From 6d910b5268cfbf54230d9de985b8e3143cd9dfc0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 17:03:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化多地图战斗发送接收日志;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 0d0d6e2..f2fe743 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -160,6 +160,8 @@
     
     selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
     for wishID in reqSelectWishIDList:
+        if not wishID:
+            continue
         libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
         if not libItemIpyData:
             return
@@ -494,11 +496,15 @@
             
             getGridResult.append(gridNum)
             GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
-            if gridNum in luckyGridNumList and addLuck:
-                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
-                    updLuck = 0
+            if gridNum in luckyGridNumList:
+                if addLuck:
+                    if gridNum == setLuckyGridNum or updLuck >= maxLuck:
+                        updLuck = 0
+                    else:
+                        updLuck = stageLuck # 直接切换到下一阶段幸运
                 else:
-                    updLuck = stageLuck # 直接切换到下一阶段幸运
+                    updLuck = 0
+                    GameWorld.DebugLog("    不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                 GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
             if wishLibID:
                 GameWorld.DebugLog("    【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)

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