "MaxHPPer" # 最大血量百分比 -AttrName_MaxMPPer = "MaxMPPer" # 最大蓝量百分比 -AttrName_IceAtk = "IceAtk" # 冰攻 -AttrName_FireAtk = "FireAtk" # 火攻 -AttrName_PoisonAtk = "PoisonAtk" # 毒攻 -AttrName_ThunderAtk = "ThunderAtk" # 雷攻 -AttrName_WindAtk = "WindAtk" # 风攻 -AttrName_IceDef = "IceDef" # 冰防 -AttrName_FireDef = "FireDef" # 火攻 -AttrName_PoisonDef = "PoisonDef" # 毒防 -AttrName_ThunderDef = "ThunderDef" # 雷防 -AttrName_WindDef = "WindDef" # 风攻 -AttrName_DamagePVPReduce = "DamagePVPReduce" # PVP固定减伤 -AttrName_DamagePVP = "DamagePVP" # pvp固定伤害 -AttrName_Speed = "Speed" # 移动速度 -AttrName_BothAtk = "BothAtk" # 双攻物魔 -AttrName_Hit = "Hit" # 命中 -AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # 生命自动回复 -AttrName_GreatHitRate = "GreatHitRate" # 卓越一击几率 -AttrName_GreatHit = "GreatHit" # 卓越一击伤害倍率 -AttrName_LuckyHitRate = "LuckyHitRate" # 会心一击几率 -AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值 -AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率 -AttrName_AtkSpeed = "AtkSpeed" # 攻击速度 -AttrName_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD比例 -AttrName_BleedDamage = "BleedDamage" # 流血伤害增加 -AttrName_KillBackHP = "KillBackHP" # 击杀回血 -AttrName_KillBackMP = "KillBackMP" # 击杀回蓝 -AttrName_DamBackPer = "DamBackPer" # 反伤百分比 -AttrName_DropMoneyPer = "DropMoneyPer" # 掉落金钱值增加 -AttrName_BothAtkPer = "BothAtkPer" # 双攻物魔百分比 -AttrName_DefRatePer = "MissPer" #闪避百分比 -AttrName_DefPer = "DefPer" # 防御比率 -AttrName_HitPer = "HitPer" # 命中比率 -AttrName_FightExpRate = "FightExpRate" # 杀怪经验倍率 -AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率 -AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成) -AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率 -AttrName_SuperHit = "SuperHit" # 暴击伤害固定值 -AttrName_SuperHitRate = "SuperHitRate" # 暴击概率 -AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成 -AttrName_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成 -AttrName_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成 -AttrName_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成 -AttrName_NPCAtkReducePer = "NPCAtkReducePer" # 怪物攻击伤害减免 -AttrName_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免 -AttrName_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免 -AttrName_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免 -AttrName_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值 -AttrName_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免 -AttrName_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值 -AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免 -AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率 -AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率 -AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率 -AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 -AttrName_BossFinalHurtPer = "BossFinalHurtPer" # Boss最终伤害百分比 -AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 -AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 -AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加 -AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少 -AttrName_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值 -AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率 -AttrName_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率 -AttrName_PetAtk = "PetAtk" # 灵宠攻击 -AttrName_PetSkillAtkRate = "PetSkillAtkRate" # 灵宠技能 -AttrName_PetDamPer = "PetDamPer" # 灵宠伤害增加 - #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]} #对应 Def_Calc_AllAttrType_MAX -ItemEffect_AttrDict = { - #基础属性 - ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear], - ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear], - ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear], - ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear], - ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear], - - #战斗线性 - ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量 - ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear], - ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear], - ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear], - ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear], - ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear], - ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear], - ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], - ShareDefine.Def_Effect_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear], - ShareDefine.Def_Effect_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear], - ShareDefine.Def_Effect_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear], - ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear], - ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear], - ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear], - ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear], - AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear], - AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], - #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], - AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear], - AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear], - AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], - AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear], - AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear], - ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear], - AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear], - AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear], - AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear], - AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear], - AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear], - ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear], - AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear], - AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear], - AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], - AttrName_WindDef:[[TYPE_Calc_AttrWindDef], False, TYPE_Linear], - AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], - AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear], - AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], - AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], - ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], - AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear], - AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear], - AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear], - AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear], - AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear], - AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear], - AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear], - AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear], - AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear], - AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear], - AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear], - AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear], - AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear], - AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear], - AttrName_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear], - ShareDefine.Def_Effect_DropEquipPer:[[TYPE_Calc_DropEquipPer], False, TYPE_Linear], - ShareDefine.Def_Effect_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear], - AttrName_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear], - ShareDefine.Def_Effect_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear], - AttrName_GameExpRate:[[TYPE_Calc_AttrGameExpRate], False, TYPE_Linear], - AttrName_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear], - ShareDefine.Def_Effect_DamChanceDef:[[TYPE_Calc_DamChanceDef], False, TYPE_Linear], - ShareDefine.Def_Effect_FaintRate:[[TYPE_Calc_FaintRate], False, TYPE_Linear], - ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear], - ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear], - ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear], - ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear], - ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear], - ShareDefine.Def_Effect_ComboDamPer:[[TYPE_Calc_ComboDamPer], False, TYPE_Linear], - ShareDefine.Def_Effect_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear], - AttrName_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear], - AttrName_AtkBackHPPer:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear], - ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear], - AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear], - AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear], - AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], - ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear], - ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear], - AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], - AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], - AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], - AttrName_NPCAtkReducePer:[[TYPE_Calc_NPCAtkReducePer], False, TYPE_Linear], - AttrName_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear], - AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear], - AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear], - AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear], - AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear], - AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear], - AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], - AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear], - AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear], - AttrName_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear], - AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], - AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear], - ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear], - ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear], - AttrName_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear], - AttrName_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear], - AttrName_BossIDHurt:[[TYPE_Calc_BossIDHurt], False, TYPE_Linear], - AttrName_BossIDHurtAddPer:[[TYPE_Calc_BossIDHurtAddPer], False, TYPE_Linear], - AttrName_DropEquipDoCount:[[TYPE_Calc_DropEquipDoCount], False, TYPE_Linear], - AttrName_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear], - ShareDefine.Def_Effect_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear], - ShareDefine.Def_Effect_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear], - AttrName_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear], - ShareDefine.Def_Effect_PetMinAtk:[[TYPE_Calc_PetMinAtk], False, TYPE_Linear], - ShareDefine.Def_Effect_PetMaxAtk:[[TYPE_Calc_PetMaxAtk], False, TYPE_Linear], - ShareDefine.Def_Effect_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear], - AttrName_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear], - ShareDefine.Def_Effect_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear], - AttrName_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear], - ShareDefine.Def_Effect_PerLVAtk:[[TYPE_Calc_PerLVAtk], False, TYPE_Linear], - ShareDefine.Def_Effect_PerLVMaxHP:[[TYPE_Calc_PerLVMaxHP], False, TYPE_Linear], - ShareDefine.Def_Effect_MaxProDef:[[TYPE_Calc_MaxProDef], False, TYPE_Linear], - ShareDefine.Def_Effect_ProDefHPPer:[[TYPE_Calc_ProDefHPPer], False, TYPE_Linear], - ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear], - ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear], - ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear], - ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear], - ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear], - ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear], - ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear], - ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性 - ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤 - ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害 - ShareDefine.Def_Effect_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear], # Boss最终伤害万分率 - ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率 - ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分 - ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear], # 每X秒自动消失一个印记 - ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear], # 减少指定技能组CD XX% - ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear], # 灼烧固定伤害 - ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear], # 延长灼烧时间百分比 - ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear], # 减移动速度百分比 - ShareDefine.Def_Effect_SkillAddPer1:[[TYPE_Calc_SkillAddPer1], False, TYPE_Linear], # 技能伤害增强1 - ShareDefine.Def_Effect_SkillAddPer2:[[TYPE_Calc_SkillAddPer2], False, TYPE_Linear], # 技能伤害增强2 - ShareDefine.Def_Effect_SkillAddPer3:[[TYPE_Calc_SkillAddPer3], False, TYPE_Linear], # 技能伤害增强3 - ShareDefine.Def_Effect_SkillAddPer4:[[TYPE_Calc_SkillAddPer4], False, TYPE_Linear], # 技能伤害增强4 - ShareDefine.Def_Effect_SkillAddPer5:[[TYPE_Calc_SkillAddPer5], False, TYPE_Linear], # 技能伤害增强5 - ShareDefine.Def_Effect_SkillAddPer6:[[TYPE_Calc_SkillAddPer6], False, TYPE_Linear], # 技能伤害增强6 - ShareDefine.Def_Effect_SkillAddPer7:[[TYPE_Calc_SkillAddPer7], False, TYPE_Linear], # 技能伤害增强7 - ShareDefine.Def_Effect_SkillReducePer1:[[TYPE_Calc_SkillReducePer1], False, TYPE_Linear], # 受到技能伤害减少1 - ShareDefine.Def_Effect_SkillReducePer2:[[TYPE_Calc_SkillReducePer2], False, TYPE_Linear], # 受到技能伤害减少2 - ShareDefine.Def_Effect_SkillReducePer3:[[TYPE_Calc_SkillReducePer3], False, TYPE_Linear], # 受到技能伤害减少3 - ShareDefine.Def_Effect_SkillReducePer4:[[TYPE_Calc_SkillReducePer4], False, TYPE_Linear], # 受到技能伤害减少4 - ShareDefine.Def_Effect_SkillReducePer5:[[TYPE_Calc_SkillReducePer5], False, TYPE_Linear], # 受到技能伤害减少5 - ShareDefine.Def_Effect_SkillReducePer6:[[TYPE_Calc_SkillReducePer6], False, TYPE_Linear], # 受到技能伤害减少6 - ShareDefine.Def_Effect_SkillReducePer7:[[TYPE_Calc_SkillReducePer7], False, TYPE_Linear], # 受到技能伤害减少7 - ShareDefine.Def_Effect_AffairSpeedPer:[[TYPE_Calc_AffairSpeedPer], False, TYPE_Linear], - ShareDefine.Def_Effect_FamilyBossHurtPer:[[TYPE_Calc_FamilyBossHurtPer], False, TYPE_Linear], - ShareDefine.Def_Effect_FamilyWarHPPer:[[TYPE_Calc_FamilyWarHPPer], False, TYPE_Linear], - ShareDefine.Def_Effect_FamilyWarAtkPer:[[TYPE_Calc_FamilyWarAtkPer], False, TYPE_Linear], - ShareDefine.Def_Effect_FamilySitExpPer:[[TYPE_Calc_FamilySitExpPer], False, TYPE_Linear], - - #战斗非线性 - ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], - ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比 - ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear], - ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], - ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear], - #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], - ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - ShareDefine.Def_Effect_PetAtkPer:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_NoLinear], - ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear], - ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear], - ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear], - ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear], - #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], - AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - #AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], - AttrName_DefRatePer:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear], - AttrName_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear], - AttrName_MaxMPPer:[[TYPE_Calc_AttrMaxMP], False, TYPE_NoLinear], - AttrName_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], - AttrName_HitPer:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], - - #功能交叉影响的战斗非线性 - ShareDefine.Def_Effect_BaseAtkAddPer:[[TYPE_Calc_BaseAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_BaseMaxHPAddPer:[[TYPE_Calc_BaseMaxHPAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaQiMaxHPPer:[[TYPE_Calc_FaQiMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaQiAtkPer:[[TYPE_Calc_FaQiAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaQiDefPer:[[TYPE_Calc_FaQiDefPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_StoneAtkPer:[[TYPE_Calc_StoneAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_StoneBasePer:[[TYPE_Calc_StoneBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_RealmBasePer:[[TYPE_Calc_RealmBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseAtkPer:[[TYPE_Calc_HorseAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseMaxHPPer:[[TYPE_Calc_HorseMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseTrainAttrPer:[[TYPE_Calc_HorseTrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseSkinMaxHPPer:[[TYPE_Calc_HorseSkinMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseSkinAtkPer:[[TYPE_Calc_HorseSkinAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorseSkinDefPer:[[TYPE_Calc_HorseSkinDefPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_PetTrainAttrPer:[[TYPE_Calc_PetTrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_GuardTrainAttrPer:[[TYPE_Calc_GuardTrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_WingTrainAttrPer:[[TYPE_Calc_WingTrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_PeerlessWeaponTrainAttrPer:[[TYPE_Calc_PeerlessWeaponTrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_PeerlessWeapon2TrainAttrPer:[[TYPE_Calc_PeerlessWeapon2TrainAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_LianTiAttrPer:[[TYPE_Calc_LianTiAttrPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_WingHPPer:[[TYPE_Calc_WingHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_SuiteBasePer:[[TYPE_Calc_SuiteBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_PlusBaseAtkPer:[[TYPE_Calc_PlusBaseAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_TitleMaxHPPer:[[TYPE_Calc_TitleMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_TitleAtkPer:[[TYPE_Calc_TitleAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_TitleDefPer:[[TYPE_Calc_TitleDefPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaceMaxHPPer:[[TYPE_Calc_FaceMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaceAtkPer:[[TYPE_Calc_FaceAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FaceDefPer:[[TYPE_Calc_FaceDefPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FacePicMaxHPPer:[[TYPE_Calc_FacePicMaxHPPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FacePicAtkPer:[[TYPE_Calc_FacePicAtkPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_FacePicDefPer:[[TYPE_Calc_FacePicDefPer], False, TYPE_NoLinear], - } +ItemEffect_AttrDict = {} # 各功能点交叉非线性属性影响提升 # 注:该非线性层使用的基值是功能点战斗属性;而上面的非线性层使用的基值是当前角色的实际战斗属性 -FuncNoLinearAttrDict = { - TYPE_Calc_BaseAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_BaseMaxHPAddPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit], - TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss], - TYPE_Calc_FaQiMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_FaQiAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_FaQiDefPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_StoneAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_StoneBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_RealmBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_HorseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_HorseMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_HorseTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_PetTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_HorseSkinMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_HorseSkinAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_HorseSkinDefPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_TitleMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_TitleAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_TitleDefPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_FaceMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_FaceAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_FaceDefPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_FacePicMaxHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_FacePicAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_FacePicDefPer:[TYPE_Calc_AttrDEF], - TYPE_Calc_WingTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_GuardTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_PeerlessWeaponTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_PeerlessWeapon2TrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_LianTiAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_WingHPPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_SuiteBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP], - TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - } - -# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...} -# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位 -EquipBassAttrAddInfoSet = { - ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], - ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]], - ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], - ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], - ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], - ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], - ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], - ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], - ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], - ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], - ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], - } +FuncNoLinearAttrDict = {} # 指定地图生效的非线性属性配置 MapAttrInfoDict_Noline = { @@ -5114,83 +4454,6 @@ Def_CalcAttrFunc_ChatBox, # 气泡框 65 ) = range(66) -# 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉 -CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill] -# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算 -CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr] - -#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 -#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上 -MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], - ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip], - ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen], - ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star], - ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], - ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], - ShareDefine.Def_MFPType_Enchant:[Def_CalcAttrFunc_Enchant], - ShareDefine.Def_MFPType_Gubao:[Def_CalcAttrFunc_Gubao, Def_CalcAttrFunc_GubaoResonance], - ShareDefine.Def_MFPType_Shentong:[Def_CalcAttrFunc_Shentong], - ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr, Def_CalcAttrFunc_LingQiJingLianAttr, Def_CalcAttrFunc_GuardTarin, - Def_CalcAttrFunc_WingTarin, Def_CalcAttrFunc_PeerlessWeaponTrain, Def_CalcAttrFunc_PeerlessWeapon2Train], - ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash], - ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_PetSkin, Def_CalcAttrFunc_PetTarin, Def_CalcAttrFunc_PetStar], - ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul], - ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_HorseSkin, Def_CalcAttrFunc_HorseTarin, Def_CalcAttrFunc_HorseStar], - ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul], - ShareDefine.Def_MFPType_FaQi:[Def_CalcAttrFunc_FaQi], - ShareDefine.Def_MFPType_Love:[Def_CalcAttrFunc_LoveRing, Def_CalcAttrFunc_LoveRingCouple], - ShareDefine.Def_MFPType_Charm:[Def_CalcAttrFunc_Charm], - ShareDefine.Def_MFPType_LianTi:[Def_CalcAttrFunc_LianTi], - ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige], - ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon], - ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad, Def_CalcAttrFunc_TitleStar], - ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune], - ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1], - ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2], - ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], - ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4], - ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], - ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], - ShareDefine.Def_MFPType_GatherTheSoul:[Def_CalcAttrFunc_GatherTheSoul], - ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], - ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill], - ShareDefine.Def_MFPType_FamilyZhenfa:[Def_CalcAttrFunc_FamilyZhenfa], - ShareDefine.Def_MFPType_Face:[Def_CalcAttrFunc_Face], - ShareDefine.Def_MFPType_FacePic:[Def_CalcAttrFunc_FacePic], - ShareDefine.Def_MFPType_ChatBox:[Def_CalcAttrFunc_ChatBox], - ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], - } - -MFPTypeName = {ShareDefine.Def_MFPType_Role:"角色", ShareDefine.Def_MFPType_LingGen:"灵根", ShareDefine.Def_MFPType_Equip:"装备", ShareDefine.Def_MFPType_Star:"升星", - ShareDefine.Def_MFPType_Plus:"强化", ShareDefine.Def_MFPType_Stone:"宝石", ShareDefine.Def_MFPType_Wash:"洗练", ShareDefine.Def_MFPType_LingQi:"灵器", - ShareDefine.Def_MFPType_Pet:"灵宠", ShareDefine.Def_MFPType_Horse:"坐骑", ShareDefine.Def_MFPType_Prestige:"境界", ShareDefine.Def_MFPType_GodWeapon:"神兵", - ShareDefine.Def_MFPType_Dienstgrad:"称号", ShareDefine.Def_MFPType_Rune:"符印", ShareDefine.Def_MFPType_GatherSoul:"聚魂", ShareDefine.Def_MFPType_StoveYao:"丹药", - ShareDefine.Def_MFPType_MagicWeapon1:"人族", ShareDefine.Def_MFPType_MagicWeapon2:"魔族", ShareDefine.Def_MFPType_MagicWeapon3:"仙族", ShareDefine.Def_MFPType_MagicWeapon4:"王者", - ShareDefine.Def_MFPType_PetSoul:"宠魂", ShareDefine.Def_MFPType_HorseSoul:"骑魂", ShareDefine.Def_MFPType_FaQi:"法器", ShareDefine.Def_MFPType_Dogz:"神兽", - ShareDefine.Def_MFPType_Coat:"时装", ShareDefine.Def_MFPType_Love:"情缘", ShareDefine.Def_MFPType_Charm:"魅力", ShareDefine.Def_MFPType_LianTi:"炼体", - ShareDefine.Def_MFPType_Enchant:"附魔", ShareDefine.Def_MFPType_Gubao:"古宝", ShareDefine.Def_MFPType_Shentong:"神通", ShareDefine.Def_MFPType_FamilyZhenfa:"阵法", - ShareDefine.Def_MFPType_GatherTheSoul:"聚魂新", ShareDefine.Def_MFPType_Face:"头像", ShareDefine.Def_MFPType_FacePic:"头像框", ShareDefine.Def_MFPType_ChatBox:"气泡框", - ShareDefine.Def_MFPType_Other:"其他", - } - -FuncIndexName = { - Def_CalcAttrFunc_RoleBase:"角色基础", Def_CalcAttrFunc_LingGen:"灵根", Def_CalcAttrFunc_LingGenQuailty:"灵根品质", Def_CalcAttrFunc_Equip:"装备", - Def_CalcAttrFunc_Star:"升星", Def_CalcAttrFunc_Plus:"强化", Def_CalcAttrFunc_Stone:"宝石", Def_CalcAttrFunc_Wash:"洗练", - Def_CalcAttrFunc_LingQi:"灵器", Def_CalcAttrFunc_LingQiAttr:"灵器属性", Def_CalcAttrFunc_LingQiJingLianAttr:"灵器精炼", Def_CalcAttrFunc_Pet:"灵宠", - Def_CalcAttrFunc_Horse:"坐骑", Def_CalcAttrFunc_Prestige:"境界", Def_CalcAttrFunc_GodWeapon:"神兵", Def_CalcAttrFunc_Dienstgrad:"称号", - Def_CalcAttrFunc_Rune:"符印", Def_CalcAttrFunc_GatherSoul:"聚魂", Def_CalcAttrFunc_Success:"成就", Def_CalcAttrFunc_VIP:"VIP", - Def_CalcAttrFunc_Stove:"炼丹炉", Def_CalcAttrFunc_FamilyTech:"心法", Def_CalcAttrFunc_EquipDecompose:"装备分解", Def_CalcAttrFunc_PetSoul:"宠物魂石", - Def_CalcAttrFunc_HorseSoul:"坐骑魂石", Def_CalcAttrFunc_HorseSkill:"坐骑技能属性", Def_CalcAttrFunc_PetSkill:"宠物技能属性", Def_CalcAttrFunc_StoveYao:"炼丹炉丹药", - Def_CalcAttrFunc_PetSign:"宠物签到", Def_CalcAttrFunc_Dogz:"神兽", Def_CalcAttrFunc_DogzBattleSkill:"神兽技能", Def_CalcAttrFunc_DogzEquip:"神兽装备", - Def_CalcAttrFunc_DogzEquipPlus:"神兽强化", Def_CalcAttrFunc_Coat:"时装", Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性", - Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", Def_CalcAttrFunc_HorseSkin:"坐骑觉醒", - Def_CalcAttrFunc_PetSkin:"灵宠觉醒", Def_CalcAttrFunc_HorseTarin:"坐骑培养", Def_CalcAttrFunc_PetTarin:"灵宠培养", Def_CalcAttrFunc_GuardTarin:"守护培养", - Def_CalcAttrFunc_WingTarin:"翅膀培养", Def_CalcAttrFunc_PeerlessWeaponTrain:"灭世培养", Def_CalcAttrFunc_PeerlessWeapon2Train:"噬魂培养", Def_CalcAttrFunc_FaQi:"法器", - Def_CalcAttrFunc_LoveRing:"情戒基础", Def_CalcAttrFunc_LoveRingCouple:"情戒仙侣", Def_CalcAttrFunc_Charm:"魅力", Def_CalcAttrFunc_LianTi:"炼体", - Def_CalcAttrFunc_Enchant:"附魔", Def_CalcAttrFunc_LingQiEnchant:"灵器附魔", Def_CalcAttrFunc_Gubao:"古宝", Def_CalcAttrFunc_Shentong:"神通", - Def_CalcAttrFunc_HorseStar:"坐骑星级", Def_CalcAttrFunc_PetStar:"宠物星级", Def_CalcAttrFunc_TitleStar:"称号星级", Def_CalcAttrFunc_FamilyZhenfa:"阵法", - Def_CalcAttrFunc_GatherTheSoul:"聚魂新", Def_CalcAttrFunc_GubaoResonance:"古宝共鸣", Def_CalcAttrFunc_Face:"头像", Def_CalcAttrFunc_FacePic:"头像框", Def_CalcAttrFunc_ChatBox:"气泡框", - } #------------------------------------------------------------------------------- ( @@ -5405,8 +4668,6 @@ #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 -Def_Cost_RefreshTruck, # 刷新镖车 -Def_Cost_FinishTruck, # 完成镖车 Def_Cost_RefreshTimeShop, # 刷新神秘商店 Def_Cost_OpenNoble, # 开通贵族 Def_Cost_Warehouse, # 仓库 @@ -5414,7 +4675,7 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 69) +) = range(2000, 2000 + 67) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key @@ -5449,8 +4710,6 @@ Def_Cost_UseSpeaker:"UseSpeaker", Def_Cost_Revive:"Revive", Def_Cost_FBEncourage:"FBEncourage", -Def_Cost_RefreshTruck:"RefreshTruck", -Def_Cost_FinishTruck:"FinishTruck", Def_Cost_RefreshArrestTask:"RefreshArrestTask", Def_Cost_RefreshTimeShop:"RefreshTimeShop", Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill", @@ -5533,7 +4792,7 @@ Def_GiveMoney_BossFirstKill, # Boss首杀 Def_GiveMoney_21, Def_GiveMoney_Trade, # 交易 -Def_GiveMoney_Truck, # 运镖 +Def_GiveMoney_23, Def_GiveMoney_FreeGoods, # 极品白拿 Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25 Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26 @@ -5570,7 +4829,6 @@ Def_GiveMoney_CollectNPC:"CollectNPC", Def_GiveMoney_BossFirstKill:"BossFirstKill", Def_GiveMoney_Trade:"Trade", -Def_GiveMoney_Truck:"Truck", Def_GiveMoney_FreeGoods:"FreeGoods", Def_GiveMoney_BindJadeWheel:"BindJadeWheel", Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose", @@ -5892,8 +5150,9 @@ ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准 ntPriWoodPilePVE, #专属私有木桩 - PVE 23 ntPriWoodPilePVP, #专属私有木桩 - PVP 24 +ntHero, #武将英雄 25 ntMax -) = range(26) +) = range(27) (Def_SkillFuncType_Common, #0为通用技能 @@ -5919,7 +5178,8 @@ Def_SkillFuncType_ShentongSkill, #20 神通技能 Def_SkillFuncType_ElfSkill, #21 精怪技能 Def_SkillFuncType_GatherTheSoul, #22 聚魂技能 -) = range(23) +Def_SkillFuncType_TurnNormaSkill, #23 回合普攻技能 +) = range(24) # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新 @@ -5934,6 +5194,12 @@ Def_BattleRelationType_PVE, Def_BattleRelationType_CommNoBoss, # 除了(指定)BOSS,可对其释放技能,但是无实际效果 ) = range(0, 4) + +# 近战远程 +AtkDistTypeList = ( +AtkDistType_Short, # 近战 +AtkDistType_Long, # 远程 +) = range(1, 1 + 2) # 经验倍率限制类型 ( @@ -6346,6 +5612,30 @@ TTLTaskType_CrossBoss, # 跨服boss击杀x次 18 ) = range(1, 1 + 18) +# 任务类型定义 +TaskTypeList = ( +TaskType_FBPass, # 副本过关到xxx 1 +TaskType_TreeLV, # 仙树达到X级 2 +TaskType_EquipDecompose, # 分解装备x次 3 +TaskType_CutTree, # 消耗X个战锤 4 +TaskType_LV, # 等级提升至x级 5 +TaskType_RealmLV, # 境界达到X级 6 +TaskType_KillNPC, # 击败X只怪物 7 +TaskType_GetMoney, # 累计获得xx货币 8 +) = range(1, 1 + 8) + +# 任务分组 +TaskGroupList = ( +TaskGroup_Main, # 主线 0 +) = range(1) + +# 任务状态 +TaskStateList = ( +TaskState_None, # 无 0 +TaskState_Doing, # 进行中 1 +TaskState_CanGet, # 可领取 2 +) = range(3) + # 充值点券处理类型 ( CoinType_Gold, # 直接充仙玉 0 -- Gitblit v1.8.0