From 6e85f0b43d92ae01de2432e8da0dd41646c7361c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十二月 2025 14:54:38 +0800
Subject: [PATCH] 16 卡牌服务端(修复重读脚本后db报错: 重读后导致类继承出现问题,固重读时过滤掉py库及第三方库不重读;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |  201 +++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 183 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index ca8d91f..831c4f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -78,7 +78,7 @@
     poolMgr.release(useSkill)
     return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, **kwargs):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -87,24 +87,34 @@
         buffOwner = batObj
     ownerID = buffOwner.GetID()
     
+    skillType = buffSkill.GetSkillType()
     #无敌免疫持续减益buff、控制类buff
-    if buffSkill.GetSkillType() in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
+    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
         and batObj.CheckInState(ChConfig.BatObjState_Wudi):
         GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                            % (curID, skillID, ownerID, relatedSkillID))
         return
     
     #被动触发免疫控制buff
-    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
+    if skillType == ChConfig.Def_SkillType_Action:
         if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
             GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                                % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
+            return
+        
+    #光环技能,默认施法者身上也必须有,时长与施法者身上的同步
+    haloSrcBuff = None # 光源buff
+    if skillType == ChConfig.Def_SkillType_Halo and ownerID != curID:
+        haloSrcBuff = buffOwner.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+        if not haloSrcBuff:
+            GameWorld.ErrLog("添加光环技能时找不到光源! skillID=%s,ownerID=%s" % (skillID, ownerID))
             return
         
     buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
     
     skillTypeID = buffSkill.GetSkillTypeID()
     buffRepeat = buffSkill.GetBuffRepeat()
+    setLayerCnt = kwargs.get("setLayerCnt", 0)
     if setLayerCnt > 0:
         addLayerCnt = setLayerCnt
         GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
@@ -115,6 +125,7 @@
             # 可指定来源技能技能才生效,不指定的话默认生效
             if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
                 addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
+        addLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayer, buffSkill)
     maxLayerCnt = buffSkill.GetLayerMax()
     if maxLayerCnt:
         maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
@@ -193,7 +204,10 @@
             RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
             return buff
         
-    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
+    newBuff = __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
+    if skillType == ChConfig.Def_SkillType_Halo and newBuff:
+        __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff)
+    return newBuff
 
 def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
     curID = batObj.GetID()
@@ -243,7 +257,7 @@
             continue
         
         if curEffect.GetTriggerWay():
-            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
+            if refreshType == 1 and curEffect.GetTriggerBuffEnable():
                 passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
                 
         elif effectID in ChConfig.AttrIDList:
@@ -257,6 +271,60 @@
         
     return
 
+def __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff):
+    ## 添加光环buff有效的目标ID,添加光环buff时添加,不移除,由光源管理移除(光源武将死亡时删除)
+    if curID == ownerID:
+        newBuff.AddHaloObjID(curID) # 光源直接添加目标
+        return
+    haloSrcBuff.AddHaloObjID(curID) # 光源先添加新目标
+    haloObjIDList = haloSrcBuff.GetHaloObjIDList()
+    newBuff.SetHaloObjIDList(haloObjIDList) # 新buff直接同步设置为光源有效目标
+    
+    batObjMgr = BattleObj.GetBatObjMgr()
+    for haloObjID in haloObjIDList:
+        if haloObjID in [ownerID, curID]:
+            continue
+        haloObj = batObjMgr.getBatObj(haloObjID)
+        if not haloObj:
+            continue
+        haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+        if not haloBuff:
+            continue
+        haloBuff.SetHaloObjIDList(haloObjIDList) # 除光源及新加入的直接同步最新的有效目标
+    return
+
+def SetBuffRemainTime(turnFight, batObj, curBuff, remainTime):
+    if remainTime <= 0:
+        DoBuffDel(turnFight, batObj, curBuff)
+        return
+    
+    buffObjID = batObj.GetID()
+    ownerID = curBuff.GetOwnerID()
+    skillData = curBuff.GetSkillData()
+    skillID = skillData.GetSkillID()
+    skillType = skillData.GetSkillType()
+    
+    curBuff.SetRemainTime(remainTime)
+    SyncBuffRefresh(turnFight, batObj, curBuff)
+    
+    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+        haloObjIDList = curBuff.GetHaloObjIDList()
+        GameWorld.DebugLog("光环buff回合变更同步其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
+        batObjMgr = BattleObj.GetBatObjMgr()
+        for haloObjID in haloObjIDList:
+            if haloObjID == buffObjID:
+                continue
+            haloObj = batObjMgr.getBatObj(haloObjID)
+            if not haloObj:
+                continue
+            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+            if not haloBuff:
+                continue
+            haloBuff.SetRemainTime(remainTime)
+            SyncBuffRefresh(turnFight, haloObj, haloBuff)
+            
+    return
+
 def DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, relatedSkill=None):
     ## buff层级变更
     if updLayer > 0:
@@ -268,15 +336,17 @@
     DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
     return
 
-def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None):
+def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None, noRefreshAttr=False, isSync=True):
     '''删除buff
     @param relatedSkill: 关联的技能
     @param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等
     @param tagObj: 由谁引起的buff删除
+    @param noRefreshAttr: 不刷新属性
+    @return: isRefreshAttr 是否需要刷属性,如果设置了 noRefreshAttr,则要在外层刷属性
     '''
     
-    release = True
-    isSync = True
+    release = True # 释放buff实例
+    #isSync = True
     relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
     if afterLogic and relatedSkill:
         release = False
@@ -288,7 +358,10 @@
     buffObjID = batObj.GetID()
     buffMgr = batObj.GetBuffManager()
     buffID = curBuff.GetBuffID()
+    ownerID = curBuff.GetOwnerID()
     skillData = curBuff.GetSkillData()
+    skillID = skillData.GetSkillID()
+    skillType = skillData.GetSkillType()
     
     # 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效
     curBuffState = skillData.GetCurBuffState()
@@ -315,7 +388,7 @@
             if triggerWay == ChConfig.TriggerWay_BuffDel:
                 TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BuffDel, connBuff=curBuff)
                 
-            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
+            if curEffect.GetTriggerBuffEnable():
                 haveBuffPassiveEff = True
                 
         elif effectID in ChConfig.AttrIDList:
@@ -324,9 +397,24 @@
     if haveBuffPassiveEff:
         batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
         
-    if isRefreshAttr:
+    if isRefreshAttr and not noRefreshAttr:
         RefreshBuffAttr(batObj)
-    return
+        
+    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+        haloObjIDList = curBuff.GetHaloObjIDList()
+        GameWorld.DebugLog("光环buff删除同步删除其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
+        batObjMgr = BattleObj.GetBatObjMgr()
+        for haloObjID in haloObjIDList:
+            if haloObjID == buffObjID:
+                continue
+            haloObj = batObjMgr.getBatObj(haloObjID)
+            if not haloObj:
+                continue
+            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
+            if not haloBuff:
+                continue
+            DoBuffDel(turnFight, haloObj, haloBuff, relatedSkill, afterLogic, tagObj)
+    return isRefreshAttr
 
 def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
     ## buff删除后续处理逻辑处理完毕
@@ -343,8 +431,74 @@
     if callFunc:
         callFunc(turnFight, batObj, curBuff, **kwargs)
     return
+
+def DoBuffByDead(turnFight, batObj):
+    ## 死亡处理buff
+    isRefreshAttr = False
+    objID = batObj.GetID()
+    buffMgr = batObj.GetBuffManager()
+    for index in range(buffMgr.GetBuffCount())[::-1]:
+        buff = buffMgr.GetBuffByIndex(index)
+        buffID = buff.GetBuffID()
+        skillID = buff.GetSkillID()
+        if buff.GetBuffRetain()&pow(2, ChConfig.BuffRetainType_Dead):
+            GameWorld.DebugLog("死亡不清除的buff: objID=%s,buffID=%s,skillID=%s" % (objID, buffID, skillID))
+            continue
+        if DoBuffDel(turnFight, batObj, buff, noRefreshAttr=True, isSync=False): # 可不通知,前端默认都清除,复活后重新同步
+            isRefreshAttr = True
+            
+    if isRefreshAttr:
+        RefreshBuffAttr(batObj)
+        
+    return
+
+def DoBuffByRevive(turnFight, batObj):
+    ## 复活处理buff
     
-def RefreshBuffAttr(batObj):
+    isRefreshAttr = False
+    objID = batObj.GetID()
+    buffMgr = batObj.GetBuffManager()
+    for index in range(buffMgr.GetBuffCount()):
+        buff = buffMgr.GetBuffByIndex(index)
+        buffID = buff.GetBuffID()
+        skillID = buff.GetSkillID()
+        if buff.GetBuffRetain()&pow(2, ChConfig.BuffRetainType_Revive):
+            GameWorld.DebugLog("复活不清除的buff: objID=%s,buffID=%s,skillID=%s" % (objID, buffID, skillID))
+            SyncBuffRefresh(turnFight, batObj, buff, isNewAdd=True) # 复活时还存在的buff通知前端视为新添加的
+            continue
+        if DoBuffDel(turnFight, batObj, buff, noRefreshAttr=True, isSync=False): # 复活可不通知删除的buff
+            isRefreshAttr = True
+            
+    if isRefreshAttr:
+        RefreshBuffAttr(batObj)
+        
+    # 重新添加本阵营有效光环
+    batObjMgr = BattleObj.GetBatObjMgr()
+    batLineup = batObj.GetBatLineup()
+    for tagObjID in batLineup.posObjIDDict.values():
+        tagObj = batObjMgr.getBatObj(tagObjID)
+        if not tagObj.IsAlive():
+            continue
+        tagBuffMgr = tagObj.GetBuffManager()
+        for index in range(tagBuffMgr.GetBuffCount()):
+            buff = tagBuffMgr.GetBuffByIndex(index)
+            haloObjIDList = buff.GetHaloObjIDList()
+            if not haloObjIDList or objID not in haloObjIDList:
+                continue
+            if buff.GetOwnerID() != tagObjID:
+                # 非光源
+                continue
+            haloSkillID = buff.GetSkillID()
+            GameWorld.DebugLog("复活后重新添加本阵营光环: objID=%s,ownerID=%s,haloSkillID=%s" % (objID, tagObjID, haloSkillID))
+            haloSkill = tagObj.GetSkillManager().FindSkillByID(haloSkillID)
+            if not haloSkill:
+                continue
+            OnAddBuff(turnFight, batObj, haloSkill, buffOwner=tagObj)
+            
+    # 光源重新添加有效光环,根据光源是否还有效规则优化,待处理
+    return
+
+def RefreshBuffAttr(batObj, isInit=False):
     ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
     '''
     
@@ -371,8 +525,8 @@
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
-            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
-                # 技能时仅技能有效
+            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill]:
+                # 技能属性仅技能时有效
                 continue
             attrID = effID
             attrValue = effect.GetEffectValue(0)
@@ -391,16 +545,25 @@
         layer = max(1, buff.GetLayer())
         skillData = buff.GetSkillData()
         
+        effExDict = buff.GetEffectExDict()
+        for effID, effValueEx in effExDict.items():
+            if effID not in ChConfig.AttrIDList:
+                continue
+            attrID = effID
+            attrValue = effValueEx * layer
+            buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
+            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
+            
         for eIndex in range(skillData.GetEffectCount()):
             effect = skillData.GetEffect(eIndex)
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
-            if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+            if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
                 # buff时,不配默认有效,或仅buff有效
                 continue
             attrID = effID
-            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
+            attrValue = effect.GetEffectValue(0) * layer
             calcType = effect.GetEffectValue(1)
             if calcType == 2: # 减少,其他默认增加
                 attrValue = -attrValue
@@ -438,15 +601,17 @@
     aftHP = batObj.GetHP()
     aftMaxHP = batObj.GetMaxHP()
     if aftMaxHP != befMaxHP:
-        batObj.SetMaxHP(aftMaxHP, True)
+        isNotify = not isInit
+        batObj.SetMaxHP(aftMaxHP, isNotify)
         if befHP and aftMaxHP > befMaxHP:
             aftHP += (aftMaxHP - befMaxHP)
-            batObj.SetHP(aftHP, True)
+            batObj.SetHP(aftHP, isNotify)
     GameWorld.DebugLog("    befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
     GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict()))
     return
 
 def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
+    ## @param curBatObj: 该buff的持有者,即在谁身上
     clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
     clientPack.ObjID = curBatObj.GetID()
     clientPack.BuffID = curBuff.GetBuffID()

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