From 6d910b5268cfbf54230d9de985b8e3143cd9dfc0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 17:03:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化多地图战斗发送接收日志;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4cf184c..042b9e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4009,7 +4009,8 @@
 TriggerWay_EnemyAction, # 敌方行动后 44
 TriggerWay_FriendAction, # 友方行动后(包含自己) 45
 TriggerWay_HurtTag, # 对目标造成伤害时 46
-) = range(1, 1 + 46)
+TriggerWay_BeControlledHard, # 受控时(硬控) 47
+) = range(1, 1 + 47)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4050,6 +4051,7 @@
 PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
 PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
 PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
+PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 

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