From 6d52c69be5170f6518ac9be8aa05bae7bfd26b54 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 21 七月 2025 14:24:43 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(去除旧属性;优化命令Hero、PrintFightPower;优化武将技能战力计算;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index ec02178..3452d8a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2034,11 +2034,11 @@
     needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV)
     if needBaseAttrID and needBaseAttrValue:
         baseAttrDict = {
-                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
-                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
-                            ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
-                            ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
-                            ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
+                            #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
+                            #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
+                            #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
+                            #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
+                            #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                          }
         if needBaseAttrID not in baseAttrDict:
             GameWorld.ErrLog('    技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
@@ -2171,11 +2171,11 @@
     if skillTypeID not in PyGameData.g_elemntSkillDict:
         return isNotify, hasChangeLV
     baseAttrDict = {
-                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
-                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
-                            ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
-                            ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
-                            ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
+                            #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
+                            #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
+                            #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
+                            #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
+                            #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                          }
     activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID)
     limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]

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