From 6d52c69be5170f6518ac9be8aa05bae7bfd26b54 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 21 七月 2025 14:24:43 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(去除旧属性;优化命令Hero、PrintFightPower;优化武将技能战力计算;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 20 ++++++++++---------- 1 files changed, 10 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index ec02178..3452d8a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -2034,11 +2034,11 @@ needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV) if needBaseAttrID and needBaseAttrValue: baseAttrDict = { - ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), - ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), - ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), - ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), - ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), + #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), + #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), + #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), + #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), + #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), } if needBaseAttrID not in baseAttrDict: GameWorld.ErrLog(' 技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID)) @@ -2171,11 +2171,11 @@ if skillTypeID not in PyGameData.g_elemntSkillDict: return isNotify, hasChangeLV baseAttrDict = { - ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), - ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), - ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), - ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), - ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), + #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), + #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer), + #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer), + #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer), + #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer), } activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID) limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID] -- Gitblit v1.8.0