From 6e85f0b43d92ae01de2432e8da0dd41646c7361c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十二月 2025 14:54:38 +0800
Subject: [PATCH] 16 卡牌服务端(修复重读脚本后db报错: 重读后导致类继承出现问题,固重读时过滤掉py库及第三方库不重读;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   55 +++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 35 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 528f083..873f460 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,7 @@
 import GameWorld
 import PlayerLLMJ
 import PlayerPrestigeSys
+import CrossServerPackLogic
 import IpyGameDataPY
 import PlayerOnline
 import NPCCommon
@@ -47,7 +48,6 @@
 import random
 import time
 import json
-import shutil
 import os
 
 g_gmTestFightReq = []
@@ -457,6 +457,7 @@
         if self._isNeedReport:
             packBuff = clientPack.GetBuffer()
             buffLen = len(packBuff)
+            #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
             GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
             self.batBuffer += CommFunc.WriteWORD("", buffLen)
             self.batBuffer += packBuff
@@ -1137,21 +1138,31 @@
         # pvp 或 pve 必须要满足其中一种
         return
     
-    # 先默认本地图处理,后续优化多战斗地图支持
-    
     reqServerID = GameWorld.GetGameWorld().GetServerID()
-    reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
-    OnMsg_BattleRequest(reqInfo)
+    reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
+    multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
+    # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
+    isMultiMap = False
+    if multiMapSet == 1:
+        isMultiMap = True
+    elif multiMapSet == 2:
+        if not GameWorld.GetGameWorld().GetDebugLevel():
+            isMultiMap = True
+            
+    if isMultiMap:
+        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+    else:
+        SSMsg_BattleRequest(reqInfo, reqServerID)
     return
 
-def OnMsg_BattleRequest(reqInfo):
+def SSMsg_BattleRequest(reqInfo, fromServerID):
     ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
-    reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
+    guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
     
     if npcLineupIDList:
-        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
+        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, fromServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
     else:
-        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
+        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, fromServerID)
         
     winFaction = None
     statMsg = {}
@@ -1164,16 +1175,15 @@
     retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
     
     # 本地图自己处理的
-    if reqServerID == GameWorld.GetGameWorld().GetServerID():
-        OnMsg_BattleResult(retInfo)
+    if fromServerID == GameWorld.GetGameWorld().GetServerID():
+        SSMsg_BattleResult(retInfo, fromServerID)
         
     # 其他服务器地图请求的,发送战斗结果回去
     else:
-        pass
-    
+        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
     return
 
-def OnMsg_BattleResult(retInfo):
+def SSMsg_BattleResult(retInfo, fromServerID):
     ## 收到战斗结果信息
     
     guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1992,7 +2002,7 @@
     funcLineID = turnFight.funcLineID
     GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
     if mapID != ChConfig.Def_FBMapID_Main:
-        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
         
     # 统计明细
     batObjMgr = BattleObj.GetBatObjMgr()
@@ -2075,13 +2085,18 @@
     ReportRoot = "C:\TurnFightReport"
     
     dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d") 
-    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
+    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
     if not os.path.exists(ReportDir):
         os.makedirs(ReportDir)
     else:
-        shutil.rmtree(ReportDir)
-        os.makedirs(ReportDir)
-        
+        items = os.listdir(ReportDir)
+        for item in items:
+            fullPath = os.path.join(ReportDir, item)
+            try:
+                os.remove(fullPath)
+            except:
+                pass
+            
     saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
     GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
     
@@ -2090,7 +2105,7 @@
         clientPack.GUID = guid
         clientPack.Report = turnFight.batBuffer
         clientPack.Len = len(clientPack.Report)
-        fp = open(saveFilePath, "w")
+        fp = open(saveFilePath, "wb")
         fp.write(clientPack.GetBuffer())
         fp.close()
     except:

--
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